Key art for Outward Definitive Edition

Game review

Outward Definitive Edition

6.5 / 10

Developer
Nine Dots Studio
Publisher
Prime Matter, Deep Silver
Released
17 May 2022
Platforms
Windows
Genre
Survival RPG
Monetisation
One-time purchase, all DLC included; no in-app purchases
Players
2-player online and local co-op throughout the full campaign

The short version

Outward Definitive Edition commits to a premise few open-world RPGs attempt: the player character is never a chosen one, never levels into godhood, and survives failure through capture or debt rather than a game-over screen. Reviewers who click with that philosophy describe it in genuinely rapturous terms — "one of the first games in years I've put this many hours into," reads one representative account — while others describe the exact same systems as punishing for its own sake: "Outward is a game that is deeply in love with its own philosophy, unfortunately at the total expense of the person playing it," reads a 215-vote review. What complicates both positions is a specific, well-documented bug: 23 of the 100 most-helpful negative reviews mention the player's backpack, describing it disappearing along with its full contents, a report that recurs from launch through as recently as February 2026 — years after the Definitive Edition shipped. Recent sentiment (68%) sits notably below the 72.6% lifetime score, suggesting this divisive game's reception has softened rather than stabilised over time.

Biggest strengths

  • A genuinely distinctive premise among open-world RPGs — no levelling into invincibility, no fast travel, and failure resolved through in-world consequences like capture rather than a death screen — that reviewers who connect with it describe as deeply rewarding
  • A well-regarded, physical, preparation-focused combat and magic system that rewards planning over raw stats
  • Two-player co-op runs through the entire campaign and draws specific, repeated praise as one of the better cooperative survival RPG experiences available

Biggest weaknesses

  • A specific, well-documented bug causing players to lose their backpack and its full contents is reported by 23 of the 100 most-helpful negative reviews, with reports continuing as recently as February 2026 — years after this Definitive Edition's 2022 release
  • A significant share of reviewers describe the game's difficulty as busywork and friction rather than meaningful challenge, a sharper critique than ordinary "too hard" complaints
  • The lack of a conventional manual save system is a deliberate design choice several reviewers say compounds badly with the game's bugs, risking real lost progress

Who it's for: Survival RPG fans who want genuine stakes and preparation to matter, ideally with a co-op partner — a poor fit for players who want combat power fantasy or conventional RPG progression.

Our recommendation: Buy if the "no chosen one, no fast travel, no easy saves" pitch appeals to you specifically; back up saves manually given the persistent item-loss bug reports.

6.5 / 10

The pitch

Outward Definitive Edition is Nine Dots Studio's open-world survival RPG, bundling both DLC expansions from the 2019 original. The player begins as an ordinary villager in debt rather than a destined hero, and rather than dying on defeat, is captured, robbed, or rescued into new situations — preparation, resource management and route planning matter as much as combat skill.

A premise reviewers describe in genuinely personal terms

Reviewers who connect with Outward's philosophy describe the experience in unusually enthusiastic terms. "For years I assumed, because of the mixed reviews, that this game was a clunky, unfinished, frustrating mess... I'm now thirty hours in and I'm having an identity crisis because this might be one of my favourite games ever," reads a 485-vote review. Another, with over 200 hours logged: "Outward is a mix of survival game and open-world action RPG... you'd think a recommendation goes without saying." The co-op experience draws particular praise: "I was looking for a good co-op RPG for so many years. Now I found it," reads a 431-vote review, listing the deliberate absence of map markers and multi-step spellcasting as features rather than flaws.

The sharper version of "too hard": busywork, not difficulty

Set against that praise, the most serious critical framing in this corpus isn't about difficulty in the ordinary sense — it's about whether the friction is meaningful. "Outward is a game that is deeply in love with its own philosophy, unfortunately at the total expense of the person playing it... the developers at Nine Dots Studio claim to offer a 'hardcore' survival experience," reads a 215-vote review titled "A Masterclass in Respecting 'Vision' More Than Players." Another, from a reviewer who says they installed borderline-cheat mods specifically to test whether the frustration was worth pushing through: "The problem isn't the difficulty; it's that every system feels engineered to be a chore." This is a more specific complaint than simple difficulty aversion, and it recurs consistently enough across years of reviews to be treated as a real, distinct critique rather than a minority reaction.

The backpack bug: years old, still reported

The single most concrete, recurring technical complaint concerns a specific item-loss bug. "Your game is also gloriously buggy. In co-op, there are consistent disconnections... Things break. When they break," reads one detailed 646-vote review from 2026. Another, from 2020: "I bought this for me and my husband to play together... we noticed that we were losing items for no reason, turns out it is a well known bug and it just hasn't been [fixed]." Across the 100 most-helpful negative reviews, 23 specifically mention the backpack, and reports of the same category of problem continue as recently as February 2026 — strong evidence this remains an active, unresolved issue rather than a launch-era problem that's since been patched out.

The save system, by design

Compounding the bug concern, Outward deliberately omits a conventional manual save system in favour of periodic automatic checkpoints — an intentional choice several reviewers connect directly to the item-loss reports, arguing the combination makes real progress loss more likely than in a game where players could simply save before a risky action. This isn't presented as an oversight in this corpus; it's treated as a deliberate design decision that interacts badly with an unrelated, persistent bug.

Where sentiment sits now

Recent English review sentiment — the 100 most recent reviews, spanning late June to August 2026 — runs 68% positive, notably below the 72.6% lifetime score. That gap suggests reception has softened over time rather than stabilised, consistent with a persistent bug report and a divisive design philosophy that continues to split newer buyers rather than settling into a smaller, self-selected audience. Achievement data reflects the game's steep learning curve starkly: the median across 72 achievements is just 3.7%, though the earliest milestone sits at 96.1%, showing most buyers start the game but relatively few progress deep into it.

Value

At NZ$66.95 with both DLC expansions included and no in-app purchases, this is fairly priced for a long, systems-dense survival RPG; the main value concern in this corpus is risk of lost progress from bugs rather than price or content volume.

Verdict

Outward Definitive Edition delivers on a genuinely distinctive premise — a survival RPG that refuses conventional power fantasy and rewards preparation over stats — and its most invested fans, particularly in co-op, describe it as a rare, deeply personal favourite. Its real, unresolved problem is a specific, years-old bug that deletes player inventories, compounded by a save system that gives players little protection against it. If the philosophy appeals to you specifically, this is worth playing; go in backing up your saves manually regardless of what the game itself offers.

Pros and cons

Pros

  • A genuinely distinctive premise among open-world RPGs — no levelling into invincibility, no fast travel, and failure resolved through in-world consequences like capture rather than a death screen — that reviewers who connect with it describe as deeply rewarding
  • A well-regarded, physical, preparation-focused combat and magic system that rewards planning over raw stats
  • Two-player co-op runs through the entire campaign and draws specific, repeated praise as one of the better cooperative survival RPG experiences available
  • All DLC included in a single purchase with no in-app purchases

Cons

  • A specific, well-documented bug causing players to lose their backpack and its full contents is reported by 23 of the 100 most-helpful negative reviews, with reports continuing as recently as February 2026 — years after this Definitive Edition's 2022 release
  • A significant share of reviewers describe the game's difficulty as busywork and friction rather than meaningful challenge, a sharper critique than ordinary "too hard" complaints
  • The lack of a conventional manual save system is a deliberate design choice several reviewers say compounds badly with the game's bugs, risking real lost progress
  • Recent English sentiment (68% over the last 100 reviews) sits notably below the 72.6% lifetime score, and a steep achievement completion curve (median 3.7% across 72 achievements) reflects how few players get deep into the game

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 5 / 10
  • Value 6.5 / 10
  • Originality 8.5 / 10
  • Replayability 6 / 10
  • Multiplayer 7 / 10
  • Monetisation 8 / 10