Key art for Hellslave

Game review

Hellslave

Dungeon Crawler RPGWindows

6.5 / 10

Developer
Ars Goetia
Publisher
Dear Villagers, Gamersky Games
Released
26 May 2022
Platforms
Windows
Genre
Dungeon Crawler RPG
Monetisation
One-time purchase at NZ$24.79. No microtransactions.
Players
Single-player only

The short version

Hellslave puts you in a first-person dungeon crawl with turn-based tactical combat, a striking hand-drawn comic-book art style, and a premise — striking a pact with the Devil to fight a demon invasion — that several reviewers compare to a scrappier Darkest Dungeon. It sits at 85% positive across 3,339 reviews, Very Positive overall.

Read the corpus in two halves and a clearer picture emerges. The 2022 launch reviewers, mostly paying customers who played substantially longer before rendering a verdict, describe a game with real ideas held back by sluggish combat pacing and an underdeveloped UI. A large wave of 2025 reviews arrived through free giveaways timed to the sequel's marketing, and split sharply between quick, unimpressed drive-bys and unexpectedly enthusiastic converts who finished the whole game once they gave it a chance.

Biggest strengths

  • Striking, consistent comic-book-style 2D art direction that reviewers on both sides of the score praise without reservation
  • A dark, committed tonal identity — pacts, demons and a genuinely gritty fantasy setting played straight
  • Skill trees and a demonic-pact system give real build variety for a single-character RPG

Biggest weaknesses

  • Combat pacing is the most consistent complaint since launch — described as sluggish, with unnecessary pauses between actions and limited tactical depth once patterns are learned
  • UI and UX are called obtuse and under-polished by reviewers from both 2022 and 2025
  • Loot variety thins out quickly, with several reviewers noting the same items recurring even early on

Who it's for: Dungeon-crawler and dark-fantasy fans who don't mind combat that rewards patience over speed, and players curious about the original before its sequel arrives. Less suited to anyone wanting party-based tactics — you control one character throughout — or snappy, high-tempo combat.

Our recommendation: A safe pickup at its regular price and an easy one on sale, especially now, with HellSlave II landing shortly and drawing directly on this game's systems and setting. Go in with turn-based-RPG patience rather than action-game expectations, and don't judge the combat rhythm from the opening hour alone — several of the most enthusiastic reviews describe warming to it only after several hours in.

6.5 / 10

HellSlave II: Judgment of the Archon is about to arrive, which makes this the right week to look back at where the series started. Hellslave launched in May 2022 to a modest but genuine following, spent three quiet years building word of mouth, and then, in 2025, got handed to a much larger audience for free as part of the sequel's marketing push. Both waves of players left reviews, and they don't quite agree with each other.

A pact, a dungeon, one character

Hellslave puts you in the boots of someone desperate enough to strike a deal with the Devil to fight back a demon invasion. Structurally, it's a first-person dungeon crawler — point-and-click movement through a cursed world, turn-based combat when things go wrong — built around five starting classes and skill trees that mix active and passive demonic abilities. Reviewers consistently reach for Darkest Dungeon as the visual comparison, thanks to a hand-drawn, comic-book art style that draws praise from essentially every reviewer regardless of how they feel about the rest of the game.

The single-character structure is a genuine departure from most dungeon crawlers of this type, and opinions split on whether that was the right call. It removes party management and turn-order juggling in favour of a tighter, more personal build — but it also removes the tactical layer that comes from coordinating multiple characters, which is the exact thing some reviewers say leaves combat feeling thin once its patterns are learned.

The complaint that's followed it since day one

Read the most-upvoted negative review, written the day after launch by a player who finished the whole game before deciding not to recommend it, and the complaint is specific: combat feels sluggish, with unnecessary pauses between actions, and the whole interface lacks responsiveness. That exact shape of complaint — not "bad," but "unrefined," a game whose ideas outran its execution — recurs from 2022 all the way through 2025. Loot variety draws the same criticism: more than one reviewer notes finding the same handful of items again and again, even in the early game, which undercuts the reward loop a dungeon crawler depends on.

This is the honest core of the game's reputation, and it hasn't moved much in three years: strong art and atmosphere, a real RPG skeleton with skill trees and meaningful choices, wrapped around combat and UI that most reviewers describe as needing another pass that never fully came.

Two different 2025s in the same 100 reviews

Here's where the corpus gets genuinely interesting. Of the 100 most-helpful negative reviews in English, 65 were posted in 2025 — more than four times the 2022 launch total — and 55 of those 65 reviewers received the game for free. Their median playtime before writing a negative review was 2.7 hours, well under a third of the 8-hour median among the original 2022 critics. This is a giveaway-driven wave of quick, low-investment verdicts, not a sign the game got worse three years after release; Steam's own news feed shows a "HellSlave Giveaway Time!" promotion in June 2026 and a run-up of HellSlave II marketing posts through July and August, and several of the negative reviews say outright that they're describing a game they got "for free" and didn't enjoy enough to finish.

The positive side of that same giveaway wave tells a different story. Several of the highest-voted positive reviews explicitly open with "received during freebie sale" or "got this from their free promotion for the sequel" — and then go on to describe finishing the entire game, in one case specifically noting roughly 15 hours played to completion, with the reviewer calling themselves pleasantly surprised after going in with low expectations. The giveaway converted a meaningful number of skeptics into genuine fans; it just also generated a cluster of fast, blunt negatives from players who bounced off the opening hour, and those are worth reading as exactly that rather than as evidence the game has declined.

Where the completion data lands

The achievement curve is gentler than many games this size — top milestones sit around 20-26% of the player base, with the hardest end-of-game achievements around 3.5-4%. That's consistent with a roughly 15-20 hour single-character RPG: a real chunk of players who start it see it through, and the tail is reserved for players chasing harder difficulty or alternate-class completions rather than describing mass early abandonment.

6.5 out of 10. Hellslave is a well-realized dark-fantasy dungeon crawler let down by combat pacing and interface polish that never quite caught up to its art direction and premise — a consistent verdict across three years of reviews, not a recent decline. The giveaway wave ahead of its sequel muddies the picture at a glance but, read closely, actually reinforces it: given a free chance, plenty of skeptical players finished the game and came away recommending it, while the quick negative reviews mostly confirm the same combat-feel complaint that's been on record since launch week. Worth playing before HellSlave II arrives, ideally with turn-based patience and tempered expectations for the interface.

Pros and cons

Pros

  • Striking, consistent comic-book-style 2D art direction that reviewers on both sides of the score praise without reservation
  • A dark, committed tonal identity — pacts, demons and a genuinely gritty fantasy setting played straight
  • Skill trees and a demonic-pact system give real build variety for a single-character RPG
  • Several long-playtime reviewers who arrived skeptical (including via the 2025 giveaway) report finishing the entire game and recommending it enthusiastically
  • Solid value at NZ$24.79, and frequently available for a fraction of that on sale

Cons

  • Combat pacing is the most consistent complaint since launch — described as sluggish, with unnecessary pauses between actions and limited tactical depth once patterns are learned
  • UI and UX are called obtuse and under-polished by reviewers from both 2022 and 2025
  • Loot variety thins out quickly, with several reviewers noting the same items recurring even early on
  • The story and writing are called lackluster or thin by multiple reviewers, despite strong presentation
  • A large share of 2025's negative reviews come from free-giveaway recipients with very short playtimes, which inflates the appearance of recent dissatisfaction relative to the substance behind it

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8 / 10
  • Sound 7.5 / 10
  • Progression 6 / 10
  • Value 7 / 10
  • Originality 6.5 / 10