Game review
Hunter: The Reckoning — Day For Night Review
6.5 / 10
- Developer
- Choice of Games
- Publisher
- Choice of Games
- Released
- 17 September 2026
- Platforms
- ["Windows", "macOS", "Linux"]
- Genre
- RPG
A Text-Only World of Darkness Novel Set in Hollywood
Hunter: The Reckoning — Day For Night is an entirely text-based interactive novel by Josh Labelle, published under Choice of Games' long-running line of World of Darkness adaptations. There are no graphics or sound effects; Steam's own listing puts the word count at 1,100,000 words across hundreds of branching choices, and the whole experience runs on prose and player imagination rather than presentation. The setting is a supernatural-infested Hollywood, where the player, once a struggling actor or screenwriter hoping for a big break, has instead dedicated themselves to hunting the vampires, werewolves and other monsters lurking behind the studio system — or, alternatively, to joining them. Reviewers who know the wider Hunter: The Reckoning line rate this entry highly within it: one called it "the best of the hunter book/games," while another situated it alongside two of Choice of Games' other WoD titles: "It [is] very similar in style to Night Road and Book of Hungry Names, which means it is very stat focused and open."
Hunt the Monsters, or Become One Yourself
The premise leans hard into industry satire alongside its horror trappings: a washed-up '80s star who's never aged running a self-help cult, a mysterious "Baron of Hollywood," and a summer of ghosts, wildfires and a Beverly Hills predator that's "definitely not a coyote" all form the mystery the player is drawn into. Steam's description makes the moral fork explicit — the player can hunt the supernatural threats stalking Los Angeles, or "shirk your hunting duties to pursue your Hollywood dream," including making a deal with the very monsters they're meant to be hunting. Character options include playing across a full range of gender and orientation combinations, and the game supports weapon choices and a garage for picking a getaway vehicle, giving the hunting side concrete mechanical texture rather than being purely narrative flavour. One reviewer praised the format choice specifically: "This one, set in Hollywood, is formatted as a film screenplay which is a very nice and engrossing touch," while conceding the tone drifts from series precedent — "it does not capture the Gothic Punk Horror of the setting very well, it's much more pulpy."
Choice of Games' Formula: Stats, Branching Dialogue, and Replayability
As with other entries in the Choice of Games catalogue, the game runs on hidden stat tracking behind its dialogue choices rather than a simple branching tree, and reviewers who've played through once note that the impact of individual decisions isn't always obvious on a first pass. "It's good, not amazing, but there are a lot of things happening here," wrote one. "I would need at least a few more playthroughs to understand exactly how impactful the choices are. Purely because of the replayability factor, I would probably still recommend it." Another reviewer highlighted the breadth of side content on offer: "Great range of hunts and side quests to get into. Nice introduction to the World of Darkness. Lots of neat personal options for conversations," pointing to a supporting cast that includes a retired special-effects wizard, a mortician to the stars, and a theater manager among the allies available to recruit.
Game-Breaking Bugs Reported Alongside the Praise
The one negative review in the sample is detailed and specific enough to weigh seriously against the otherwise positive reception. That reviewer reported a save file bricked by an error message immediately before the game's final fight, an inventory bug that deleted several thousand dollars of in-game currency after a scene transition, dialogue options that unpredictably skipped the player to the wrong point in the story — sometimes letting the same broken transition be re-triggered — and save-loading that occasionally overwrote existing progress instead of restoring it. They were careful to frame this as a bug report rather than a rejection of the writing itself: "I've reported all of these bugs as I encountered them, and I truly hope that the developer fixes the game... I'd love to talk about the characters, the writing, the story, but I'll save that for when [it's more stable]." Given the scale of Choice of Games' branching structure, that kind of state-tracking bug is a real risk in this genre, and prospective buyers should weigh it against the otherwise strong reception before committing to a long playthrough.
A Modestly Priced Novel With a Launch Discount
Hunter: The Reckoning — Day For Night costs NZ$18.79 at a 20% launch discount off its regular NZ$23.49 price, with no in-app-purchase category flagged and no additional monetisation beyond the single purchase. For a 1.1-million-word interactive novel with hundreds of choices and, per reviewers, meaningful replay value, that's a reasonable ask by the standards of the format, and nothing in the review sample raises any concern about paywalls or held-back content.
Verdict
Hunter: The Reckoning — Day For Night pairs a strong premise, industry-monster horror wrapped around a genuine Hollywood satire, with the stat-driven, replayable structure Choice of Games is known for, and reviewers familiar with the wider WoD line rank it among the better entries for its formatting and breadth of side content. Its pulpier tone is a deliberate departure from the source material's Gothic Punk Horror roots that won't suit every fan of the tabletop game, and one detailed report of save-corrupting, state-breaking bugs is serious enough to flag clearly rather than downplay. At a discounted launch price, it's a reasonable pick for interactive-fiction readers willing to accept some technical risk in exchange for a large, well-received branching story.
Screenshots
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The game runs entirely on prose and branching dialogue choices, with no illustrations of characters or locationsImage: Choice of Games via Steam -
A tense encounter with a monster called La Abeja, shown here in the game's dark reading themeImage: Choice of Games via Steam -
A conversation with the ageless star Gabe, one of the monsters woven into the story's Hollywood satireImage: Choice of Games via Steam