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1861 RPG games reviewed and scored, best first.

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1861 reviews

Legends of Wasteland

A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.

6 / 10

Reviewed

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Lets Get Loot!

A NZ$7.39 solo-built idle hack-and-slash whose loot ladder hollows out around the mythical and divine tiers — verified by the developer's own promotional screenshot of a veteran save file — and whose lead developer announced in January 2026 that the game will never be updated again.

6 / 10

Reviewed

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Little Town Hero

Game Freak's non-Pokémon RPG turns turn-based combat into a card-and-board hybrid with a Toby Fox soundtrack — a genuinely inventive idea its critics found charming but undercooked, and whose belated 2020 PC port shipped, almost unbelievably, without a fullscreen option.

6 / 10

Reviewed

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Lugal: Bronze Age Survival Game

An Early Access survival crafting game about leading a small tribe from mud huts to a Mesopotamian civilization complete with a great Ziggurat, drawing a Mostly Positive early reception for its distinctive Bronze Age setting and genuine sense of progression, tempered by broken co-op, laggy performance and content that a determined player can already exhaust in a single day.

6 / 10

Reviewed

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Magisterium: Fantasy Craft

A small-team medieval fantasy survival-crafting sim, still in Early Access years after launching as Survival Craft, whose multi-profession depth and steady patching have won a genuinely enthusiastic core following despite persistent complaints about onboarding, combat and a punishing death mechanic.

6 / 10

Reviewed

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MareQuest: An Interactive Tail

A small-team passion project built around a "cute mares" premise, combining a choice- driven visual novel with a point-and-click adventure and light RPG systems — beloved by a devoted niche fanbase for its charm and self-aware humor, held back by genuinely bare-bones production values that a sustained, multi-year stream of free content has only partially addressed.

6 / 10

Reviewed

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Meridian

A dark, text-driven cyberpunk-noir RPG about runners taking jobs nobody signs their name to in a dying corporate city, mixing deep character-building and dice-style skill checks with turn-based tactical combat — a small but detailed and unanimously positive solo-developer review sample that consistently praises its worldbuilding while just as consistently flagging AI-generated prose.

6 / 10

Reviewed

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Miseria

A dark fantasy idle incremental about a party of damned souls descending a bottomless pit, five days old and already sitting at Mixed — not because it's broken, but because more than half its most-helpful negative reviews say the same thing in different words: a well-presented, competently built game that most buyers can fully complete in an afternoon.

6 / 10

Reviewed

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MISTROGUE: Mist and the Living Dungeons

A real-time Mystery Dungeon-style ARPG whose signature "Living Dungeon" gimmick — walls and floor tiles that shift and spawn as you explore — is criticized by a wide range of reviewers as an annoyance rather than the dynamic challenge it was designed to be, while a separately-added endless endgame mode gives dedicated players real, if narrow, depth.

6 / 10

Reviewed

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Monster Hunting: Incremental Grind Forever

A genuinely deep idle RPG that hooks its most dedicated fans for hundreds of hours on a thoughtful 72-hour offline time bank, undercut by an overwhelming pile of half-explained systems and a corroborated, apparently still-unpatched bug that stops the final boss cold.

6 / 10

Reviewed

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Munch

A heavy-metal-soaked "eat, evolve, obliterate" action RPG that reviewers describe as Hades crossed with Pokemon, if the cute creatures were replaced by demonic monstrosities inspired by metal bands — a genuinely loved concept that launched as a buggy, thin-content mess its own developers have kept actively patching, including a major structural rework since.

6 / 10

Reviewed

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Mushi

An idle/incremental fantasy RPG from the makers of Tower Walker, Mostly Positive across 86 reviews for a satisfying crafting loop and gorgeous art — undercut by an extremely consistent complaint that it plays as a near-reskin of its predecessor with too little genuine innovation, compounded by a well-corroborated retroactive power-nerf incident, though this review found real, verifiable evidence of an extraordinarily active post-launch update cadence that has since added genuine new endgame content.

6 / 10

Reviewed

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My Party Is Grinding

SUPERLINK's free idle RPG lives in a tiny transparent window pinned to a corner of your desktop, where five heroes fight through 200 stages while you work. The premise is genuinely clever and the crafting systems run deep, but the game is barely a month old, its written review count is still too small to read as a verdict, and its own achievement data hints at a difficulty wall most players never get past.

6 / 10

Reviewed

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Mythrealm

A four-years-in-the-making solo-dev fantasy action RPG that channels early-2000s PS2 adventure games — praised for its striking, painterly art style and old-school lack of hand-holding, but held back in Early Access by janky combat, weak enemy AI, and a punishing platforming-heavy level design.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Nakkash: A Miniature Adventure

A short, WarioWare-style collection of arcade mini-games set inside animated Ottoman miniature art, built by a Turkish studio around a specific and rarely-used cultural setting — near-unanimously praised by its small, almost entirely Turkish-language review sample for its hand-drawn visuals and music, but consistently criticized as too short and too shallow to be more than a brief, charming curiosity.

6 / 10

Reviewed

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Neverwinter

A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.

6 / 10

Reviewed

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New World: Aeternum

Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.

6 / 10

Reviewed

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Nine Parchments

A NZ$24.79 co-op wizard-apprentice action-RPG from Trine developer Frozenbyte that holds Mostly Positive across roughly 4,100 Steam reviews since December 2017 — beautiful and genuinely fun with a friend, but sitting under a "confirmed no longer supported" developer statement and a specific, years-spanning bug where private co-op sessions randomly turn public and let strangers into your game.

6 / 10

Reviewed

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Nine-Tailed Okitsune Tale

A short, RPG Maker-built Japanese folklore action RPG starring a shapeshifting nine- tailed fox spirit, beloved by a small, devoted fanbase for its character writing and art — undercut by real technical rough edges, easily-missed key story beats, and a specific softlock design flaw that this review's research confirms was never patched.

6 / 10

Reviewed

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