Key art for Hero of the Kingdom, The Lost Tales 1

Game review

Hero of the Kingdom: The Lost Tales 1

6 / 10

Developer
Lonely Troops
Publisher
Lonely Troops
Released
17 April 2020
Platforms
Windows, macOS, Linux
Genre
Point-and-Click Resource Management RPG
Monetisation
Premium one-time purchase; no DLC or in-game purchases
Players
Single-player only

The short version

Hero of the Kingdom: The Lost Tales 1 is a pleasant, low-stakes point-and-click adventure about resource-gathering and helping a village recover from a dragon attack, and it successfully fixes the previous entry's most common complaint — excessive grinding — by streamlining almost everything. The problem, according to a large share of the series' own longtime fans, is that the streamlining went too far in the other direction, cutting the tight resource tension that made the earlier games satisfying and leaving a two-to-four-hour experience several reviewers say feels closer to a demo than a full entry.

Biggest strengths

  • Successfully addresses the most common complaint about the previous entry by cutting back sharply on repetitive grinding and backtracking, making for a noticeably smoother pace
  • The point-and-click, click-to-interact interface is praised specifically for its accessibility, with one reviewer managing one-handed play after a stroke crediting the simple controls directly
  • Charming, consistent art and a well-regarded soundtrack carry the series' visual identity forward without any noticeable step down in quality

Biggest weaknesses

  • A large share of longtime series fans say the fix for the previous game's grinding went too far, stripping out the tight, exact-resource-count puzzle tension that made the first two entries in the series distinctive
  • Multiple reviewers report finishing the entire game, achievements included, in two to four hours, with several explicitly recommending buying only on a steep sale given how little content that represents
  • Global achievement data shows an unusually flat completion curve with no real difficulty wall, consistent with reviewers' description of the game as nearly impossible to fail once started

Who it's for: Series newcomers wanting a gentle, low-effort introduction to the Hero of the Kingdom formula, and players specifically seeking a short, relaxing, low-challenge game, more than longtime fans hoping for the resource-management depth of the first two entries.

Our recommendation: A fine pickup on sale for a couple of relaxing hours, especially for players new to the series; longtime fans of the first two entries specifically should adjust expectations toward "short and easy" rather than "more of what made those games great."

6 / 10

By its fourth entry, the Hero of the Kingdom series had a clear reputation to manage: the first two games were beloved for a very specific kind of tight, click-driven resource puzzle, and the third drew real backlash for burying that puzzle under repetitive grinding and backtracking. The Lost Tales 1, a prequel following a minor orphan character named Brent as he helps his village recover from a dragon attack, was clearly built to answer that criticism directly. The review sample is largely in agreement that it succeeded at that specific goal — and just as consistently split on whether the fix cost the series something else in the process.

A familiar formula, gently reworked

Hero of the Kingdom games have never been about combat reflexes or twitch skill — the entire franchise built its identity on slow, deliberate resource-gathering, bartering and quest-solving through a fixed set of screens, more puzzle box than action RPG despite the genre label. The Lost Tales 1 keeps that identity fully intact; what changes between entries is only how tightly the resource economy is tuned around it, which is exactly why the debate over this specific installment centers so precisely on tuning rather than on any larger structural complaint.

The grind is gone, and so is some of the tension

Point-and-click resource gathering remains the core loop: click to travel, click to gather, click to trade, building up the materials needed to help villagers and progress the story. Reviewers who struggled through the third game's padding consistently praise how much smoother this entry moves, with noticeably less backtracking and repetition standing between one task and the next. That accessibility extends further than pacing, too — one reviewer specifically credits the game's simple, one-click interaction model with making it playable one-handed after a stroke, a concrete accessibility win worth noting on its own merits.

The trade-off, according to a meaningful share of the series' longtime fans, is depth. Multiple detailed reviews describe the first two games' defining feature as an exact, carefully-tuned resource economy — find a quest asking for ten logs, and exactly ten logs exist to find, no more and no less, turning exploration into a genuine puzzle. The Lost Tales 1 is reported to replace much of that tension with more forgiving buy-and-sell mechanics, and several longtime players say the puzzle-like satisfaction of the earlier games doesn't survive the change intact.

A short visit, by the series' own admission

Length is the complaint every review, positive or negative, eventually arrives at. Multiple reviewers report finishing the story and unlocking every achievement within two to four hours, and Steam's own global achievement data backs this up with an unusually flat completion curve — even the rarest achievements clear well over 60% of the playerbase, consistent with reviewers' description of a game that's difficult to fail once started rather than one with any real challenge curve. Several reviewers explicitly recommend waiting for a steep sale given how little playtime that represents, even at the game's already modest asking price.

One more specific complaint deserves a direct mention: at least one reviewer reports being functionally stuck late in the game, unable to gather a required resource because a necessary skill or tool hadn't been unlocked, forcing a workaround to continue. That's a narrower issue than the broader depth and length complaints, but worth flagging for anyone who hits the same wall.

Where it lands in a four-game series

Reviewers who have played the whole series consistently rank The Lost Tales 1 above the much-maligned third entry but below the first two, and several frame it specifically as "back to the roots" in tone even while falling short of the original's mechanical tightness. That middling placement matters for anyone deciding where to start: a genre newcomer picking up The Lost Tales 1 first, with no baseline for comparison, is likely to have a perfectly pleasant time and won't feel the specific loss longtime fans describe. It's a case where prior series history meaningfully changes the experience on offer, more than most entries on this list — worth knowing whether you're the target of the nostalgia comparison or not before forming expectations.

A low price that still draws value complaints

At roughly NZD 10, Hero of the Kingdom: The Lost Tales 1 is already priced well below most full releases, which makes the recurring "wait for a sale" advice notable rather than predictable — it isn't a case of an expensive game underdelivering, but of even a modest asking price feeling steep against a two-to-four-hour runtime with limited replay incentive once the story and its guaranteed achievements are done. That's a useful, calibrated signal: several reviewers who otherwise enjoyed their time with it still felt compelled to flag the length-to- price ratio directly, which says more about how short the experience actually is than about the price itself being unreasonable in isolation.

Verdict

Hero of the Kingdom: The Lost Tales 1 does what it clearly set out to do — it is not the grindy slog its predecessor became — but in solving that problem, it lands on a shorter, gentler experience that a real share of the series' own dedicated fans say sacrifices the exact resource-puzzle tension that made the franchise worth returning to in the first place. Newcomers looking for a relaxing few hours will likely find exactly that; longtime fans should adjust their expectations accordingly before buying at full price.

Pros and cons

Pros

  • Successfully addresses the most common complaint about the previous entry by cutting back sharply on repetitive grinding and backtracking, making for a noticeably smoother pace
  • The point-and-click, click-to-interact interface is praised specifically for its accessibility, with one reviewer managing one-handed play after a stroke crediting the simple controls directly
  • Charming, consistent art and a well-regarded soundtrack carry the series' visual identity forward without any noticeable step down in quality
  • Functions well as an entry point for newcomers to the franchise, requiring no familiarity with earlier games despite serving as a prequel to a minor character from them
  • A gentle, low-stress tone throughout makes it a genuinely relaxing pick for players specifically seeking that mood over challenge or depth

Cons

  • A large share of longtime series fans say the fix for the previous game's grinding went too far, stripping out the tight, exact-resource-count puzzle tension that made the first two entries in the series distinctive
  • Multiple reviewers report finishing the entire game, achievements included, in two to four hours, with several explicitly recommending buying only on a steep sale given how little content that represents
  • Global achievement data shows an unusually flat completion curve with no real difficulty wall, consistent with reviewers' description of the game as nearly impossible to fail once started
  • At least one reviewer reports a specific progression snag, being unable to gather certain late-game resources because a required skill or tool wasn't available, forcing a workaround to continue
  • Several reviewers describe the story as cheesy and the overall design as formulaic "more of the same" for anyone who has already played earlier entries in the series, offering little that feels genuinely new

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 7 / 10
  • Sound 7 / 10
  • Progression 5 / 10
  • Value 4.5 / 10
  • Replayability 3 / 10
  • Story 5 / 10