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Strategy reviews

1340 Strategy games reviewed and scored, best first.

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1340 reviews

Archon Soul

A hand-illustrated roguelike deckbuilder that swaps cards for dice — you don't collect relics so much as permanently rebuild the six faces of your own dice — landing close enough to Slay the Spire and Dicey Dungeons that its own reviewers keep naming both games unprompted.

7.5 / 10

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AstroScaper Review

A Barren Rock, Turned Into a Puzzle AstroScaper launched August 27, 2026 from two-person Swedish studio Fun Fortress, and it belongs to a small but well-loved lineage of "zen

7.5 / 10

Reviewed

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Brewing Disaster

A js13k 2024 entry that turns Minesweeper-style tension into a shared cauldron of arithmetic — you and an opponent throw ingredients into the same pot, and whoever pushes its putridity to 13 or drags it down to 0 first loses, all controlled with nothing but a single tap on a card.

7.5 / 10

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Broken Divide Review

Every Run Is a Question of Greed Broken Divide strips out direct combat control entirely: players decide everything before a fight and one thing during it, then watch their party o

7.5 / 10

Reviewed

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Cataclismo

Digital Sun's brick-by-brick fortress-defense strategy game turns "height equals strength" into a genuinely inventive building puzzle wrapped in striking dark fantasy art -- loved by most for exactly that, while a real minority call its systems shallower than the building toy suggests once the campaign's difficulty and pacing settle in.

7.5 / 10

Reviewed

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Cat Squeeze

A cozy, hand-drawn Sokoban-style puzzle game starring a kitten pushing boxes and blasting through walls to collect dried fish, praised unanimously by a small but detailed review pool for its clever core mechanic, intuitive difficulty curve, and charming presentation.

7.5 / 10

Reviewed

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Circadian Dice

A dice-based roguelike that swaps a deckbuilder's cards for customizable dice faces, praised by Slay the Spire and Monster Train veterans as genuinely rivaling those genre standards — undercut by one specific, structural progression choice a substantial share of its own fans call the single worst decision in an otherwise excellent design.

7.5 / 10

Reviewed

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Civis

An ambitious, mostly-complete open-source Civilization-style 4X built on jQuery and Snap.svg — build cities, research technology, and manage diplomacy on a hex grid — with touch-native controls confirmed to advance real game state, though several menu features (Save, Load, Help, Settings) are unfinished stubs.

7.5 / 10

Reviewed

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Combolands: Roguelike Citybuilder

A breakout-hit combo-scoring puzzle roguelite that plays much closer to Balatro than to any traditional city simulator, with satisfying spatial-placement gameplay and deep meta-progression widely praised by a huge review sample, undercut by a well-corroborated complaint that it's too easy even at maximum difficulty and a genuine, recurring dispute over whether its city-building framing and screenshots represent what's actually being sold.

7.5 / 10

Reviewed

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Conjurers Review

A Turn-Based Tactics Game Where the Zodiac Is Your Army Conjurers casts the player as one of eight rival Conjurers, each bound to a distinct creature type, fighting to claim contro

7.5 / 10

Reviewed

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Counter-Strike 2

Its store page says 86% positive across 9.7 million reviews and a 2012 release date — both belong to a different game. Valve replaced CS:GO in place, inherited its decade of praise, and the most-upvoted negative review is about exactly that.

7.5 / 10

Reviewed

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Craft. Sell. Goblin. Repeat.

A charming, cheap solo-developed Early Access shopkeeper sim starring a goblin weapon merchant free to haggle, craft and insult rude customers, drawing uniformly positive early reviews for its addictive loop and retro CRT presentation, tempered by a specific reported worker-pathing bug and genuine repetitiveness setting in from its second map onward.

7.5 / 10

Reviewed

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Crown Gambit

A gorgeously drawn tactical card-battler wrapped around a morally grey succession-war narrative, whose Very Positive reception is well earned by its art and branching choices even as widely corroborated crashes, especially on Mac, and a narrative that buckles under too large a cast weigh it down.

7.5 / 10

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Cupiclaw

Cupiclaw is a $9.99 claw machine roguelike deckbuilder from developer and publisher Typin, and this review's large Very Positive sample praises its addictive, water-physics-driven core loop while repeatedly flagging real discomfort with a romance storyline several reviewers found genuinely uncomfortable rather than endearing.

7.5 / 10

Reviewed

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Cyber Knights: Flashpoint

A genuinely ambitious cyberpunk tactics RPG blending XCOM-style squad combat with Shadowrun-flavoured heist design, whose exceptionally hands-on developer earns some of the warmest praise this outlet has documented all year — sitting alongside a real, concentrated complaint from its highest-voted reviewers that its June 2025 "1.0" release still reads like Early Access in disguise.

7.5 / 10

Reviewed

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Darkest Dungeon II

Red Hook rebuilt Darkest Dungeon as a roguelite road trip instead of a long campaign, and three years later the review corpus still splits almost exactly down that line — not a launch controversy that faded, but a genre identity change some fans never made peace with.

7.5 / 10

Reviewed

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Dark Fantasy Tower Defense

A mazing tower defense that plays like a lost Warcraft 3 custom map brought back with online co-op and a roguelite layer, whose launch-week control complaints and thin tower roster have both been substantially addressed by one of the most active post-launch patch cadences this library has documented.

7.5 / 10

Reviewed

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Dataminers

A genuinely inventive Minesweeper-meets-cyberpunk-roguelike hybrid where climbing a data tower one deduced tile at a time is chased by a rising firewall, unanimously praised in its small early review sample for real mode variety and addictive tension, held back only by an initial control learning curve and the caution that comes with judging any game from a still-small sample.

7.5 / 10

Reviewed

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Dawnhold

A solo-developed hybrid of tower defense, base building and action RPG that a small but uniformly enthusiastic early review sample calls easy to learn and genuinely hard to master, with real class variety, a standout soundtrack, and an achievement curve showing meaningful long-term engagement from its most dedicated players.

7.5 / 10

Reviewed

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Deadzoned Review

A Nanite Plague, A Turn-Based Roguelike, And A Developer With A Track Record Deadzoned entered Early Access on September 7, 2026 for $4.99, a sci-fi turn-based roguelike from caiys

7.5 / 10

Reviewed

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Dealer's Dice

A one-dollar dice-based roguelike tower defense with a genuinely unanimous early review base, where rolled dice stand in for towers and a betting-table framing gives an old genre a fresh, RNG-driven hook.

7.5 / 10

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Death Howl

A grief-soaked open-world deckbuilder that fuses Into the Breach-style grid tactics with a real card-building game rather than a roguelike run-reset, undercut for some players by a region system that keeps tearing down the deck they just built.

7.5 / 10

Reviewed

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