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Strategy reviews

1340 Strategy games reviewed and scored, best first.

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1340 reviews

Welcome to Elderfield

A cozy horror farming RPG blending Stardew Valley's daily rhythm with genuine Junji Ito-and-Lovecraft-inflected dread, released after years of anticipated demo and Patreon alpha development to overwhelming, cross-language enthusiasm, tempered by a specific, repeated complaint about tedious permanent stat debuffs and a real cluster of interface and quality-of-life rough edges.

8 / 10

Reviewed

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Wildermyth

A procedural storytelling tactical RPG that follows the same handful of heroes from their first pitchfork fight to old age, generating genuinely moving personal arcs — until enough playthroughs reveal the same event templates repeating underneath the charm.

8 / 10

Reviewed

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GLADIMAKER : Auto Battle RPG Review: A Cheeseburger-Powered Gladiator Sim

GLADIMAKER is a whimsical auto-battler RPG about building a stat-and-equipment combo for a gladiator who fights entirely on his own, and its perfect Positive review sample praises its deep build variety and charming cast while flagging a few late-game balance and quality-of-life complaints.

7.8 / 10

Reviewed

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Lunokhod Review

Socialism, Reforged on the Lunar Surface Lunokhod builds its entire premise on a single, evocative point of divergence: it's 1993, the USSR is collapsing under the weight of it

7.8 / 10

Reviewed

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Our Adventurer Guild

A solo-developed guild-management tactics RPG that Steam's own reviewers keep comparing to Final Fantasy Tactics, Darkest Dungeon and Fire Emblem — deep, generous with content, and wrapped in an art style its own fans describe as looking like a 2000s Flash game.

7.8 / 10

Reviewed

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Drop Four

A polished Connect Four with a genuine minimax AI opponent, player-vs-player, and even an AI-vs-AI spectator mode, with tap-to-drop touch controls confirmed working straight out of the box.

7.7 / 10

Reviewed

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Legion TD 2 - Multiplayer Tower Defense

AutoAttack Games turned a Warcraft III custom map into a standalone PvP tower defense where you don't just build turrets — you send waves at an opponent's lane too. Twelve million legion combinations and nearly a decade of live balancing make it the deepest competitive TD on Steam, if you can stomach matchmaking queues and a chat box that's gone unmoderated for years.

7.7 / 10

Reviewed

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Capture Go

A clean Atari Go (first-capture) variant on a 9x9 board with a genuine AI opponent, whose tap-to-place stone controls were confirmed working by reading the exact board state before and after real touch input.

7.6 / 10

Reviewed

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Cursed Words: The Word Game That Isn't Review: Balatro for People Who Love Boggle

Cursed Words: The Word Game That Isn't is a $14.99 word-search roguelike that starts as Boggle and quickly spirals into chess pieces, numbers, and Unicode chaos, and while most players call it the best Balatro-inspired game since Balatro itself, a real portion of reviewers say the word-forming hook erodes once builds take over.

7.6 / 10

Reviewed

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Dominoes

A tight, no-frills block dominoes game against a genuine alpha-beta search AI, with tap-to-select-then-tap-to-place touch controls that work correctly on a real phone.

7.6 / 10

Reviewed

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MedievalWar

A Fire Emblem-style turn-based tactics game built with Phaser 3 - move units across a grid, manage HP, and plan attacks - confirmed working correctly through a full select-unit, view-move-range sequence on desktop, and correctly shipped desktop-only since movement is bound exclusively to keyboard.

7.6 / 10

Reviewed

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Rustic Defense Review: A Hexagonal Roguelike Tower Defense That Rewards Patience

A fantasy tower defense game with procedurally generated maps, fog of war, and a deep meta-progression tree, praised almost unanimously by reviewers for its addictive core loop and generous content despite a modest visual presentation.

7.6 / 10

Reviewed

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Sim: Heavyweight Boxing Champion Review: 146 Years of Boxing History, Told in Text

Sim: Heavyweight Boxing Champion is a deep, text-based boxing management sim spanning 1880 to 2026 with 2,500 real fighters, and reviewers consistently praise its historical richness and an unusually responsive developer, while flagging thin player agency and an underused money system as its clearest growing pains.

7.6 / 10

Reviewed

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Simultree

A short, stylish incremental game about running genetic experiments on Pac-Man-like organisms, praised for actually requiring strategic thought rather than idle clicking, though a few late-game hurdles and UI quirks keep it from being a flawless three-hour trip.

7.6 / 10

Reviewed

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Tinker Shot Review

Slay the Spire Meets Angry Birds, More or Less Tinker Shot's own elevator pitch, "a turn-based skill-crafting roguelike where every fight becomes a little experiment in ch

7.6 / 10

Reviewed

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Age of Empires II: Definitive Edition

A quarter-century-old RTS landmark, still played and beloved by a genuinely intergenerational audience — and, since early 2025, at the center of a real controversy among its own most dedicated veterans over new Three Kingdoms civilizations they say abandon the series' historical design philosophy.

7.5 / 10

Reviewed

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Age of Empires IV Anniversary Edition

A genuinely well-regarded RTS still actively supported five years on, dragged down by a persistent, multi-year complaint that its pace is tuned for competitive players at the expense of casual ones, plus a cluster of fresh 2025-2026 issues — an anti-cheat update that blocked an adaptive controller, a paid mode quietly removed, and a false-positive cheating ban.

7.5 / 10

Reviewed

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Age of Mythology: Retold

A genuinely excellent, critically acclaimed remaster of the beloved 2002 fantasy RTS, undercut by a pattern of anti-consumer decisions that has nothing to do with the strategy game underneath it — an always-online requirement briefly forced onto single-player campaigns, and gore content stripped at launch only to be sold back later as paid DLC.

7.5 / 10

Reviewed

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AI.VI

AI.VI is an FPS/tower-defense hybrid from debut studio Out of Time about a retired mining robot forced back into "incredible violence" against a planet-conquering corporation, and this review's sample finds a genuinely novel, deep hybrid combat loop backed by an unusually responsive developer working through real launch-week bugs and a steep difficulty curve.

7.5 / 10

Reviewed

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