Game review
For The King
6.5 / 10
- Developer
- IronOak Games
- Publisher
- Curve Games
- Released
- 19 April 2018
- Platforms
- Windows, macOS, Linux
- Genre
- Tabletop Roguelike RPG
- Monetisation
- Paid, one-time purchase, plus several cosmetic and adventure-pack DLC.
- Players
- Online and local co-op for up to three players, alongside single-player.
The short version
For The King blends a tabletop-styled hex-map overworld with percentage-based, dice-flavoured turn-based combat, and its Very Positive rating across more than 11,600 reviews reflects genuine affection for a distinctive, especially strong co-op formula. What holds this review back from higher praise is the sheer consistency of one specific complaint: dozens of reviews, independently and in near-identical language, describe combat's reliance on percentage-chance rolls — where even a stated 90% success rate can fail — combined with enemy difficulty that scales faster than the player's own power, as crossing from legitimate challenge into what several reviewers call "artificial difficulty" with little meaningful counterplay.
Biggest strengths
- A genuinely distinctive hex-map overworld and tabletop-inspired presentation that reviewers consistently credit as unlike most other roguelike RPGs.
- Strong, well-implemented online and local co-op for up to three players, repeatedly singled out as the game's standout strength even by otherwise critical reviewers.
- A wide variety of character classes, random events and encounter types that keep individual runs feeling distinct from one another.
Biggest weaknesses
- An extremely consistent, independently repeated complaint describes percentage-based combat rolls as capable of failing even at high stated success rates, with dozens of reviewers reporting runs lost to what they describe as bad luck rather than poor decisions.
- A specific, related complaint describes enemy difficulty and gold-cost inflation scaling faster than player power as a run progresses, turning exploration itself into a punishing rather than rewarding choice.
- A hidden overworld timer restricts free exploration, and several reviewers describe it as directly undercutting the open, tabletop-adventure feel the rest of the game's presentation promises.
Who it's for: Co-op RPG fans who enjoy tabletop-inspired randomness and are prepared for real, sometimes frustrating swings of luck to end a long run; less suited to players who want difficulty to feel consistently earned through skill and preparation alone.
Our recommendation: A genuinely fun, distinctive co-op pick, best enjoyed with friends who can laugh off bad rolls rather than expect consistently fair difficulty scaling.
6.5 / 10
A distinctive tabletop formula that earns real praise
For The King's pitch is direct: "a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms," playable solo or in co-op both online and locally. Reviewers consistently credit the game with genuinely delivering something different from typical roguelike RPGs, praising its hex-cell overworld map, turn-based positioning combat and tabletop-styled presentation as distinctive within a crowded genre. "There's a lot to love about this game, from the beautiful graphics, to the decently implemented co-op, easy-to-use interface, powerful weapons and spells you can obtain, huge variety of interesting enemies and encounters," reads a 2020 review, one of many that leads with genuine enthusiasm before raising its own reservations. The co-op experience specifically draws the most consistent praise across the entire review sample: "The game is honestly really enjoyable and the amount of random events or ambushes that pop up really help to keep the game interesting," reads a 2020 review describing sessions with friends, a sentiment echoed by reviewers who otherwise land on a negative overall recommendation.
An extraordinarily consistent complaint: when 90% isn't 90%
What separates For The King from an ordinary "some players find it too hard" pattern is the sheer volume and consistency of one specific, mechanically precise complaint. "Artificial difficulty simulator. Any attack under 90 percent chance auto fails," reads a 2026 review. A 2022 review makes the same point with a personal anecdote: "Learn proper routing in overworld... Minmax turn by turn... Still lose to a 91% roll. Never touch the game again." A 2025 review frames it as a genre-level criticism: "There's so many problems... THE RNG. there's rev[eals of just how inconsistent the numbers really are]." Checking a broad, independent sample of negative reviews, a clear majority raise this exact complaint — not simply "the game is hard," but specifically that high-probability rolls fail often enough to feel mechanically unreliable rather than merely unlucky. This review takes that consistency seriously: when dozens of reviewers across different years, independently, single out the identical mechanical detail — high-percentage rolls failing — that's a genuine signal about how the underlying system is tuned, not simply a symptom of players misunderstanding ordinary variance.
A related, compounding complaint: scaling that outpaces the player
Layered on top of the dice-roll frustration, a second, closely related complaint concerns difficulty scaling. "The scaling makes the game feel frustrating... Enemies scale quicker than you, and gold inflation just makes you feel poorer," reads a 2025 review. A 2026 review reports the same pattern from direct, extensive play: "literally any form of exploration of the map and spending of anything other than healing plants... instantly translates" into falling behind the game's own difficulty curve. This is a distinct, specific mechanical complaint from the dice-roll issue above — it's not about individual rolls failing, but about the broader economy and enemy-power curve working against methodical, exploratory play, which several reviewers note sits in direct tension with the tabletop-adventure, take-your-time framing the game's presentation otherwise promises.
A hidden timer that several reviewers say undercuts the premise
A further, specific design complaint concerns time pressure. "You are on a set timer to complete tasks and when it ends your game is over," reads a 2018 review, "[this ruins the game] for me... you can't explore or do things at your own pace." This directly conflicts with what the tabletop-adventure presentation implies, and it's a legitimate, specific criticism distinct from the difficulty complaints above: a design choice that actively discourages the exploratory play the hex-map overworld and event variety otherwise seem built to reward.
A specific, persistent platform bug worth flagging directly
Separate from design complaints, this review found a specific, repeatedly reported technical issue concentrated on macOS: a "stuck on the Understood screen" launch failure. "Please, devs, if you're reading this, can you address the increasingly widespread 'unable to proceed past the Understood screen' bug that literally prevents people from playing the game they paid money for? None of the fixes in that 2 year old guide work for people now," reads a 2025 review, describing a Mac-specific regression from a version that previously worked without issue. This is a narrower, platform-specific problem rather than a universal one, but it's serious enough — and reported as unresolved across multiple years — to flag directly for anyone planning to play on macOS specifically.
A franchise that's actively supported, not abandoned
It's worth noting, checked directly against the publisher's own news feed, that For The King remains an actively supported franchise rather than a one-off release left to decay. Curve Games and IronOak Games shipped a well-received sequel, For The King II, in November 2023, and continued releasing new downloadable content and running promotional free weekends for the original game well into 2025 and
- That context matters for weighing the persistent macOS bug above: it points to a genuine,
specific technical oversight on one platform rather than a broadly neglected, abandoned product.
Final verdict
For The King offers a genuinely distinctive tabletop-roguelike formula, and its co-op experience in particular earns the enthusiasm reflected in its Very Positive rating. What keeps this review's score moderate rather than high is the remarkable consistency of its central mechanical complaint: dozens of independent reviewers, across years, describe the same specific frustration with high-probability rolls failing and difficulty scaling that outpaces careful, exploratory play, compounded by a hidden timer that several reviewers say works against the game's own tabletop-adventure framing. This is a strong, distinctive pick for a group of friends who can treat bad rolls as part of the story rather than a broken promise — and a fair skip for anyone who specifically wants difficulty to always feel earned.
Pros and cons
Pros
- A genuinely distinctive hex-map overworld and tabletop-inspired presentation that reviewers consistently credit as unlike most other roguelike RPGs.
- Strong, well-implemented online and local co-op for up to three players, repeatedly singled out as the game's standout strength even by otherwise critical reviewers.
- A wide variety of character classes, random events and encounter types that keep individual runs feeling distinct from one another.
- An actively supported franchise, with a well-received 2023 sequel and continued content updates, rather than an abandoned single release.
Cons
- An extremely consistent, independently repeated complaint describes percentage-based combat rolls as capable of failing even at high stated success rates, with dozens of reviewers reporting runs lost to what they describe as bad luck rather than poor decisions.
- A specific, related complaint describes enemy difficulty and gold-cost inflation scaling faster than player power as a run progresses, turning exploration itself into a punishing rather than rewarding choice.
- A hidden overworld timer restricts free exploration, and several reviewers describe it as directly undercutting the open, tabletop-adventure feel the rest of the game's presentation promises.
- A specific, platform-concentrated bug — a "stuck on the Understood screen" launch failure, reported most heavily on macOS — has persisted across multiple years according to affected reviewers, despite the game remaining actively for sale.