Key art for Fear & Hunger 2: Termina

Game review

Fear & Hunger 2: Termina

6.5 / 10

Developer
Miro Haverinen
Publisher
Miro Haverinen
Released
9 December 2022
Platforms
Windows
Genre
Survival Horror RPG
Monetisation
One-time purchase at NZ$15.49. No in-app purchases.
Players
Single-player only

The short version

Fear & Hunger 2: Termina is a solo-developed turn-based survival horror RPG that gives you three in-game days to explore the town of Prehevil before something apocalyptic arrives. It's Overwhelmingly Positive -- 97.3% of 8,773 English reviews -- a genuinely rare score for a game this uncompromising, built around punishing combat, sparse guidance and, per Steam's own content disclosure, explicit violence, dismemberment, sexual content and themes of self-harm, child abuse and war atrocities.

Reading the negative corpus in full turns up one dominant, specific complaint rather than a scattered list: the save system. Forty-four of the 100 most-helpful English negatives raise it directly, describing hours of progress lost to single mistakes and long, repeated backtracking through content already seen. A second recurring thread describes the game as unpolished for its age -- crashes, unfinished-feeling systems, and reviewers explicitly asking the developer for a promised update that hasn't arrived.

Biggest strengths

  • A genuinely singular atmosphere and dark fantasy-horror world-building that draws overwhelming, specific praise -- reviewers reach for Silent Hill and Lovecraft as reference points, not generic horror comparisons
  • Turn-based combat several reviewers describe as more puzzle than button-mashing, rewarding careful preparation over reflexes
  • Real thematic and mechanical ambition from a single developer, with multiple long-playtime reviewers calling it one of the most interesting games they've played

Biggest weaknesses

  • A sparse, punishing save system is the dominant, specific complaint across the negative corpus (44 of 100), with reviewers reporting hours of lost progress to single mistakes and having to repeat content they've already completed
  • Multiple reviewers report crashes causing lost progress, compounding the save-system complaint rather than existing as a separate minor issue
  • Several detailed reviews describe the game as unpolished or unfinished for its age, with balance issues in the late game and at least one reviewer directly appealing to the developer for a promised update

Who it's for: Fans of genuinely difficult, disturbing, atmosphere-first horror RPGs who want a game that treats death and failure as core to its design rather than an inconvenience -- reviewers compare the tone to Silent Hill and Lovecraftian horror. Given the content descriptors above, this is emphatically not for everyone, and that line is drawn deliberately rather than incidentally by the game itself.

Our recommendation: Worth playing for horror-RPG fans who know what they're getting into and are prepared for real frustration alongside real dread -- read Steam's own content disclosure before buying, since this library won't repeat it in more detail than that. Consider a save-editing mod, which several reviewers say is close to essential for a first playthrough, if losing hours of progress to a single misstep sounds like a dealbreaker rather than part of the appeal.

6.5 / 10

Fear & Hunger 2: Termina carries one of the more extensive content disclosures this library has encountered, and it's worth stating up front rather than working around: Steam's own storefront notes explicit violence and dismemberment as a core mechanic, alongside depictions of drug use, self-harm, sexual content, and themes including child abuse and war atrocities. That's the developer's own framing, not an allegation this library is repeating secondhand, and it's the single most important piece of context for deciding whether this game is for you before anything else in this review matters. What follows focuses on the game's systems and its reception, not a tour of its content.

A cult favourite, almost unanimously

Against that backdrop, the review numbers are striking: 97.3% positive across 8,773 English reviews, Overwhelmingly Positive, for a game that is by design difficult, opaque and unforgiving. Reviewers consistently reach for serious horror touchstones rather than genre-generic praise — one compares the atmosphere directly to Silent Hill, another calls the turn-based combat "more like a puzzle than an actual" action system, rewarding preparation and knowledge over reflexes. A detailed 147-vote review calls it simply "one of the most interesting games I've ever played." The dark fantasy world-building draws specific praise too — the screenshots show a grimoire entry on one of the game's demonic deities, and that level of invented lore and lettering runs throughout, built by, as multiple reviews note, a single Finnish developer working largely alone.

The complaint that dominates everything else

Reading the 100 most-helpful English negative reviews in full turns up a single overwhelming pattern rather than a scattered list of gripes: the save system. Forty-four of the 100 raise it directly, and the specifics repeat with real consistency. "The difficulty tied to the save system leads to a frustrating experience," reads one review; "i enjoy how brutal the game is, however that brutality is ruined by having to skip through what i've done already over and over again." Another, more pointed: "since there is barely any saving, you can spend 4 hours playing and accidentally attack an important ally because it doesn't even ask if you are sure that you want to murder an ally." A third sums up the shape of the whole complaint: "I don't think its bad bad per-say... What I do enjoy is that it does feel like a lot of love is put in" — followed immediately by a detailed account of losing hours to the save system regardless.

This isn't a complaint about difficulty in the ordinary sense — several reviewers explicitly say they enjoy the brutal combat and the constant threat of death. It's specifically about repetition: being forced to replay content already seen because the game rarely lets you preserve progress without a real, often severe, cost. Multiple reviewers mention using a community save-editing mod as close to essential for managing this on a first playthrough.

An unfinished feeling, from a beloved but overworked project

A second, smaller thread describes the game as under-polished for its age. "It's almost laughable how unpolished and unfinished this game is," reads one 2024 review, four years after the original Fear & Hunger. Crashes compound the save-system problem specifically — "the game IS good... has great narrative, art, gameplay and more BUT... it lack[s] enormous amounts of polish," reads another, describing systems that are "overpowered, underpowered or just don't work at all" by the late game. One of the most-upvoted positive reviews, from December 2025, makes the same point from the other direction: "Please Miro, if you can read this release the update. I have spent so many hours in this game and am itching for new content." That's not a complaint so much as a testament to genuine investment — but it confirms the game, three years post-launch, is still felt by its own fans to be a work in progress.

6.5 out of 10. Fear & Hunger 2: Termina earns its cult status honestly: it's a genuinely singular, unflinching piece of horror game design from a single developer, and its 97% score reflects real devotion rather than hype. But its own most detailed reviewers, overwhelmingly positive as a group, agree on one specific, fixable flaw that costs real hours and real goodwill — a save system that punishes patience as harshly as it punishes mistakes. Go in for the atmosphere and the dread, and go in prepared to lose progress you didn't expect to lose.

Pros and cons

Pros

  • A genuinely singular atmosphere and dark fantasy-horror world-building that draws overwhelming, specific praise -- reviewers reach for Silent Hill and Lovecraft as reference points, not generic horror comparisons
  • Turn-based combat several reviewers describe as more puzzle than button-mashing, rewarding careful preparation over reflexes
  • Real thematic and mechanical ambition from a single developer, with multiple long-playtime reviewers calling it one of the most interesting games they've played
  • Extremely cheap at NZ$15.49 for the amount of content and replayability multiple difficulty tiers and endings provide

Cons

  • A sparse, punishing save system is the dominant, specific complaint across the negative corpus (44 of 100), with reviewers reporting hours of lost progress to single mistakes and having to repeat content they've already completed
  • Multiple reviewers report crashes causing lost progress, compounding the save-system complaint rather than existing as a separate minor issue
  • Several detailed reviews describe the game as unpolished or unfinished for its age, with balance issues in the late game and at least one reviewer directly appealing to the developer for a promised update
  • Steam Deck performance is reported as poor by at least one detailed reviewer despite official Deck Verified status, with framerates dropping sharply in the game's major town
  • Mechanics are deliberately under-explained, which some reviewers experience as satisfying discovery and others describe as simply not respecting the player's time

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8 / 10
  • Progression 4.5 / 10
  • Value 7 / 10
  • Originality 8.5 / 10
  • Story 7.5 / 10