EverDark Review
Rebuilding Civilization, One Crystal Lantern at a Time EverDark is a $9.99 2D dark steampunk action RPG that fuses top-down exploration and combat with base building and wave defen
6.5 / 10
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1856 RPG games reviewed and scored, best first.
1856 reviews
Rebuilding Civilization, One Crystal Lantern at a Time EverDark is a $9.99 2D dark steampunk action RPG that fuses top-down exploration and combat with base building and wave defen
6.5 / 10
A solo developer's second attempt at an idle dungeon-crawler swaps out the save-corrupting mess of the original for a genuinely deep six-hero, four-party build system — but the review sample is still small, and the rough edges that sank the first game haven't all been sanded off.
6.5 / 10
A gorgeous, open-ended cozy farming RPG whose central mystery hook — why does everyone on this island know you, and where is your missing sister — draws players in and then goes conspicuously quiet, leaving a well-crafted farm sim without the narrative payoff its own setup promises.
6.5 / 10
Twenty-two years old, twenty-two expansions deep, and still shipping a full expansion every December — EverQuest II is one of the most content-dense MMOs ever built, sold through a free-to-play shell that takes away the auction house, the chat channels and the top half of your spellbook until you subscribe.
6.5 / 10
A free-to-play, IdleOn-flavoured AFK RPG that gets the offline-progression fundamentals right and stays refreshingly uncomplicated early on, but ships an MMO label its actual single-player design doesn't earn and sharpens its monetisation considerably once the early Acts are behind you.
6.5 / 10
A Fifty-Second Consecutive Launch Without a Single Review Explorers of Palan launched on Steam on 1 September 2026 as a full release for Windows, and at the time of writing has zer
6.5 / 10
Lionhead Studios' original action-RPG, expanded here with its Lost Chapters content, remains a deeply nostalgic genre landmark for its good-versus-evil morality system and distinctive world of Albion — reviewers overwhelmingly cherish the original game itself, while a large, specific, and well-corroborated cluster of complaints targets this particular PC release's total lack of controller support and a genuinely serious save-corruption bug.
6.5 / 10
Fallen Tear: The Ascension is a Kickstarter-backed, hand-drawn Metroidvania where the allies you recruit reshape your combat and exploration abilities, and this review's sample finds genuinely stunning presentation and combat feel undercut by serious crash and softlock bugs — problems severe enough that the developer has just delayed the game's move to full release specifically to address them.
6.5 / 10
A gorgeous, physics-driven first-person sword-and-sorcery RPG that instantly and deliberately evokes Dark Messiah of Might and Magic, landing in Early Access with real, if frustrating, foundations and a small team that's already shipped one meaningful patch directly answering its loudest launch complaints.
6.5 / 10
A dice-driven, Slay the Spire-adjacent roguelite wrapped around a genuinely ambitious visual-novel retelling of Chinese mythology across seven playable protagonists, praised by a small but unusually devoted English-speaking audience as a hidden gem, with a real, disputed question hanging over how complete its English localisation actually is.
6.5 / 10
A handsome Edo-era Holy Grail War from Koei Tecmo and Type-Moon whose biggest problem is its own marketing — buyers expecting a full musou battler from "the king of musou games" instead found a visual-novel-heavy story with occasional single-arena fights, playable as only one protagonist throughout.
6.5 / 10
A solo developer's brutal survival-horror JRPG sequel with a devoted, near-unanimous cult following -- undercut consistently, across its own review corpus, by a save system reviewers say punishes patience as harshly as it punishes mistakes.
6.5 / 10
A hero-collecting idle RPG with real longevity behind it — five years in Early Access, fifteen-plus progression systems and no priced Steam DLC — undercut by a currency count that outgrows the player's patience and a guild structure that quietly punishes anyone without an active group.
6.5 / 10
An underwater, Brotato-style wave-survival roguelite where you play a hungry small animal hunting fish for calories, praised by an early, entirely Chinese-language review base for genuinely hand-drawn art and an active, listening developer, while multiple detailed reviews flag performance stutters, unclear character-unlock conditions and unfinished UI as the rough edges of a game still visibly mid-polish.
6.5 / 10
A narrative survival-adventure RPG from solo-rooted studio KineticFox about exploring a mysterious valley, communicating with tribes, and unraveling its mysteries, Positive across a small sample of English reviews for its addictive exploration and RPG-ish grinding, with a fair complaint that some interactions feel like they still need more polish.
6.5 / 10
A tabletop-inspired roguelike RPG blending hex-map exploration with dice-driven turn-based combat, Very Positive across more than 11,600 reviews for its distinctive co-op formula — undercut by an extremely consistent, heavily corroborated complaint that its percentage-based combat and aggressive difficulty scaling cross from challenging into "artificial" and unfair.
6.5 / 10
A comedic homage to old-school first-person party CRPGs like Wizardry and Pools of Radiance, praised for genuinely funny writing and a combat system that mocks genre tropes rather than just repeating them — undercut by a detailed reviewer's account of a well-intentioned anti-save-scumming system that creates new problems while solving the one it targets.
6.5 / 10
A branching narrative adventure that doubles as an in-game personality test, FREERIDE sends players aboard a mystical train through the Spirit World to help strange passengers resolve their unfinished business, earning strong praise for its art, atmosphere, and layered worldbuilding, but held back by heavily corroborated complaints about clunky physics-based combat and a choice-detection system many reviewers found confusing rather than revealing.
6.5 / 10
A short, humour-driven "RPG-ish" adventure from IH8 VIDEOGAMES following an unemployed loser's hour-long quest for beer money through 30-plus wacky characters, drawing a very small but strongly positive English review sample that credits its distinctive writing and comic tone while flagging a fair, corroborated complaint about obtuse, guideless puzzle logic.
6.5 / 10
An isometric action RPG that alternates weighty melee combat with tower-defense set pieces, from a small team whose unusually fast, transparent patch cadence has fixed some of its launch complaints while leaving others only partly resolved.
6.5 / 10
A full remake of the 1999 PlayStation tactical RPG classic lands a Mostly Positive Steam reception, with a vocal, detailed critical contingent flagging AI-assisted art assets, redesigned mech silhouettes, and weightless combat animation against a broader base that says the branching two-campaign story and turn-based tactics still hold up.
6.5 / 10
A Thirty-Ninth Consecutive Launch Without a Single Review Galithia entered Early Access on Steam on 15 September 2026, and at the time of writing it carries zero user reviews on ei
6.5 / 10
A relaxing pixel-art building game about fulfilling customer blueprint orders as a young garlic apprentice, praised as a "hidden gem" comparable to Coloring Pixels for players who enjoy Minecraft-style creative pixel art, with real complaints about window sizing bugs and how little the core loop actually asks of the player.
6.5 / 10
A deceptively deep free-to-play match-3 RPG from the creators of Puzzle Quest, still receiving real, numbered content updates nearly twelve years after launch — Steam's own review sample is surprisingly thin, but the handful of detailed accounts describe hundreds to thousands of hours of genuine engagement alongside real, specific structural complaints.
6.5 / 10