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1856 RPG games reviewed and scored, best first.

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1856 reviews

GeneLoot

A dress-up idle auto-battler about running six simultaneous parties through dungeons for loot -- a competent, RNG-heavy hack-and-slash idle RPG whose most detailed reviewers, having actually pushed into the endgame, list a specific and credible set of design limits underneath its solid core loop, alongside disclosed AI-generated character art.

6.5 / 10

Reviewed

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Giant's Heart

Giant's Heart mashes King's Field-style first-person dungeon crawling into a five-minute combat timer and a garden-based meta-progression system, and its review sample loves the strange combination while repeatedly flagging balance problems, technical rough edges, and a run that's over almost as soon as it starts.

6.5 / 10

Reviewed

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Grandma, No!

A crude, physics-driven slapstick comedy from WALLRIDE, Grandma, No! casts players as a chaos-prone grandmother wreaking havoc around a house while babysitting, earning strong praise for its silly, Octodad-adjacent charm and heartfelt small-team craft, but a heavily corroborated complaint about its short two-to-three-hour length relative to its price, alongside divisive gross-out humor, leaves a real share of its audience wanting more.

6.5 / 10

Reviewed

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Grand Soul Story

A solo developer's gritty, cyberpunk-tinged JRPG throwback with a genuinely acclaimed sense of place and an original score reviewers compare to Nobuo Uematsu — undercut by a real, credibly reported game-breaking bug and a back half several players say doesn't match the strength of the opening.

6.5 / 10

Reviewed

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Great Hero's Beard

Great Hero's Beard dresses a semi-automated action RPG in a striking 1930s-cartoon art style and a retirement/prestige loop borrowed from idle games, then spends most of its review history arguing with its own players about whether "idle" was ever the right word for it. Three years after launch its publisher pulled it from sale entirely, which makes the argument mostly academic now, but the game itself is still worth picking apart for what it got right and wrong.

6.5 / 10

Reviewed

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GreedFall

An ambitious colonial-fantasy RPG from a small studio that reviewers consistently describe as two different games — a genuinely great opening act, and a back half of repetitive fetch quests that several fans only got through with the help of community mods.

6.5 / 10

Reviewed

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Grim Quest - Old School RPG

A dark-fantasy dungeon-crawling gamebook that started life on mobile, whose atmospheric writing and build variety earned real long-term goodwill despite mobile-era balance carryover and an ending several of its own fans call an outright letdown.

6.5 / 10

Reviewed

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Grim Reach Idle

A dark fantasy skilling idle RPG that layers roaming named bosses and a weekly rhythm of world-changing "Blessings" on top of a structure several of its own reviewers, across four languages, independently call a close read of Melvor Idle — right down to the 99 skill cap.

6.5 / 10

Reviewed

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Grim Trials

A Hades-inspired isometric action roguelite set at an academy for trainee Grim Reapers, pairing fluid scythe-and-crossbow combat and a genuinely fresh QTE gear-crafting system with warmly received relationship and dialogue systems, held back for some players by a shallow, quickly-exhausted pool of run-to-run upgrades.

6.5 / 10

Reviewed

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Guildamation

A guild-management idle RPG with FF12-style Tactics scripting and concurrent party automation, whose launch performance crisis was corroborated by players across four language communities — and whose developer's rapid, well-documented patching earned real goodwill from many of the same players who first reported it.

6.5 / 10

Reviewed

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Half Hour RPG

A Forty-Sixth Consecutive Launch Without a Single Review Half Hour RPG launched on Steam on 11 September 2026 as a full release for Windows, and at the time of writing has zero use

6.5 / 10

Reviewed

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Hand of Fate

A genuinely inventive hybrid of deckbuilding, tarot-card dungeon crawling and real-time action combat, Very Positive across more than 3,200 reviews for its distinctive tabletop presentation — undercut by an extraordinarily consistent complaint that the real-time combat is clunky and shallow, and a separate, well-corroborated complaint that random-event outcomes skew punishingly against the player as runs progress.

6.5 / 10

Reviewed

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HARVESTELLA

Square Enix marketed this as a life-sim farming game and its own review corpus -- praise and criticism alike -- spent four years correcting the record. It's a JRPG with farming on the side, and knowing that before buying changes almost everything about how the game lands.

6.5 / 10

Reviewed

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Hellslave

A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.

6.5 / 10

Reviewed

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Hermes Library

A relaxed, Papers Please-inspired book-lending simulator set in a steampunk Victorian university, following new librarian Rainn Echo across six weeks of checking books in and out while an unfolding mystery slowly reveals itself in hidden notes and morning news snippets, held back by a genuinely rough set of interface and stability complaints.

6.5 / 10

Reviewed

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Heroes Of Loot: Gauntlet Of Power

A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.

6.5 / 10

Reviewed

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HeroInc

An Early Access tactical auto-battler where you train a rookie hero, choose how to handle captured villains, and manage a city-wide Fear meter that ends your run if it maxes out, drawing an early Positive reception for its tight combat loop and choice-driven boss encounters, tempered by reports of thin build variety and a short current content window.

6.5 / 10

Reviewed

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Hero's Hour

A one-developer homage to Heroes of Might and Magic 3 that swaps turn-based combat for a real-time twist -- genuinely beloved by a dedicated fanbase with playtimes in the thousands of hours, but dogged for years by specific, well-documented complaints about AI difficulty and a multiplayer mode that reviewers say was never properly finished.

6.5 / 10

Reviewed

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Hunter's Moon: A Sovereign Syndicate Adventure

Crimson Herring Studios' Hunter's Moon takes the Sovereign Syndicate universe into roguelite deckbuilding, pairing a Darkest Dungeon-inspired Victorian art style with four distinct playable agents, earning a Very Positive reception for its accessible combat and helpful developer support, tempered by a heavily repeated complaint about thin content and uneven difficulty balance, plus a recurring comparison to the developer's earlier Menace From the Deep.

6.5 / 10

Reviewed

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