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Strategy reviews

163 Strategy games reviewed and scored, best first.

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163 reviews

Counter-Strike 2

Its store page says 86% positive across 9.7 million reviews and a 2012 release date — both belong to a different game. Valve replaced CS:GO in place, inherited its decade of praise, and the most-upvoted negative review is about exactly that.

7.5 / 10

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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Farthest Frontier

A medieval survival city builder from the makers of Grim Dawn that spent three years building the deepest farming and disease system in the genre, then left Early Access in October 2025 to a Very Positive Steam rating and a still-vocal minority saying the milestone patch didn't fix what was wrong with it.

7.5 / 10

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Graphite

A pencil-drawn tactics RPG where combat plays out on a shared timeline both sides can sabotage, off to a strong start on a tiny early sample and a distinctive hook, with a controller gap and an unproven long game keeping the verdict cautious three days after launch.

7.5 / 10

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Jagged Alliance 3

The first genuine successor to a beloved 1999 tactics classic in over two decades — a competent, often very good mercenary squad RPG that a vocal share of the original's veteran fanbase says simplified too much of what made Jagged Alliance 2 legendary.

7.5 / 10

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Kenshi

A squad-based open-world RPG with no main quest, no level cap on how far you can fall, and an engine that has been fighting its own interface since a Steam Early Access launch in March 2013 — five and a half years before the "release date" most storefronts show. Its systemic freedom is genuinely unmatched; its performance and UI never caught up to the ambition.

7.5 / 10

Reviewed

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Liquidation

A classic Warcraft III-and-StarCraft-flavoured RTS from a solo developer who spent three to five years building it with a community of beta testers before MicroProse stepped in to publish its Early Access launch — and reviewer after reviewer reaches for the exact same comparison to describe it.

7.5 / 10

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MENACE

Overhype Studios' turn-based tactical RPG follow-up to the beloved Battle Brothers trades its predecessor's medieval mercenary band for a strike force fighting an unknown threat on a lawless sci-fi frontier — Very Positive on Steam and widely praised as a genuinely fresh spin on the XCOM formula, held back by a specific, restrictive supply system and timed-mission design that fans and critics alike agree feels at odds with careful tactical play.

7.5 / 10

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Monster Train

A vertical, three-floor twist on the deckbuilding roguelike that Slay the Spire built, still sitting Overwhelmingly Positive on Steam more than five years after launch — and still worth playing on its own terms, even with the numbers showing exactly where its late-game balance stops holding up.

7.5 / 10

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Path of Achra

A dark-fantasy roguelike where you spend an hour designing a character and about eight minutes watching them win — 98% positive, and its critics and its store page agree on exactly what it is.

7.5 / 10

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Prelude Dark Pain

A Seville studio's debut tactical RPG that looks like Darkest Dungeon and plays like Final Fantasy Tactics — two battle points a turn, a board that fights back, and one act of a campaign that has another year of building to do.

7.5 / 10

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Re:Night

A Kickstarter-funded tactics/deckbuilding roguelike that launched to a small, entirely non-English review sample — this review translated and read all fourteen of them in full to find a genuinely praised elemental-tactics system with one sharp, specific complaint about shop RNG.

7.5 / 10

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Shadowrun: Dragonfall - Director's Cut

Widely considered the best of Harebrained Schemes' three Shadowrun tactical RPGs — richer writing, a real home base to return to, characters worth following — undercut for a meaningful number of players by a long-standing soft-lock bug near the campaign's end that this review can't recommend around.

7.5 / 10

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shapez

The 2020 game that started the shape-cutting automation genre, built by stripping Factorio down to logistics alone — no combat, no scarcity, no enemies. Cheap, historically important, and rougher than the sequel it spawned.

7.5 / 10

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