Key art for Age of Empires II: Definitive Edition

Game review

Age of Empires II: Definitive Edition

Real-Time StrategyWindowsmacOS

7.5 / 10

Developer
Forgotten Empires
Publisher
Xbox Game Studios
Released
14 November 2019
Platforms
Windows, macOS
Genre
Real-Time Strategy
Monetisation
One-time purchase, NZ$50.99. Multiple paid DLC expansions add civilizations and campaigns; LAN multiplayer is notably gated behind one specific expansion pack.
Players
Online ranked and unranked multiplayer, LAN support (with a specific DLC), single-player campaigns and skirmish

The short version

Age of Empires II: Definitive Edition remasters one of the most influential real-time strategy games ever made, and 94.9% positive across 181,152 reviews reflects both the strength of the underlying 1999 design and five years of largely well-received post-launch support. Its reviewers describe a genuinely intergenerational fanbase — one of the most-upvoted reviews in the game's history is written by someone who bought it as a tribute to a father who died of cancer, a game they'd shared across decades together.

What's currently dragging recent sentiment well below the lifetime score is a specific, dated controversy centered on new content rather than technical failure. Since early 2025, extremely high-playtime veterans — several with 2,700 to over 6,600 hours logged — have objected loudly to new "Three Kingdoms" civilizations and hero units added to the game and, more controversially, to ranked matchmaking, arguing the addition abandons the historically-grounded design philosophy the series has held for 25 years. That controversy sits alongside separate, real complaints about an internet-connection requirement even for offline single-player and a mid-2025 update that reportedly downgraded previously-earned ranked medals.

Biggest strengths

  • One of the most influential and enduring real-time strategy designs ever made, still holding up as genuinely deep decades later
  • A large, active, genuinely esports-caliber competitive community sustained over five years since the remaster's release
  • Continuous free content updates, new civilizations and campaigns well beyond what most remasters receive

Biggest weaknesses

  • A significant, current controversy since early 2025: new Three Kingdoms hero-unit civilizations were added to ranked play, drawing sustained objection from extremely high-playtime veterans who say it abandons the series' 25-year historical design philosophy
  • Reviewers report the game now requires an internet connection even to play single-player content offline, a real problem for players without reliable connectivity
  • A mid-2025 update reportedly downgraded previously-earned ranked ladder medals, drawing sharp, specific complaints from competitive players

Who it's for: RTS fans and history buffs who want one of the deepest, most enduring strategy games ever made, and players specifically interested in a genuine esports-caliber competitive scene. Veteran players should know the current ranked civilization roster is a live point of community dispute before assuming it matches the game they remember.

Our recommendation: Buy it — the base game and its historically-grounded civilizations remain an outstanding, near-limitless strategy experience regardless of the recent controversy. If ranked competitive integrity matters to you specifically, research the current Three Kingdoms civilizations situation before committing to ranked play, since a meaningful and vocal share of the community considers it a genuine departure from what made the series work.

7.5 / 10

Some games in this library are simply enjoyed. Age of Empires II: Definitive Edition is, for a meaningful share of its reviewers, something closer to inherited. One of the most-upvoted reviews in the game's entire history was written by someone who bought it "as an homage" to a father who had died of cancer that same month, describing it as one of his favourite games and something they shared across years together. That's an unusually powerful data point for what a 25-year-old strategy game can mean to the people who grew up with it, and it's worth sitting with before getting into what the current community is actually arguing about.

A design that hasn't aged

The core loop — gather resources, advance through historical ages, build an economy that supports an army capable of outmaneuvering an opponent doing the same — remains, by wide consensus, one of the best-executed real-time strategy designs ever made. One reviewer puts the case for the Definitive Edition specifically and plainly: "you're not reading reviews for Age of Empires II because you've never heard of it before; you want to know how the Definitive Edition adds or takes away." The remaster's quality-of-life improvements — better command queuing, refined building queues — draw consistent, specific praise from long-term players who know exactly what changed and appreciate it.

A live, current civil war over Three Kingdoms

Here's the story dominating recent sentiment, and it's specific enough to trace in detail. Fifty-one of the 100 most-upvoted negative reviews in this game's history are dated 2025 or later, and the dominant thread among them isn't a technical complaint — it's a design objection from the game's most invested players. New "Three Kingdoms" civilizations, built around Wei, Shu and Wu with hero units attached, were added to the game and, critically, to ranked matchmaking. The backlash comes from reviewers with extraordinary investment: one with 6,607 hours, top-150 on the ranked ladder and tournament experience, writing a considered, detailed critique rather than a driveby complaint. Another, with 3,416 hours, calls the decision to add "decades-long factions in a civil war" as if they were "civilizations with distinct cultural, ethnic or linguistic" identity a fundamental misunderstanding of what the game's civilization roster has always represented. A third, with 2,707 hours, states the objection in the sharpest possible terms: "the developers have abandoned the 25-year long consistent design philosophy for the sake of a marketing gimmick... they have betrayed the spirit of the game."

This is worth reading as exactly what it is: a genuine, considered design dispute from the exact community whose approval built this game's reputation for esports-caliber competitive integrity over five years, not a fringe complaint. Whether Forgotten Empires' addition represents creative growth or a real departure from the series' identity is a question the community is actively fighting about, and this review doesn't attempt to settle it — but any prospective ranked player should know it's happening before they invest time into the current competitive ladder.

Separate, concrete technical complaints

Layered alongside the Three Kingdoms dispute are distinct, verifiable grievances. Multiple reviewers report the game now requires an internet connection even to access single-player content offline — a real barrier for anyone without consistent connectivity, and a change several reviewers say broke what used to be their reliable "away from home" game. A separate April 2025 update is reported by multiple reviewers to have downgraded previously-earned ranked ladder medals, with one reviewer bluntly demanding their gold medals back. These are specific, datable complaints independent of the civilization controversy, adding up to a rough eighteen months for a game with an otherwise remarkably positive multi-year track record.

Reading the completion data

With 357 achievements, the completion curve reflects an enormous amount of historical campaign content. Early campaign milestones sit around 52-54%, showing most buyers genuinely engage with the single-player content. The rarest achievements, tied to specific historical scenario conditions, fall under 0.5%, reflecting just how much content this remaster actually contains beyond its competitive multiplayer scene.

7.5 out of 10. Age of Empires II: Definitive Edition remains a genuine landmark, executed with real care across five years of updates and beloved deeply enough to be passed down between family members. The score sits below what the underlying design alone deserves because of a real, current, well-documented rift between the developers and the game's most dedicated competitive community over recent content decisions, compounded by concrete, separate technical grievances about connectivity requirements and ranked progression. Buy it for one of the best strategy games ever made — and go into ranked play with clear eyes about the debate currently surrounding it.

Pros and cons

Pros

  • One of the most influential and enduring real-time strategy designs ever made, still holding up as genuinely deep decades later
  • A large, active, genuinely esports-caliber competitive community sustained over five years since the remaster's release
  • Continuous free content updates, new civilizations and campaigns well beyond what most remasters receive
  • A remarkable intergenerational fanbase — reviewers describe sharing the game across generations of family members
  • Deep single-player content, including historical campaigns reviewers consistently praise for quality

Cons

  • A significant, current controversy since early 2025: new Three Kingdoms hero-unit civilizations were added to ranked play, drawing sustained objection from extremely high-playtime veterans who say it abandons the series' 25-year historical design philosophy
  • Reviewers report the game now requires an internet connection even to play single-player content offline, a real problem for players without reliable connectivity
  • A mid-2025 update reportedly downgraded previously-earned ranked ladder medals, drawing sharp, specific complaints from competitive players
  • LAN multiplayer, an iconic feature of the original game, is gated behind a specific paid expansion rather than included in the base purchase
  • Matchmaking reliability issues, including players dropping mid-match without reconnection options, recur across multiple years of reviews

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 9 / 10
  • Progression 7 / 10
  • Performance 6 / 10
  • Value 7.5 / 10
  • Originality 8.5 / 10
  • Multiplayer 6.5 / 10