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1861 RPG games reviewed and scored, best first.

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1861 reviews

Fell & Sell

A cheap, genuinely addictive first-person hack-and-slash-meets-shopkeeping hybrid that a huge review sample agrees is fun for its first several hours, undercut by an exceptionally well-corroborated complaint that its full 1.0 release ships with barely more content than an Early Access build, alongside repeated reports of serious bugs including complete shop-inventory wipes.

6 / 10

Reviewed

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Fengshen: Immortal Reborn

A free-to-play, Early Access idle MMORPG set against the Investiture of the Gods mythology, earning a small but Positive early reception for its nostalgic Legend of Mir-style grind and mythological setting, tempered by a language-barrier complaint and its own honest status as an unfinished Early Access release.

6 / 10

Reviewed

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Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

Flashing Lights lets you and up to nine friends respond to car chases, house fires, and gunshot wounds as police, fire, or EMS in one shared open world, and the roleplay appeal is real enough that reviewers keep coming back despite years of the same performance complaints. Nearly eight years after its true Early Access debut, the developer is still shipping content updates almost monthly — the optimization problems its players describe just haven't gone away with them.

6 / 10

Reviewed

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GeneWorld Review

A Twenty-Ninth Consecutive Launch Without a Single Review GeneWorld released on Steam on 10 September 2026 and has zero user reviews at the time of writing, extending this stretch&

6 / 10

Reviewed

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Ghostlords

A solo-developed, Pokemon-adjacent monster-catching RPG set in a post-apocalyptic, ghost-haunted Great Britain, whose genuinely well-balanced creature-collecting combat is undercut by a real, corroborated complaint that only its first campaign feels finished.

6 / 10

Reviewed

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Ghost Song

A hand-drawn, Dark Souls-inflected Metroidvania nine years in the making, whose gorgeous atmosphere and the sympathetic story of its solo developer's journey carry a review score that a large, detailed share of players say the underlying combat and pacing don't quite earn on their own.

6 / 10

Reviewed

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Glenwich Idle MMO

A free browser idle-skilling MMO that openly plays the RuneScape/Melvor Idle songbook with a shared world bolted on -- competent, fair to free players, and over a year into development by the time its Steam Early Access page makes it look brand new.

6 / 10

Reviewed

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Grim Clicker

A side-scrolling idle ARPG that spent years quietly growing one of the clicker genre's largest skill trees in Early Access, then wrapped it in an energy-gated click system, RNG loot chests and a shard shop slow enough that a meaningful minority of players call the whole thing a grind built to sell its own solution.

6 / 10

Reviewed

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Grimveil Review

A Solo Developer's Love Letter To Old-School MMORPGs Grimveil launched into free-to-play Early Access on Steam on August 27, 2026, built, according to its own store page, entir

6 / 10

Reviewed

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Guild of Dungeoneering

A genuinely inventive card-based dungeon crawler where you build the dungeon instead of controlling the hero, whose core repetitiveness complaint has recurred consistently across a decade — including in reviews posted well after a full "Ultimate Edition" relaunch meant to address exactly that criticism.

6 / 10

Reviewed

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hackmud

A genuinely unique text-based cyberpunk hacking sandbox that teaches real JavaScript through actual play and hosts a deep, emergent player economy — undercut by two specific, detailed accounts of the developer wiping progress and banning creative play in ways reviewers say contradict the game's own hacking-sandbox premise.

6 / 10

Reviewed

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Headquarters: Cold War

Headquarters: Cold War is a turn-based hypothetical 1984 NATO-vs-USSR wargame from Starni Games and Slitherine, and its Mixed review sample praises real tactical depth while repeatedly, across English, German, Russian and Chinese reviews alike, calling it a reskin of its own predecessor sold at full price.

6 / 10

Reviewed

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Hellpoint

A sci-fi Souls-like set on a cosmic-horror space station, blending Dark Souls with Dead Space and Event Horizon, Mostly Positive across 1,618 reviews for genuinely striking atmosphere and full co-op support — undercut by an extremely consistent complaint about punishing platforming sections that kill on a single missed jump, and by extensive, well-corroborated bugs concentrated in multiplayer that this review found have gone unpatched for close to four years.

6 / 10

Reviewed

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Heretical

A moody isometric fusion of Dark Souls atmosphere and Diablo-style roguelite progression that a dedicated fanbase describes as genuinely special, whose real technical rough edges — a disorienting camera and unreliable hit detection chief among them — are compounded by a widespread, and independently disprovable, belief that the developer has abandoned it.

6 / 10

Reviewed

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Heritage

A polished, build-focused auto-battler roguelike with genuine reincarnation-driven replay hooks that many reviewers find addictive, held back by an extremely short overall runtime, a persisting accessibility problem with uncontrollable screen-shake and flashing effects, and no way to pause mid-run.

6 / 10

Reviewed

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Hero of the Kingdom: The Lost Tales 1

The fourth entry in a beloved point-and-click resource-management series trims away the grind that soured its predecessor, only for its own longtime fans to say it trimmed away too much else along with it, leaving a pleasant but noticeably thin two-to-four-hour prequel.

6 / 10

Reviewed

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Hero Tale

A cheap, cheerful mobile-idle-RPG port whose loot and skill-tree systems draw real praise, undercut by the genre's one unforgivable sin — it barely progresses while you're away — and by DLC "Fairies" that individually cost more than the base game itself.

6 / 10

Reviewed

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HuniePop

A match-3 puzzle game wrapped in a deliberately crude dating-sim framing, Overwhelmingly Positive across nearly 24,000 reviews largely on the strength of a genuinely strategic puzzle system — one that a consistent, decade-long thread of reviews says spikes sharply in difficulty right when the stakes are supposed to feel like a payoff.

6 / 10

Reviewed

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Idle Awakening: Mages Path

An Early Access idle RPG built around planning automated action lists rather than a prestige loop, genuinely deep enough to hold dedicated fans for thousands of hours, but hobbled by a grind curve many reviewers say collapses into sluggish stagnation, real crash reports, and disclosed AI-assisted art that a meaningful share of players specifically dock points for.

6 / 10

Reviewed

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Idle Battle RPG

A small, solo-developed idle RPG built on a genuinely distinctive hook — permadeath and souls-like difficulty grafted onto an auto-battler — that rewards deeply invested fans with hundreds of hours while leaving newcomers to discover its harshest rules the hard way.

6 / 10

Reviewed

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