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Strategy reviews

1340 Strategy games reviewed and scored, best first.

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1340 reviews

Eriksholm: The Stolen Dream review

River End Games' isometric narrative stealth-adventure sends a young woman through a gorgeous Nordic city hunting her missing brother, earning an "Overwhelmingly Positive" reception for its cinematic presentation even as a sizeable minority balks at its rigid, one-solution puzzle design and steep price for a short campaign.

8 / 10

Reviewed

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Evil School

A live-action FMV thriller about a young woman avenging her sister's disappearance after years of school bullying and institutional cover-up, drawing a Very Positive reception across over a thousand reviews for its production values, tense branching structure and detective-style investigation mechanics, tempered by a short seventh chapter, some overly-guided decision-making, and a public post-launch announcement that its production studio has disbanded.

8 / 10

Reviewed

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F.E.A.R.

Monolith Productions' genre-defining horror-FPS built its reputation on bullet-time gunfights against genuinely reactive AI, wrapped around a slow-building, Ju-On-inspired dread — reviewers still call it a peak the genre has never quite matched, and a real, well-documented 2017-2021 pricing controversy that once locked the game behind an expensive bundle appears to have since been resolved.

8 / 10

Reviewed

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Fuga: Melodies of Steel 2

A turn-based tactical RPG where you crew a living tank with a village of orphaned animal children, and where losing a boss fight can mean feeding one of them into a cannon — a war-is-hell premise this review's negative sample barely challenges, since only 5 of the game's 384 reviews are negative at all.

8 / 10

Reviewed

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Gobs and Gods

A comedic, Battle Brothers-inspired turn-based tactical RPG about a disposable band of goblin mercenaries, whose whimsical humour and genuinely deep systemic strategy have earned it a small but extraordinarily devoted following, including players logging well over a thousand hours.

8 / 10

Reviewed

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Howl

A turn-based tactical folktale from The Lion's Song studio Mipumi, praised almost unanimously for its storybook atmosphere and deterministic, puzzle-like combat — a short, polished, low-replay-value gem that reviewers consistently describe as knowing exactly when to end.

8 / 10

Reviewed

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Ledgerbound

A narrative-driven tactical RPG about an insurance adjuster who has to deny a claim and save the world, mixing Fire Emblem-style grid combat with a fully voiced dating-sim layer and a time-management system some players find liberating and others find punishing.

8 / 10

Reviewed

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Mashina review

From the creators of Judero, this stop-motion digging adventure sends a friendly robot beneath a whimsical claymation world to mend her community, earning near-unanimous praise for its handcrafted charm and soundtrack even as some reviewers wish its short, simple gameplay loop went deeper.

8 / 10

Reviewed

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Mewgenics

A cat-breeding turn-based tactics roguelite from Binding of Isaac creator Edmund McMillen, nearly a decade in the making — deep, absurd and genuinely inventive enough to draw comparisons to Darkest Dungeon and Sid Meier in the same breath, with real, persistent complaints about breeding tedium and interface friction that a major mid-2026 patch only partly resolved.

8 / 10

Reviewed

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Mindustry

A factory game where your conveyor belts double as your ammo supply, so a bottleneck in copper isn't a spreadsheet problem, it's a hole in your wall. Free and open source on Android and itch.io, a paid one-off on Steam, and one of the most distinctive marriages of automation and tower defence around.

8 / 10

Reviewed

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Monster Train 2

A bigger, more mechanically ambitious sequel to one of the deckbuilding roguelike genre's most respected entries, landing at 95% positive on Steam even as a genuinely coherent chorus of the original's most devoted fans argue this expansion came at the cost of what made Monster Train click in the first place.

8 / 10

Reviewed

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MORSE

Brighton-based studio ALJO Games delivers a minimalist wave-based strategy game that turns real Morse code into its entire control scheme, tasking players with defending against the Kaiser's Imperial Fleet using telegraphy, timing and tactics, earning genuinely enthusiastic, specific praise for teaching a real skill through tense, well-designed gameplay, tempered by a smaller, detailed minority who found its input timing and interface choices work against the very thing it does best.

8 / 10

Reviewed

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NET.CRAWL

A hex-grid roguelike that swaps a conventional deck for a board you draft and build tile by tile, from the maker of the well-regarded mobile hit Cards of Terra — hitting 1.0 to a small but completely unanimous chorus of praise after what several reviewers admit was months of criminally low visibility.

8 / 10

Reviewed

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Pillars of Eternity

The game that brought the isometric party RPG back from the dead, and spent a decade being judged against a memory of Baldur's Gate rather than on its own terms. Fewer than half its buyers finish Act I — but the ones who push through average eighty hours.

8 / 10

Reviewed

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Replicat

A memory-matching roguelike deckbuilder its own fans nickname "Memory Balatro," executed well enough to hold a near-spotless Steam record, with the honest asterisk — raised by fans and by its rare negative reviews alike — that it borrows its structure from Balatro closely enough that some players see homage where others see imitation.

8 / 10

Reviewed

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