Key art for Garlic Builder

Game review

Garlic Builder

6.5 / 10

Developer
CaveLiquid
Publisher
Gamersky Games
Released
15 January 2024
Platforms
Windows
Genre
Puzzle, Casual, RPG
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Garlic Builder casts the player as a young garlic apprentice, taking on customer orders and placing coloured blocks within outlined shapes to build exactly what each blueprint specifies. Developed by CaveLiquid and published by Gamersky Games, it released on 15 January 2024. Its 105 English-language Steam reviews sit at Very Positive, roughly 94.3%, and this review reads all 6 available negative reviews alongside the top positives to find a genuinely relaxing, charming puzzle-building game that draws real "hidden gem" praise, alongside fair complaints about window and interface bugs on some systems and, from a minority of players, a sense that the core loop doesn't ask enough of them.

Biggest strengths

  • The core building loop draws consistent, specific praise as relaxing and charming, with multiple reviewers independently comparing it favourably to Coloring Pixels and to Minecraft's creative-mode pixel art building
  • Reviewers repeatedly call it a "hidden gem," several admitting they expected to play only a few minutes and ended up losing hours to it, especially when picked up cheaply in a bundle
  • Presentation and music draw consistent, genuine appreciation, with the game's family of characters — father, sister, and the garlic protagonist himself — described as endearing

Biggest weaknesses

  • Multiple reviewers report window sizing and UI interaction bugs, including a game that opens at a fraction of the intended resolution with misaligned clickable areas, serious enough that at least one reviewer found the game effectively unplayable until manually adjusting settings
  • A minority of reviewers find the core loop too shallow, describing it as placing pre-coloured blocks into outlined shapes with little real decision-making, comparing it unfavourably to a paint-by-numbers app
  • Keybinds are reported as unchangeable with no controller support, a specific accessibility gap for left-handed players and anyone who prefers to play with a gamepad

Who it's for: Fans of relaxing, low-stakes puzzle games like Coloring Pixels or creative pixel-art building; a poor fit for anyone wanting real challenge or strategic depth, since even fans describe it as intentionally simple and forgiving.

Our recommendation: A charming, low-cost, genuinely relaxing pixel-art puzzle game worth trying, especially in a bundle, with the caveat that a small number of players have hit window-sizing bugs worth checking recent reviews for before buying.

6.5 / 10

Introduction

Garlic Builder puts the player in the shoes of a young garlic apprentice, helping his father run a building business by taking customer orders and placing coloured blocks within outlined shapes to match each blueprint exactly. CaveLiquid developed it and Gamersky Games published it on 15 January

  1. Reading all 6 available English-language negative reviews alongside the top positives, out of

a Very Positive corpus (roughly 94.3% across 105 reviews), finds a genuinely charming, relaxing puzzle game with a small but real handful of technical and design complaints worth knowing about.

A genuine "hidden gem" for the right audience

The praise in this review's sample is specific and consistent about exactly why the game works. One reviewer, having bought it purely because it was bundled cheaply with another purchase, wrote: "I went into this with no expectations and thought I would likely play 10 minutes and move on. Oh how wrong I was. This is a very cute, relaxing game with a lovely art style, great music and is genuinely a hidden gem." Multiple reviewers independently reach for the same comparison point — Coloring Pixels — and one summed up the appeal precisely for a specific audience: "If, like me, your favourite thing to do in Minecraft is make pixel art in creative mode, this game is for you." The game's forgiving design draws its own specific credit, with one reviewer noting it "allows mistakes" despite customer restrictions and requirements, making it accessible casual entertainment rather than a stressful puzzle challenge.

Technical friction on some systems

The most consistent negative-side complaint concerns window sizing and interface bugs. One reviewer described the game opening at a fraction of its intended resolution, with half the screen not visible, and even after manually forcing 1920x1080 found the clickable UI misaligned by roughly a centimetre from where it visually appeared — serious enough to call the game "unplayable" in that state. Another separately reported similar window sizing problems and had submitted a bug report directly to the developer. These aren't vague performance complaints; they're specific, reproducible interface bugs that appear to affect a subset of setups rather than the game broadly, given how many other reviewers report a smooth experience.

Not everyone finds enough game here

A smaller cluster of complaints comes from players who found the core loop too thin. One reviewer put it bluntly: "there's no content. Basically, you just enter a loading screen to get coloured blocks and then make what the picture shows," adding they'd requested a refund that Steam denied due to hours played. Another was more pointed still, arguing there's "no real gameplay" and comparing the experience unfavourably to a paint-by-numbers app. This reads less as a design flaw than a genuine mismatch of expectations — the same simplicity that draws deep praise from players seeking a relaxing experience is, for a different kind of player, simply not enough to hold their interest.

Final Verdict

Garlic Builder is a genuinely charming, low-stakes puzzle-building game that earns its "hidden gem" reputation honestly — its art, music and forgiving design draw consistent, specific praise from players who found far more enjoyment in it than they expected. Its real weaknesses are narrower and more concrete: window and interface bugs that affect some setups seriously enough to warrant checking recent reviews first, an absence of controller support and rebindable keys, and a core loop simple enough that players looking for real strategic depth should look elsewhere. For its low price and specific relaxing appeal, this is an easy, low-risk recommendation for the right kind of player.

Pros and cons

Pros

  • The core building loop draws consistent, specific praise as relaxing and charming, with multiple reviewers independently comparing it favourably to Coloring Pixels and to Minecraft's creative-mode pixel art building
  • Reviewers repeatedly call it a "hidden gem," several admitting they expected to play only a few minutes and ended up losing hours to it, especially when picked up cheaply in a bundle
  • Presentation and music draw consistent, genuine appreciation, with the game's family of characters — father, sister, and the garlic protagonist himself — described as endearing
  • The forgiving, mistake-tolerant design is credited specifically as a strength for a casual audience, with reviewers noting the game welcomes imprecision rather than punishing it

Cons

  • Multiple reviewers report window sizing and UI interaction bugs, including a game that opens at a fraction of the intended resolution with misaligned clickable areas, serious enough that at least one reviewer found the game effectively unplayable until manually adjusting settings
  • A minority of reviewers find the core loop too shallow, describing it as placing pre-coloured blocks into outlined shapes with little real decision-making, comparing it unfavourably to a paint-by-numbers app
  • Keybinds are reported as unchangeable with no controller support, a specific accessibility gap for left-handed players and anyone who prefers to play with a gamepad
  • A cluster of complaints describe some game systems, including timers and equipment-gated material gathering, as adding friction without adding meaningful depth

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8 / 10
  • Progression 6 / 10
  • Value 7 / 10