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RPG reviews

1856 RPG games reviewed and scored, best first.

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1856 reviews

Hyper Light Drifter

A gorgeous, wordless action RPG whose stunning pixel art and haunting score are close to universally praised across more than 15,000 reviews — and whose combat, storytelling and accessibility choices divide even players who clearly wanted to love it, in remarkably similar language across a full decade.

6.5 / 10

Reviewed

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Idle Calibur

A solo-developer idle roguelite that stacks tactical auto-battles, city building, a no-cash-required gacha and a marriage system into one RPG Maker package. The systems draw genuine praise from a small but devoted audience, undercut throughout by a rough English translation that dominates almost every negative review the game has.

6.5 / 10

Reviewed

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Idle Cultivation

A NZ$5.99 solo-developed idle RPG that builds a genuinely large xianxia cultivation ladder — four realms, twelve stages, a reincarnation-and-soul-perk prestige loop — undercut by a recurring, still-unresolved save-corruption bug and a depth ceiling its own most invested players describe hitting after two or three lifetimes.

6.5 / 10

Reviewed

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Idle Fishing

A free-to-play boat-and-crew idler with 1,215 Steam achievements and a genuinely active two-year patch history, undercut by a store-page AI Generated Content Disclosure and a bolt-on excavation system that its own achievement data shows almost nobody finishes.

6.5 / 10

Reviewed

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Idle Inferno

A three-day-old idle ARPG from Chinese solo studio TUNA TUN that docks a full loot-and-buildcraft game — skill trees, randomised affixes, gem sockets, a 50-level dungeon path and an infinite Ascension ladder above it — into a fixed panel in the corner of your screen, undercut by an immovable window, a tedious itemisation flow and freeze bugs its nine early reviewers are already naming.

6.5 / 10

Reviewed

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Idle Knight

An idle RPG that swaps the genre's usual real-time clock for something stranger — your knight levels up from the mouse clicks and keystrokes you make in other programs entirely.

6.5 / 10

Reviewed

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Idle Looter

A solo-developed idle RPG whose gear-absorbing prestige system and genuinely deep loot hooked hundreds of hours out of its fans -- while a hands-on bounty system that fights the "idle" label and some brutally uneven scaling keep it at Mixed rather than a genre standout.

6.5 / 10

Reviewed

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IdleOn - The Incremental MMO

A sprawling free-to-play idle RPG that spent 4.5 years in Early Access building one of the genre's biggest, most devoted communities -- and, by its own veteran players' account, spent the last two of those years testing exactly how much monetisation that community would tolerate.

6.5 / 10

Reviewed

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Ikenfell

A visibly heartfelt tactical RPG about a magic school and its queer cast of students, whose own negative reviews are unusually full of apology — reviewer after reviewer explaining they wanted to love it before explaining, in detail, why tedious combat pacing stopped them.

6.5 / 10

Reviewed

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Incremental Adventures

A free idle RPG where automated heroes grind an endless dungeon and three stacked prestige layers turn the numbers exponential — sharp and generous early on, then quietly hollowed out by the same "just maximise damage" problem that hits most of the genre.

6.5 / 10

Reviewed

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Isekai x Isekai

A cosy, low-stakes idle character collector about watching an ever-growing cast of fantasy companions generate Hearts to pull for rarer variants -- a small, well-liked release with a real localisation gap (some dialogue is Chinese-only) and, unusually for the genre, no progress while the game itself is closed.

6.5 / 10

Reviewed

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Isle of Swaps

A single-player roguelite that recreates the specific childhood nostalgia of trading cards on a school playground, praised as a hidden gem for its Pokemon-and-Magic-flavoured collecting loop and complete absence of microtransactions, undercut by unfair difficulty scaling and a punishing lose-a-card mechanic that traps struggling players in a downward spiral.

6.5 / 10

Reviewed

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Kaamos: Puzzle Roguelike

A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.

6.5 / 10

Reviewed

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