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1856 RPG games reviewed and scored, best first.

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1856 reviews

Miasma Chronicles

A post-apocalyptic tactical RPG from Mutant Year Zero's creators whose art and atmosphere draw near-universal praise, undercut by a genuinely contested balance debate — cover that one reviewer tracked failing 396 times in 432 attempts, ability cooldowns that don't reset between fights, and a design its own most-upvoted defenders feel compelled to argue for.

6.5 / 10

Reviewed

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miniBONG

A dress-up idle auto-battler that pairs genuine outfit customization with a prestige-and-reoptimize combat loop, undercut by machine-quality translation and a late-game performance problem reviewers trace straight to its autosave.

6.5 / 10

Reviewed

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Mirthwood

A medieval-fantasy blend of Stardew Valley farming and open-world RPG adventuring, built by a two-person team, whose beautiful art and genuine ambition were badly let down by a "1.0" launch that its own most-upvoted reviews say played like early access — since substantially redeemed by almost two years of continuous free updates.

6.5 / 10

Reviewed

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Monsters' Den: Book of Dread

A 2008 Flash browser classic remastered for Steam almost entirely unchanged, beloved by players who remember sneaking sessions of it during school computer classes — and a detailed counter-argument from a reviewer with no nostalgia for the original that, judged purely as a standalone RPG today, it comes up short against its genre peers.

6.5 / 10

Reviewed

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Moon Corona

A deckbuilding RPG with forty advanced classes, a hand-built dark-fantasy world and one mechanic that dominates every conversation about it — Shadow Invasions that drop enemies with triple the health of anything else in the zone on top of you, unannounced, over and over.

6.5 / 10

Reviewed

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Morhval: Ravenglaire

A solo-developed first-person open-world RPG that regenerates a 250 km² province every campaign and wraps combat, crafting, family upkeep, crime and slavery-and-abolition systems around one shared skill ladder — launched into Early Access with an 18-to-24-month roadmap to 1.0 and its main storyline not yet in the build.

6.5 / 10

Reviewed

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Mortal Glory 2

A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.

6.5 / 10

Reviewed

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Next Run

Clarus Victoria's Next Run turns the studio's history-sim pedigree toward an open-world roguelike RPG about racing the clock against advancing hordes of Hell, drawing loyal praise for its addictive class-based replay loop from longtime fans of the developer, tempered by a Mostly Positive reception split over relentless time pressure, a thin tutorial, and heavy, repeatedly criticized use of AI-generated art.

6.5 / 10

Reviewed

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Night Stones

A genuinely charming, Kickstarter-funded solo-developer adventure that channels Zelda and A Short Hike into a cozy island exploration story — nearly every reviewer loves what's here, and nearly every reviewer also says there isn't enough of it for the asking price.

6.5 / 10

Reviewed

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Nioh 3

A refined, widely praised evolution of Team Ninja's demanding samurai action RPG combat system, undercut by a severe and still-unresolved PC performance crisis — VRAM leaks, poor frame rates even on top-tier hardware, and stuttering that a genuine, sustained patch effort has not fully fixed as of five months after launch — that a large share of the negative review sample cites as the sole reason for an otherwise-loved game earning a thumbs down.

6.5 / 10

Reviewed

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No-brainer Heroes 挂机吧!勇者

A 2019 semi-idle party RPG that most of its audience genuinely likes — except the small, verifiable slice of English-speaking buyers who kept hitting the same unresolved one-minute crash bug for five straight years, on a game whose developer stopped posting updates in 2021.

6.5 / 10

Reviewed

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Nonstop Knight 2

Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.

6.5 / 10

Reviewed

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Norland

A medieval colony sim that pitches itself as Crusader Kings' court intrigue crossed with RimWorld's colonist simulation -- a genuinely funny, genuinely ambitious generator of noble-house disasters, still rough enough after two years in Early Access that plenty of its own fans are telling each other to wait.

6.5 / 10

Reviewed

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NORSE: Oath of Blood

An XCOM-style Viking tactics RPG with genuinely praised writing that launched in a technical state its own reviewers compared to Early Access — and has spent the months since visibly recovering as negative-review volume collapsed following a string of patches.

6.5 / 10

Reviewed

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Othercide

A striking black-white-and-blood-red tactical roguelite that reviewers near-unanimously call one of the best-looking games in the genre, undercut by a widely repeated complaint that its boss encounters and checkpoint placement cross from punishing into unfair.

6.5 / 10

Reviewed

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Our Metal Bowl

Our Metal Bowl is a tiny, self-published metroidbrainia about a four-eyed creature and a shivering robot companion restoring a dead ecosystem, and its near-unanimous, mostly-positive review sample praises genuinely clever meta-puzzles while flagging real jank in a combat system that pairs one-hit-kill stakes with inconsistent hitboxes.

6.5 / 10

Reviewed

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OUTRIDERS

A sci-fi looter-shooter RPG that launched in April 2021 to a genuinely disastrous technical rollout, kept a real fanbase playing anyway on the strength of its gunplay, drew fresh backlash over a paid 2022 expansion, and ended with its own sequel cancelled after Square Enix and developer People Can Fly's relationship broke down entirely.

6.5 / 10

Reviewed

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Peace Dice

An Early Access post-apocalyptic co-op raiding game about joining a mutant-hunting detective agency in a world with a distinctly post-Soviet flavour, praised in its earliest, tiny review base for a genuinely addictive "one more raid" loop and a setting that actually shapes the mood rather than sitting in the background.

6.5 / 10

Reviewed

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Peglin

A genuinely inventive Peggle-meets-roguelike hybrid whose own fans keep landing on the same specific complaint — the PC price doesn't yet match the amount of content on offer, and the identical mobile version is consistently cited as the better deal.

6.5 / 10

Reviewed

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Perfume Atelier

A cozy perfume-crafting sim where you grow your own ingredients, distil and blend essences, and sell bottled scents and candles to a parade of regular customers, with a satisfying core loop that outlasts its thin, RNG-heavy endgame.

6.5 / 10

Reviewed

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Persona 5 Tactica

The Phantom Thieves trade the Metaverse for a grid-based tactics spin-off, carrying over Baton Pass and weakness-exploiting combat into cover-based skirmishes. Sharp presentation and a near-unanimously praised soundtrack sit on top of a short campaign that most of its own reviewers say is priced for a much longer game.

6.5 / 10

Reviewed

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