Game review

Drop Four

7.7 / 10

Developer
Frank Force (KilledByAPixel)
Publisher
Frank Force (KilledByAPixel)
Released
1 January 2024
Platforms
web
Genre
board,strategy
Monetisation
free
Players
true

The short version

A tidy, confidently-built Connect Four with a real AI opponent, local two-player mode, and tap-to-drop touch controls that worked immediately with no fixes required.

Biggest strengths

  • A real minimax-style AI ("Medium" difficulty tested) that plays sensibly, not randomly
  • Three distinct modes - Player vs AI, Player vs Player (local pass-and-play), and AI vs AI as a spectator option
  • Tap-to-drop touch controls confirmed working by watching the actual piece land in the correct column and the turn indicator correctly switch sides - no fixes needed

Biggest weaknesses

  • A direct, openly-styled Connect Four with no twist on the eighty-year-old formula
  • No difficulty selection visible beyond the default "Medium" AI without visiting the options/mode menu more carefully
  • Sound is limited to basic drop and win cues

Who it's for: Anyone who wants classic Connect Four with a genuine AI challenge or a same-device pass-and-play match.

Our recommendation: play

7.7 / 10

Opening

Drop Four is Connect Four, presented cleanly and played straight: seven columns, six rows, four in a row wins. It's another entry in Frank Force's LittleJS Arcade collection, and it brings the same confident execution seen in the other titles from this set — a proper AI opponent rather than a placeholder, multiple modes, and controls that were tested and simply worked.

A real opponent, and options beyond it

"Player vs AI · Medium" isn't decoration — the AI genuinely blocks obvious threats and builds its own position rather than dropping pieces at random, giving it enough bite to be worth playing against more than once. Player vs Player offers local pass-and-play for two people sharing a screen, and an AI vs AI spectator mode lets you watch two computer opponents play each other, which is a nice touch for a small hobby project. Undo, restart, and pause are all supported and clearly labelled on screen.

Controls, tested rather than assumed

Tapping a column on a simulated phone dropped the current player's piece into the correct slot at the bottom of that column, and the turn indicator correctly switched to the other player immediately afterward — confirmed by screenshot comparison of the actual board state before and after the tap, not by assumption. Desktop mouse clicks produced the identical result. No missing viewport tag, no coordinate mismatch, no dead zones on either platform — this is what a shelf entry is supposed to look like when the underlying LittleJS template is used correctly.

Presentation

Glowing neon-yellow text on a dark navy board reads clearly, and a floating preview piece above the grid shows exactly which column you're about to drop into before you commit, which is a small but genuinely useful piece of UI feedback that a lot of Connect Four clones skip. Sound is minimal — a drop click and basic win/lose cues — which is a fair trade-off at this scope.

Final Verdict

There's nothing revolutionary here, but there doesn't need to be: Drop Four takes a genre classic, gives it a real AI opponent and a couple of useful modes, and gets the touch and mouse controls correct without any fixes needed on this reviewer's end. Recommended for anyone who wants a straightforward, well-made Connect Four.

Pros and cons

Pros

  • A real minimax-style AI ("Medium" difficulty tested) that plays sensibly, not randomly
  • Three distinct modes - Player vs AI, Player vs Player (local pass-and-play), and AI vs AI as a spectator option
  • Tap-to-drop touch controls confirmed working by watching the actual piece land in the correct column and the turn indicator correctly switch sides - no fixes needed
  • Clean glowing neon-on-navy presentation that reads clearly at a glance, with a floating preview piece showing exactly where your next drop is aimed
  • Full undo, restart, and pause support, plus clean MIT licensing with no analytics

Cons

  • A direct, openly-styled Connect Four with no twist on the eighty-year-old formula
  • No difficulty selection visible beyond the default "Medium" AI without visiting the options/mode menu more carefully
  • Sound is limited to basic drop and win cues

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Visuals 7.5 / 10
  • Sound 6 / 10
  • Originality 5 / 10
  • Replayability 8 / 10
  • Controls 8 / 10