Chess (LittleJS Arcade)
A clean, fully-featured chess implementation from the LittleJS engine's own author, with tap-to-select-tap-to-move touch controls confirmed working end to end against a real AI opponent.
8 / 10
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4 games by Frank Force (KilledByAPixel) reviewed here.
4 reviews
A clean, fully-featured chess implementation from the LittleJS engine's own author, with tap-to-select-tap-to-move touch controls confirmed working end to end against a real AI opponent.
8 / 10
A clean, modern Sudoku built on Frank Force's LittleJS engine — three difficulty tiers, notes mode, hints and a full auto-solver, with an on-screen number pad confirmed to drive cell selection and number entry entirely by touch, no keyboard required.
8 / 10
A tight, no-frills block dominoes game against a genuine alpha-beta search AI, with tap-to-select-then-tap-to-place touch controls that work correctly on a real phone.
7.6 / 10
A proper 9x9 Go implementation — real capture rules, territory scoring, komi, an AI opponent — built on Frank Force's LittleJS engine, and one of the few board-game conversions on this shelf where the touch design was actually thought through rather than bolted on: taps snap to the nearest intersection within half a cell, so near-misses still land correctly.
7.5 / 10