Game review
For The King II
7 / 10
- Developer
- IronOak Games
- Publisher
- Curve Games
- Released
- 2 November 2023
- Platforms
- Windows, macOS
- Genre
- Tabletop Roguelite RPG
- Monetisation
- One-time premium purchase plus optional paid character DLC packs; base campaign content is free
- Players
- Local and online co-op for up to four players, alongside a full single-player mode
The short version
For The King II sends a party of up to four heroes across the kingdom of Fahrul in a sequel that reworks its predecessor's turn-based combat around a new battle grid, adds new classes, traits, pets and a deeper loadout system, and keeps the beloved blend of tabletop-style overworld exploration and roguelite party RPG combat that made the original a genuine cult favourite. Reviewers who stuck with it consistently describe real, substantial improvements over the first game's combat depth.
What split its reception badly at launch was a genuinely broken initial state: widespread bugs, serious UI gaps like missing tooltips on core combat information, and multiplayer-specific issues that many reviewers found severe enough to recommend against buying immediately. IronOak Games responded with an exceptionally sustained, multi-year support effort — dozens of patches and hotfixes, free content updates, and eventually a full UI Refresh Update specifically built to resolve interface complaints that persisted well past the initial fixes — making this one of the clearest examples this lane has covered of a rocky launch substantially redeemed by long-term developer commitment.
Biggest strengths
- A genuinely deeper combat system than the original, built around a new battle grid, expanded class traits, pets, and a strategic loadout system that reviewers consistently praise as a real step up
- Full local and online four-player co-op alongside single-player, preserving what made the original a favourite for playing through tabletop-style adventures with friends
- An exceptionally sustained, multi-year post-launch support record — over 100 logged updates, free content drops, new characters, and continued active development years past release
Biggest weaknesses
- Launched in a genuinely broken state according to a large volume of reviews, with the developer itself acknowledging finding far more issues than anticipated once hundreds of thousands of players jumped in at once
- Missing or incomplete tooltips on core combat information (buffs, debuffs, ability effects) was a severe, widely-reported complaint at launch, and while an early update added more tooltips, the problem was significant enough to require a further dedicated UI overhaul over a year later
- Persistent multiplayer bugs are reported by some reviewers as continuing well after launch, including game-freezing issues on dungeon entry and problems with a bugged final encounter, months into the post-launch patch cycle
Who it's for: Fans of the original For The King and co-op tabletop-style RPGs who value deep, tactical turn-based combat, especially those willing to buy well after launch to get the benefit of years of refinement. Less suited to anyone who needs a fully polished experience on day one or wants campaigns with more narrative continuity between chapters.
Our recommendation: A strong recommendation today, given how thoroughly the launch-era problems have been addressed since — just don't judge it by its earliest reviews, which describe a meaningfully rougher game than what currently ships.
7 / 10
For The King, the 2018 original, built a genuine cult following around its distinctive blend of tabletop board-game overworld exploration and turn-based roguelite party combat. For The King II had a lot riding on it as a result, and reviewers who stuck with it through a genuinely rocky launch consistently describe real, substantial improvements to what made the first game work — even as that same launch split its Steam reception sharply enough to leave it sitting at Mostly Positive rather than the near-universal acclaim its predecessor earned.
A real step forward in combat depth
The headline change is a new battle grid replacing the first game's simpler positioning system, and reviewers who dug into it consistently praise the resulting tactical depth: weapon reach, positioning, and terrain now matter in ways the original didn't support. Alongside that, expanded class traits, a strategic loadout system, and the addition of tameable pets give reviewers real build variety to explore, and the addition of a fourth playable party member (up from three) changes co-op dynamics meaningfully for returning fans. Reviewers who put in 40 or more hours describe the campaign content as substantial, and the core loop of overworld exploration punctuated by tactical combat encounters remains, by most accounts, just as compelling as it was in the original.
A launch bad enough to split the reception
That combat depth arrived inside a genuinely broken initial release. A large volume of reviews describe severe, specific problems at launch: missing tooltips on core combat information like buff and debuff effects, forcing players to repeatedly consult an poorly-searchable in-game encyclopedia mid-combat; a static combat camera that could leave enemy models completely obscured behind party members; and multiplayer-specific bugs serious enough that several reviewers explicitly recommended waiting before buying. The developer's own account of the launch, published five weeks in, is candid about the scale of the problem: despite extensive testing, the team "hadn't expected to find so many issues" once hundreds of thousands of players arrived at once, and describes the ensuing patch effort as the "sole focus" of its entire 13-person team.
A support record that actually answers the complaints
What distinguishes For The King II from many rocky launches is the sheer duration and specificity of what followed. Update 1.1, deployed five weeks after launch, explicitly targeted the tooltip complaints as a headline feature alongside stability fixes and new multiplayer tutorials. That wasn't the end of the story, though — reviewers writing months and even a year after launch continued to report real interface friction, and IronOak Games responded with a substantially larger UI Refresh Update well over a year after release, rebuilding combat information display around a new contextual HUD mode and reworking how the ability menu and combat tiles present information. That a second, more thorough UI pass was needed this long after the first tooltip fix is itself a useful, honest data point: the initial complaints were real and only partially resolved by the quick post-launch patch, requiring sustained, continued investment to properly address.
Beyond the UI specifically, the sheer volume of the patch record is remarkable: over 100 individually logged updates from launch through the present, spanning bug fixes, new adventure modes like an Infinite Dungeon mode, free character content, seasonal cosmetics, and continued active development years after release. Even so, this review's research found reviewer accounts describing persistent, serious multiplayer bugs well after the early patches — including dungeon-entry freezes and a final encounter that reportedly still malfunctioned with the added battle-grid tiles months into the support cycle — a reminder that even an unusually committed patch cadence doesn't guarantee every specific bug gets resolved on any particular player's timeline.
What the achievement data shows about chapter structure
A separate complaint concerns the campaign's chapter structure: items and progress don't carry over between chapters, which a number of reviewers say undercuts the sense of one continuous adventure the original offered. Achievement data backs up a real, steep drop-off across the campaign's five main story chapters, declining from 56.6% of the playerbase completing the first chapter down to just 12.1% reaching the fifth — a meaningfully steeper decline than the same figures for other long-form RPGs this lane has tracked, consistent with reviewer accounts that the chapter-reset structure makes each successive chapter feel like a fresh start rather than a continuation worth returning for.
A community divided over how to weigh the launch
Worth noting separately is how visible the disagreement is within the review base itself. Several of the game's most-upvoted positive reviews explicitly argue that negative reviews are outdated or unfair, pointing to the pace of post-launch fixes as evidence the criticism no longer applies. At the same time, some negative reviews are themselves dated well after launch, including at least one explicitly revisited and updated a year later that maintains its negative view despite acknowledging new content additions. Both perspectives reflect genuine, current experiences rather than one side simply being outdated — the honest takeaway is that this remains a case where individual play sessions can vary meaningfully depending on which specific bugs a given group happens to encounter, even after years of sustained patching.
Where it lands
For The King II earns real credit for meaningfully deepening its predecessor's combat, and even more credit for one of the most sustained, transparent multi-year support efforts this lane has documented — a genuinely broken launch met with continuous, specific, publicly-acknowledged fixes rather than silence or abandonment. The chapter-structure complaint remains a fair, present-day criticism unrelated to the launch bugs, and reviewers should weigh the game's current state, not its launch-week reputation, when deciding whether to buy. For fans of the original and co-op tactical RPGs generally, this is a strong, substantially redeemed sequel today.
Pros and cons
Pros
- A genuinely deeper combat system than the original, built around a new battle grid, expanded class traits, pets, and a strategic loadout system that reviewers consistently praise as a real step up
- Full local and online four-player co-op alongside single-player, preserving what made the original a favourite for playing through tabletop-style adventures with friends
- An exceptionally sustained, multi-year post-launch support record — over 100 logged updates, free content drops, new characters, and continued active development years past release
- A dedicated UI Refresh Update that directly targeted long-standing tooltip and combat-flow complaints with substantial, specific interface changes rather than superficial tweaks
- Regularly added free content, including new adventure modes, character packs, and seasonal events, keeping the game meaningfully expanding well beyond its initial launch scope
Cons
- Launched in a genuinely broken state according to a large volume of reviews, with the developer itself acknowledging finding far more issues than anticipated once hundreds of thousands of players jumped in at once
- Missing or incomplete tooltips on core combat information (buffs, debuffs, ability effects) was a severe, widely-reported complaint at launch, and while an early update added more tooltips, the problem was significant enough to require a further dedicated UI overhaul over a year later
- Persistent multiplayer bugs are reported by some reviewers as continuing well after launch, including game-freezing issues on dungeon entry and problems with a bugged final encounter, months into the post-launch patch cycle
- The campaign is split into shorter chapters that don't carry over items or progress between them, which a number of reviewers find disconnects the story and undercuts the sense of a single long adventure the first game offered
- Some reviewers report underwhelming variance in starting classes relative to the original and reused musical assets, feeling like less of a leap forward than the combat improvements suggest