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RPG reviews

1856 RPG games reviewed and scored, best first.

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1856 reviews

R-Type Tactics I • II Cosmos

A long-awaited Western release for a beloved PSP tactics duology, rebuilt in Unreal Engine 5 — genuinely treasured by the fans who've waited seventeen years for it, and genuinely undercut for newcomers by aggressive upscaling artifacts and a control scheme that inherited its handheld-era clunkiness without ever being modernised.

6.5 / 10

Reviewed

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Rue Valley

Developer Emotion Spark Studio, published by Owlcat Games, delivers a narrative adventure about a man trapped in a time loop confronting depression, loss and a colourful cast of townsfolk, earning specific praise for its writing, art and unusually serious treatment of mental health from a Mostly Positive review base, tempered by a dominant, heavily repeated complaint that its marketing overpromised meaningful choice and that its structure grows increasingly linear and repetitive in its back half.

6.5 / 10

Reviewed

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Rune Factory 5

The farming-RPG series' first fully 3D entry, loved by a devoted fanbase logging hundreds of hours -- while a wide, well-documented share of reviewers, including many of its own biggest fans, argue the jump to 3D cost the series more than it gained.

6.5 / 10

Reviewed

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Rutrum

A physics roguelike that fuses Suika-style gem-merging with deckbuilding, earning a unanimous but small early Positive reception for its satisfying merge chains and character variety, while reviewers are candid about confusing early mechanics, short repetitive runs, and difficulty that trivialises once the right item appears.

6.5 / 10

Reviewed

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Salt and Sanctuary

A hand-drawn 2D soulslike RPG that folds Dark Souls-style combat and progression into a Metroidvania structure, Very Positive across more than 20,000 reviews — undercut for a large share of players by the total absence of an in-game map, and stirred up again eight years after launch by a difficulty-altering patch whose true authorship reviewers and press coverage don't fully agree on.

6.5 / 10

Reviewed

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SanctuaryRPG: Black Edition

A deceptively deep ASCII roguelike RPG that BBS and MUD veterans recognize instantly, praised for genuine crafting, exploration and combat systems hidden behind simple text graphics — undercut by a detailed, technical reviewer account of late-game balance breaking down entirely, and a genre-identity debate over whether permadeath even suits it.

6.5 / 10

Reviewed

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SEDAP! A Culinary Adventure

A chaotic Overcooked-style co-op cooking game built as a genuine love letter to Southeast Asian cuisine and culture, SEDAP! A Culinary Adventure earns wide praise for its charm, art, and inventive ingredient-hunting twist, but a real split in its review sample reports rough launch-state bugs, punishing later-game difficulty, and sprawling level design that turns cooking into a memory-test scavenger hunt.

6.5 / 10

Reviewed

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Shadowrun Returns

The Kickstarter campaign that brought cyberpunk-meets-fantasy Shadowrun back to video games — a genuinely well-written tactical RPG that its own developer, and most of its fans, would go on to surpass twice over with the sequels it made possible.

6.5 / 10

Reviewed

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Shakes and Fidget

The idle RPG's grandparent, still running seventeen years on and still launching new worlds every few weeks — with a comic-fantasy charm that holds up and an economy built entirely around the moment a fresh leaderboard makes spending feel urgent.

6.5 / 10

Reviewed

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Shardstorm Review

Seven Sins, One Wanderer, Endless Waves Shardstorm is a $4.99 top-down horde-survivor ARPG that slots itself firmly into the Vampire Survivors-inspired genre while dressing the for

6.5 / 10

Reviewed

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Shieldwall

A third-person ancient-warfare squad battle sim casting you as a Roman commander leading testudo formations and javelin volleys across historical campaigns — genuinely fun in short bursts, but held back by a lopsided unit cap, no campaign save system, and a post-launch update cadence that slowed to a crawl after leaving Early Access.

6.5 / 10

Reviewed

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Slot or Not

A deckbuilding roguelike from a small team that fuses Slay the Spire-style item runs with a slot machine as its core combat mechanic, casting players as gun-toting bunny gamblers fighting through five acts, Very Positive across 57 English reviews for its genuinely novel hook and charming presentation — with a widely repeated complaint that a compelling three-hour campaign offers little reason to replay it.

6.5 / 10

Reviewed

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Solasta II

Tactical Adventures' sequel moves to Unreal Engine 5 and the newly revised SRD 5.2 ruleset, and its Early Access build proves the tactics still work — while making clear that a buyer today is paying full price for roughly ten hours of a much longer game still being built.

6.5 / 10

Reviewed

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Sorcerer's Servant

A genuinely novel slot-machine roguelike deckbuilder that turns matching four adjacent symbols into gear upgrades, praised by its small but dedicated audience for a soundtrack and central hook unlike anything else in the genre, held back by heavy RNG reliance and real interface friction the developer is still actively patching.

6.5 / 10

Reviewed

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Souldiers

A gorgeous pixel-art metroidvania whose launch-week balance and bugs split its own playerbase into "before the patch" and "after the patch" camps, with a major June 2022 rework drawing as much detailed criticism from players who liked the original difficulty as the original release drew for being unbalanced.

6.5 / 10

Reviewed

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Soul Hackers 2

Atlus' cyberpunk Shin Megami Tensei spin-off has real style and a likeable cast, but a Mixed Steam rating and a consistent thread of "the best content is behind a day-one paywall" keep it from matching its own pedigree.

6.5 / 10

Reviewed

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Soulreign Review

A Solo-Developed Soul Collector in the Backpack Battles Lineage Soulreign entered Early Access on August 1, 2026, and graduated to a full 1.0 release less than a month later on Aug

6.5 / 10

Reviewed

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