Key art for Jack Move

Game review

Jack Move

6 / 10

Developer
So Romantic
Publisher
HypeTrain Digital
Released
8 September 2022
Platforms
Windows, macOS
Genre
JRPG
Monetisation
One-time purchase at NZ$24.79, frequently discounted (75% off, NZ$6.19, at time of checking). No in-app purchases.
Players
Single-player only

The short version

Jack Move puts you in the boots of Noa, a hacker on a revenge mission against a megacorporation in a neon-soaked cyberpunk city, fighting turn-based battles where hacking abilities stand in for magic. The pixel art and soundtrack draw close to universal praise -- even reviewers who dislike the game rarely have a bad word for how it looks and sounds.

It sits at Very Positive -- 81.5% of 736 English reviews -- but the negative corpus, and a fair number of the positive reviews too, converge on the same specific critique: underneath its cyberpunk dressing, the combat system and structure are conventional JRPG mechanics with hacking-themed names swapped in, delivered across a campaign most reviewers finish in six to nine hours. Story comes up in 56 of the 100 most-helpful English negatives, more than any other single element.

Biggest strengths

  • Genuinely excellent pixel art and animation, singled out by nearly every review regardless of overall verdict, including legible in-world signage and graffiti several reviewers specifically admire
  • A widely-praised soundtrack that comes up favourably even in negative reviews (29 of 100 negatives mention the music, almost always positively)
  • Strong Steam Deck and general PC performance, reported as smooth by multiple reviewers on modest hardware

Biggest weaknesses

  • The cyberpunk hacking theme is widely described as cosmetic rather than mechanical -- combat is conventional turn-based JRPG structure with abilities renamed (Attack becomes Hack, Intelligence becomes Grok) rather than systems that behave differently because of the setting
  • Combat grows repetitive quickly, with several reviewers noting most enemies are simple reskins that can be beaten with the same basic tactics throughout
  • Story and characters are the most-discussed element of the negative corpus by a wide margin (56 of 100 negatives), with the protagonist specifically criticised by multiple reviewers as written more petulant than sympathetic

Who it's for: Players who want a short, gorgeous, style-forward JRPG for an evening or two and don't need deep combat systems or a lengthy campaign to feel satisfied. Less suited to anyone wanting genuinely inventive cyberpunk mechanics beyond surface theming, or a JRPG substantial enough to sustain dozens of hours.

Our recommendation: A good pickup on sale, where its short length and straightforward combat are much easier to accept, and a harder sell at full price given how consistently reviewers describe finishing it in under ten hours. Go in for the art and music, and treat the combat and story as pleasant rather than the main event.

6 / 10

Jack Move announces its premise cleanly: a JRPG where hacking abilities stand in for magic, set in a neon cyberpunk city, following hacker Noa's revenge mission against the corporation that wronged her family. The pixel art backs that pitch up beautifully — one reviewer specifically praises being able to "read the signs and the graffiti on the wall when most other similar style games don't even bother to make them readable," and that level of care shows up across nearly every review in the sample, positive or negative. The soundtrack draws the same consistency of praise; it's one of the few elements of this game that essentially nobody in the review corpus has anything bad to say about.

A cyberpunk coat of paint

The recurring, specific critique — raised independently and in strikingly similar language across dozens of reviews — is that the setting doesn't reach the mechanics. "Renaming Attack to Hack and Intelligence to Grok and otherwise having a basic JRPG battle system didn't wow me," reads one review. Another, more pointed: "this is basically just an extremely simplistic 'fantasy' combat system, with a superficial cyberpunk coat of paint." A third sums up the pattern across the whole game: "Every enemy will be reskinned multiple times and nearly every enemy in the game can be beaten by just spamming defend." That's not a universal reading — several reviewers genuinely enjoy the RAM/hardware/software resource system layered on top of standard turn-based structure — but it's frequent and specific enough that "cyberpunk-themed rather than cyberpunk-built" is a fair one-line summary of this game's central tension.

Story draws the largest volume of criticism in the negative sample — 56 of the 100 most-helpful negatives raise it — and one specific thread recurs: Noa herself. "The main character feels like a petulant child who by narrative convenience happens to be partially justified in their outbursts," reads one detailed review, and several others echo some version of finding the protagonist frustrating rather than sympathetic, even when they otherwise enjoy the game's tone and humour.

Short by any measure

Length is the other consistent thread, and it's less a complaint than a shared observation: most reviewers, positive and negative alike, report finishing in six to nine hours, often with full completion. "Nine hours... Seriously?" reads one review that otherwise recommends the game. "This game is only nine hours long?" At full price, several reviewers call that steep; on the deep, frequent sales the game regularly runs (75% off at time of writing), the same length reads as a tight, complete experience rather than a shortfall. One detailed positive review structures this succinctly: "not terrible and there is clearly a ton of love in it, but there is also a lot of wasted potential" — a fair summary of the honest median opinion here.

What holds up

None of this makes Jack Move a bad game — the achievement data shows real engagement even given the short length, and multiple reviewers describe finishing it happily in a single extended sitting. A Steam Deck and general PC performance both draw specific praise, and the game's tonal confidence — hacker slang, corporate satire, a genuinely funny NPC roster — lands well even for reviewers who score the combat and story down.

6 out of 10. Jack Move is a gorgeous, well-scored, tightly-made indie JRPG that oversells its cyberpunk premise mechanically while delivering real craft in its presentation. Buy it for the art and music, expect a short and mechanically familiar turn-based RPG underneath, and it's an easy, low-risk recommendation on sale.

Pros and cons

Pros

  • Genuinely excellent pixel art and animation, singled out by nearly every review regardless of overall verdict, including legible in-world signage and graffiti several reviewers specifically admire
  • A widely-praised soundtrack that comes up favourably even in negative reviews (29 of 100 negatives mention the music, almost always positively)
  • Strong Steam Deck and general PC performance, reported as smooth by multiple reviewers on modest hardware
  • A tight, digestible length for players who want a complete JRPG experience without a large time commitment -- most finish in six to nine hours

Cons

  • The cyberpunk hacking theme is widely described as cosmetic rather than mechanical -- combat is conventional turn-based JRPG structure with abilities renamed (Attack becomes Hack, Intelligence becomes Grok) rather than systems that behave differently because of the setting
  • Combat grows repetitive quickly, with several reviewers noting most enemies are simple reskins that can be beaten with the same basic tactics throughout
  • Story and characters are the most-discussed element of the negative corpus by a wide margin (56 of 100 negatives), with the protagonist specifically criticised by multiple reviewers as written more petulant than sympathetic
  • Short even by the standards of a tightly-scoped indie JRPG, with numerous reviewers finishing 100% completion in eight to ten hours and several calling the NZ$24.79 full price steep for that length
  • Achievements do not function on macOS according to at least one detailed reviewer, requiring a save transfer to Windows to unlock them

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 8 / 10
  • Sound 7.5 / 10
  • Progression 5 / 10
  • Value 5.5 / 10
  • Replayability 3.5 / 10
  • Story 5 / 10