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RPG reviews

1861 RPG games reviewed and scored, best first.

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1861 reviews

Idle Castellan

A budget idle looter about climbing from rookie knight to legend through gear hunting, expeditions and an expansive skill tree, well liked as a cheap, chill background game for casual play but criticised by its most detailed reviewer for a skill tree that offers the illusion of choice without much real agency underneath.

6 / 10

Reviewed

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Idle Heroes

A decade-old idle gacha RPG whose real currency was never gold, it was your own heroes — and the star-fusion system that consumes them is both the smartest thing about the game and the reason its economy is so hard to defend.

6 / 10

Reviewed

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Idle Kingdom

A solo-developed, RuneScape-style idle RPG that undercuts almost everything else in the genre on price and asks nothing back in return, but whose content stopped growing five weeks after launch and whose own small review base can't agree on whether that's a problem yet.

6 / 10

Reviewed

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Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

Reviewed

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Idle RPG

A turn-based idle grinder built around hiring the monsters you've just killed, with a genuinely clever risk-versus-reward twist buried under a spreadsheet-dense interface and a release so quiet that Steam has barely registered it exists.

6 / 10

Reviewed

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Idle Stellar

A five-dollar space idler about mining, salvaging and shooting your way across eight planets — polished, fair-priced and almost entirely spent by the time the credits should be rolling.

6 / 10

Reviewed

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IdleTale

A one-person incremental RPG with genuinely deep systems — talents, ascension, raids, an enemy Codex that levels up the things you farm — that launched with real momentum and then went quiet for over a year without a single Steam review to its name.

6 / 10

Reviewed

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Idle Xanxia

An Early Access cultivation-themed idle RPG that has built a genuinely dedicated niche following — some players logging thousands of hours — around its Dao and Aspect build systems, held back by extremely slow pacing multiple long-term players confirm barely changes after 100+ hours, a rebirth mechanic one detailed review calls fundamentally broken by design, and real technical issues including a reported save-data-loss risk.

6 / 10

Reviewed

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Immortals Fenyx Rising

A colorful, Greek-mythology open-world action-RPG reviewers repeatedly describe as "Zelda and Assassin's Creed had a baby" and one of Ubisoft's most creative recent games, almost entirely overshadowed in its own review sample by an overwhelming wave of complaints about the mandatory Ubisoft Connect launcher.

6 / 10

Reviewed

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Incremedieval Review

Five Colonists, One Sword, A Whole Lot Of Number-Go-Up Incremedieval, released September 3, 2026 from solo-flavored developer and publisher Jestercraft, opens with a premise that&#

6 / 10

Reviewed

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Infinite Dungeon: Idle Adventure

A cheap idle dungeon-crawler with a genuinely fast-moving development cycle — five patches in its first eight days — whose Mixed rating comes less from the core loop than from a CPU-hungry launch build and a balance-nerf backlash that arrived just as its most-invested players were settling in.

6 / 10

Reviewed

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Iron Danger

A genuinely novel time-rewind combat mechanic — freely wind time back mid-battle to try a different move — carries a debut studio's fantasy tactics game a long way, but a marketed "RPG" with no items, equipment or character building, and a story that thins out at the midpoint, means fewer than one in thirteen players ever finishes it.

6 / 10

Reviewed

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Jack Move

A stylish, short cyberpunk JRPG with genuinely excellent pixel art and music -- its own review corpus consistently argues the cyberpunk hacking theme is a coat of paint over conventional turn-based combat, and that eight hours isn't nearly enough time to find out otherwise.

6 / 10

Reviewed

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Kagura Survivors: Endless Night

A free Vampire Survivors-style bullet heaven starring a shrine-maiden mascot, landing Mostly Positive on genuinely fun core combat — undercut by a rough Early Access start, a divisive late-2024 overhaul, and a wave of reviews confused by store tags that don't match what actually ships through Steam.

6 / 10

Reviewed

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King Arthur: Legion IX

A competent turn-based tactics RPG whose own fanbase overwhelmingly reads it as a scaled-down follow-up to King Arthur - Knight's Tale — simplified systems, reused assets and a roughly eight-hour campaign — sold as a standalone game rather than the DLC-priced spin-off several reviewers argue it actually is.

6 / 10

Reviewed

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Kingdom of Night

An 80s-horror action-RPG that nails its Stranger Things-meets-Diablo atmosphere and pulpy small-town writing, undercut by combat that a wide, detailed share of its own audience describes as too simple and unresponsive to carry a 15-hour campaign.

6 / 10

Reviewed

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King's Bounty II

A long-awaited revival of a beloved 1990s-2000s fantasy tactics franchise that traded its signature systems for a 3D open world and split its fanbase on arrival -- then ended on a cliffhanger promising story DLC that never came, after its studio was swept up in the corporate fallout of Russia's 2022 invasion of Ukraine.

6 / 10

Reviewed

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K-pop Idol Stories: Road to Debut review

Wisageni Studio's hand-drawn K-pop management sim charms reviewers with its art, music, and idol-scouting loop, but a "Mixed" reception centers almost entirely on one complaint - the game abruptly ends the moment your group debuts, cutting off the career players actually wanted to manage.

6 / 10

Reviewed

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Kromlech Review

A Sword-And-Sorcery Souls-Like That Asks You To Die, A Lot Kromlech, from Czech studio Perun Creative, entered Steam Early Access on March 5, 2026, at $29.99. It's a hand-craft

6 / 10

Reviewed

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KYOTO XANADU -the Blooming Phantom- Review: A Falcom Anniversary Gift That Forgot to Ship With Subtitles

Nihon Falcom's Persona-meets-Metroidvania spiritual successor to Tokyo Xanadu has a genuinely interesting hybrid structure and a strong opening stretch, but repetitive combat, thin enemy variety, and a story that sets up a sequel instead of finishing its own are compounded by one glaring, self-inflicted problem: it launched with no official English localization at all.

6 / 10

Reviewed

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