Key art for Headquarters: Cold War

Game review

Headquarters: Cold War

6 / 10

Developer
Starni Games
Publisher
Slitherine Ltd.
Released
19 March 2026
Platforms
Windows
Genre
Strategy
Monetisation
One-time purchase
Players
Local multiplayer

The short version

Headquarters: Cold War is a turn-based hypothetical 1984 clash between NATO and the USSR from Starni Games and publisher Slitherine, released 19 March 2026 at $29.99. Its Mixed 47-review sample praises genuine tactical depth across 20 campaign missions, but this review found the sample's single most repeated complaint, independently voiced across English, German, Russian and Chinese reviews, is that the game is a reskin of its own predecessor, Headquarters: WW2, sold at full price rather than as an expansion.

Biggest strengths

  • This review's sample includes praise from an experienced wargamer who favorably positions the game as an accessible entry point against harder franchises like Panzer Corps, Strategic Command and Hearts of Iron, citing genuine tactical systems including unit facing and orientation, overwatch, reaction time, and scouting-based recon
  • This review's sample repeatedly praises named hero units and customizable camo and decals as a meaningful layer of depth, alongside full voice acting and, per one reviewer, controller support that works well on handheld PCs including the ROG Ally
  • This review checked the developer's partner-events feed and found two post-launch patches within roughly a month of release, v1.01.05 just seven days after launch and v1.01.06 about a month later, directly corroborating a reviewer's own note that a specific crash and missing-UI bug 'seems to be patched'

Biggest weaknesses

  • This review's sample's single most repeated complaint, voiced independently in English, German, Russian and Chinese reviews, is that the game reuses the sounds, UI and icons of its own predecessor Headquarters: WW2 closely enough that multiple reviewers describe it as a reskin sold at full price rather than an expansion
  • This review's sample repeatedly singles out helicopter balance as poorly implemented, with reviewers in both English and Russian reporting that only dedicated anti-air units can hit them, making helicopters effectively untouchable once a side's AA has been eliminated
  • This review's sample includes several specific, reproducible bugs: a bridge-objective crash at a named map location, a missing End Turn and Objective UI bar in one USSR campaign mission, a UE4 engine crash reported by a Chinese-language reviewer, and an Italian-language reviewer's camera freeze requiring a restart from the last save, with that reviewer explicitly comparing the release's polish to an Early Access game despite this being a full release

Who it's for: Wargame fans who want an accessible, "beer and pretzels" entry point into turn-based tactics without the learning curve of Panzer Corps or Strategic Command; a weaker pick for anyone who already owns Headquarters: WW2 and is hoping for a structurally new game rather than a reused engine with a new coat of paint.

Our recommendation: Worth playing for genuine tactical depth and an accessible ruleset, but temper expectations if you already own its WW2 predecessor, and expect a handful of specific, reproducible bugs along the way.

6 / 10

Headquarters: Cold War imagines a 1984 that never was, NATO and the USSR colliding across Europe in a turn-based campaign spread over 20 missions and two playable sides. It's developed by Starni Games and published by Slitherine, an established name in the turn-based wargame space, released 19 March 2026 at $29.99. This review draws on all 47 reviews in the game's full review total, alongside its achievement data and developer patch history.

Real tactical depth, aimed at newcomers

This sample's clearest praise comes from an experienced wargamer who explicitly frames the game as an accessible "beer and pretzels" entry point, favorably contrasted against harder, more demanding franchises like Panzer Corps, Strategic Command, Hearts of Iron and Unity of Command. That same review and others single out specific systems as genuinely well built: unit facing and orientation matter tactically, overwatch and reaction time create real risk in moving units into the open, and dedicated recon and scouting units reward careful map reading rather than blind advances. Named hero units and customizable camo and decals add a layer several reviewers call a nice, unexpected touch for the genre.

Presentation that holds up, including on handhelds

Beyond the tactical layer, this sample praises full voice acting and, notably, controller support confirmed to work well on ROG Ally-class handheld PCs, a detail a genre this text-and-menu-heavy doesn't always get right. A German-language reviewer, self-described as an "old dinosaur" in the wargame genre, favorably compares the visuals and camera control to the Panzer General lineage of games, praise that lands with real weight coming from someone who has played the genre's full history.

The dominant complaint: a reskin, not a sequel

Set against that praise, this sample converges on one specific, repeated criticism harder than any other: the game reuses the sounds, UI and icons of its own predecessor, Headquarters: WW2, closely enough that reviewers across four different languages independently call it a reskin rather than a new game. An English-language reviewer states it plainly, arguing it "feels like paid DLC sold as a full new release." A German reviewer makes the identical point about the interface and audio. A Russian reviewer goes further, writing that the game is "один в один предыдущая игра серии просто в других скинах" — one-to-one the previous game in the series, just wearing different skins. A Chinese-language reviewer's detailed, otherwise largely positive review still specifically flags reused weapon sounds as a sticking point. This isn't a single disgruntled review; it's the sample's most consistently repeated line, in the sample's most different languages.

A specific, cross-language balance complaint

The second most consistent complaint targets helicopters. Multiple reviewers, in both English and Russian, describe helicopter balance as poorly implemented: only dedicated anti-air units can hit them, so once a side's AA has been eliminated, enemy helicopters become effectively untouchable and can roam the battlefield unanswered. A German-language reviewer raises a smaller but related complaint, noting enemy helicopters fly completely silently with no engine sound, undercutting the audio cues players rely on to track threats.

Specific, reproducible bugs

This sample documents concrete bugs rather than vague instability complaints. One detailed English-language review describes a crash tied to a bridge objective at a location named Elba's Crossing, and separately a USSR campaign mission missing its End Turn and Objective UI bars entirely, making the mission difficult to progress without external knowledge of what's expected. A Chinese-language reviewer reports a UE4 engine crash during a mission. An Italian-language reviewer describes a camera and free-look freeze severe enough to require restarting from the last save, and explicitly writes that the current polish level feels closer to "a game in Early Access rather than a complete game," a striking comparison given this is a full, non-Early-Access release. A Russian-language reviewer separately notes there's no in-game option to change the interface language once set.

Onboarding friction and objective design

Beyond bugs, this sample raises structural complaints about how the game teaches and tests players. One reviewer describes the tutorial as an overwhelming wall of text that nearly drove them away from an otherwise promising game before the first real mission started. Multiple reviewers separately criticize a recurring mission objective type built around finding a single hidden enemy unit somewhere on the map to win, calling it a tedious, trial-and-error task that rewards guesswork over tactics. A second Chinese-language reviewer adds a specific localization request, writing "We need Chinese!!!" to note that menus are translated but story content and cutscenes are not, an odd gap for a full release this far into its regional marketing.

Patched and still supported, but with no accessibility options

This review checked the developer's partner-events feed directly and found real, sustained follow-through: two post-launch patches, v1.01.05 just seven days after the 19 March launch and v1.01.06 about a month after that, directly corroborating one detailed reviewer's own EDIT note that the Elba's Crossing crash and missing-UI bug "seems to be patched" following an update. A paid expansion, Operation Pacify, was announced in June 2026 and released in August 2026, showing the game still has active commercial support five months past launch. Less encouraging is accessibility: this review checked the store's feature-flag block directly and found zero of nineteen tracked flags true, no difficulty levels, no subtitles option, and no color alternatives listed anywhere.

Verdict

Headquarters: Cold War backs a genuinely deep, accessible tactical system, real recon and overwatch mechanics, hero units, and presentation that holds up even on handhelds, with the industry's least forgivable habit: charging full price for what a majority-language cross-section of its own review sample calls a reskin of the developer's previous game. The helicopter balance and a handful of specific, some now-patched bugs compound that frustration. If you've never played Headquarters: WW2, this is a legitimately strong, approachable wargame; if you have, know exactly what you're paying full price for again.

Pros and cons

Pros

  • This review's sample includes praise from an experienced wargamer who favorably positions the game as an accessible entry point against harder franchises like Panzer Corps, Strategic Command and Hearts of Iron, citing genuine tactical systems including unit facing and orientation, overwatch, reaction time, and scouting-based recon
  • This review's sample repeatedly praises named hero units and customizable camo and decals as a meaningful layer of depth, alongside full voice acting and, per one reviewer, controller support that works well on handheld PCs including the ROG Ally
  • This review checked the developer's partner-events feed and found two post-launch patches within roughly a month of release, v1.01.05 just seven days after launch and v1.01.06 about a month later, directly corroborating a reviewer's own note that a specific crash and missing-UI bug 'seems to be patched'
  • This review checked the developer's post-launch roadmap and found a paid expansion, Operation Pacify, announced in June 2026 and released in August 2026, showing sustained, ongoing commercial and development support for the game five months past launch

Cons

  • This review's sample's single most repeated complaint, voiced independently in English, German, Russian and Chinese reviews, is that the game reuses the sounds, UI and icons of its own predecessor Headquarters: WW2 closely enough that multiple reviewers describe it as a reskin sold at full price rather than an expansion
  • This review's sample repeatedly singles out helicopter balance as poorly implemented, with reviewers in both English and Russian reporting that only dedicated anti-air units can hit them, making helicopters effectively untouchable once a side's AA has been eliminated
  • This review's sample includes several specific, reproducible bugs: a bridge-objective crash at a named map location, a missing End Turn and Objective UI bar in one USSR campaign mission, a UE4 engine crash reported by a Chinese-language reviewer, and an Italian-language reviewer's camera freeze requiring a restart from the last save, with that reviewer explicitly comparing the release's polish to an Early Access game despite this being a full release
  • This review checked the store's accessibility feature-flag block and found zero of nineteen tracked flags true, no difficulty levels and no subtitles option listed, and this review's sample separately includes a wall-of-text tutorial complaint and a repeated 'find the one hidden enemy unit to win' objective-type complaint, plus a Chinese-language plea for full story and cutscene localization beyond the already-translated menus

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Value 5.5 / 10
  • Originality 4 / 10
  • Accessibility 1.5 / 10