Phantacall Realm
A memory-match card grid wrapped around a genuine dungeon-crawling RPG — flip pairs to fight monsters, loot treasure and trigger traps, then take what survives back to a Guild hub to level a deck capped at eleven cards.
6.5 / 10
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1856 RPG games reviewed and scored, best first.
1856 reviews
A memory-match card grid wrapped around a genuine dungeon-crawling RPG — flip pairs to fight monsters, loot treasure and trigger traps, then take what survives back to a Guild hub to level a deck capped at eleven cards.
6.5 / 10
A nostalgic pixel-art action RPG that repeatedly earns comparisons to genre classics like Secret of Mana and Secrets of Grindea, undercut by widely and specifically criticised translation quality and a sharply divisive difficulty spike in its final dungeon.
6.5 / 10
A one-day-old pixel RPG about a teenager who discovers psychic powers in a sleepy mountain town and enters a boss-only tournament with no map marker to guide him — a tight, five-dollar story built to finish in an afternoon, with zero Steam reviews yet to test the pitch.
6.5 / 10
A match-3 RPG sequel that trades its predecessor's overworld map and castle-building for a Diablo-style dungeon crawl — a real structural departure reviewers argue cost the series some of what made the original addictive, even as a smaller camp praises the underlying mana and weapon changes as a genuine evolution.
6.5 / 10
A monster-girl hack-and-slash RPG from prolific studio eTIRUe, praised by its existing fanbase for its most ambitious cast and combat system yet but held back at launch by bugs, repetitive grinding, and uneven character balance.
6.5 / 10
One of the genre-founding MMORPGs, twenty-four years on — its job-class system and sprite-over-3D art style still influence the genre, but the official Steam client this review covers is closer to a nostalgia fossil than an actively thriving live service.
6.5 / 10
The most-mocked mobile game on the internet turns out to be running one of the deeper gear-optimisation systems in the genre underneath its meme reputation — the honest problem isn't that Raid is shallow, it's how much of your week the energy bar and the shard economy are willing to take.
6.5 / 10
Slay the Spire Meets Territory Control Rainbow Legends launched May 6, 2026, from developer Unpixel Cloud Cedar Studio under publisher Light Up Games, after nearly a year of demo b
6.5 / 10
Random Chaos Dungeon is a free co-op roguelike from solo developer denhonator where the enemies, bosses, and even their attacks are randomly generated, and this review's full 22-review sample, Positive overall (20:2), credits a genuinely chaotic and replayable hook backed by six months of visible, hands-on solo patching, undercut by a rough launch-state tutorial gap the developer later fixed directly.
6.5 / 10
A Sixtieth Consecutive Launch Without a Single Review Realms Of Wands launched on Steam on 21 August 2026 from developer Lumenrift Games, and at the time of writing it has zero use
6.5 / 10
A dark-fantasy SRPG that plays like Fire Emblem's positioning and team-attack system taken further, whose combat and soundtrack draw real praise from committed players — while a launch price its own reviewers called unjustifiable still shadows the game even after patches and a permanent, deep discount.
6.5 / 10
A Kickstarter-funded tactical RPG that blends turn-based combat, kingdom management and a visual-novel-style social system, praised almost everywhere for its writing and cast -- and dragged down consistently, across nearly a decade of reviews, by crashes, harsh save limitations and RNG that a meaningful share of players call broken rather than merely unlucky.
6.5 / 10
A cheap, Very Positive time-management puzzle game from solo studio Cuddle Code, frequently mistaken for an idle/incremental game by its own store tags — reviewers consistently praise its clever choose-your-path structure and isekai theming, but converge just as consistently on a punishing precision requirement that this review corroborates directly against a steep, chapter-by-chapter achievement completion drop-off.
6.5 / 10
Read review of Reincarnated as a Dark Lord Before Taking Over the World with Power 999999999
An Idle Village Sim Built Around Watching Heroes Live Their Lives Renz Village Adventure is a solo-developed idle simulation RPG that puts the player in charge of a small fantasy s
6.5 / 10
A doujin fantasy H-RPG about a spell-less magic researcher drawn into a world-saving quest alongside his sister and a succubus companion, praised for genre-savvy turn-based combat, expressive character art, and flexible difficulty, but held back for some players by disorienting, guideless maze-and-puzzle dungeon design.
6.5 / 10
A free, hour-long text-and-clue detective puzzle with a striking Disco Elysium-adjacent art style, let down by weak onboarding, a short and comparatively simple central mystery, and at least one reported case-blocking bug.
6.5 / 10
A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.
6.5 / 10
Reviewed the same day as its predecessor, this sequel trades Risen's dark, mystic fantasy world for a colonial pirate setting that a meaningful share of longtime fans describe as a worse, more streamlined direction — layered on top of a distinct, still-active crash bug tied to teleporting between towns, corroborated as recently as April 2026.
6.5 / 10
Team Ninja's first open-world game drops a customisable swordfighter into the political chaos of 1860s Japan with combat critics and players agree is excellent, wrapped in a formulaic open world and a faction story that loses its grip in the second half — and, a year later, arrived on PC in a state so badly optimised that its own Steam review base talks about little else.
6.5 / 10
A deep, text-and-menu college baseball GM sim built by a single active developer, earning real devotion from dynasty-management fans logging dozens to well over a hundred hours, while a recurring progression-blocking bug locked several dedicated players out of their saves entirely.
6.5 / 10
A faithful, genuinely loved power-fantasy shooter that nails what fans wanted from a RoboCop game, undermined by a chronic crash-and-corrupted-save problem that hasn't faded with age the way launch bugs usually do, compounded by publisher Nacon's real 2026 insolvency filing.
6.5 / 10
A Melvor-flavoured skilling idler with eighteen skills and a collection log, sold as a clean one-time purchase — but a boost mechanic that gates achievements and a rocky launch identity crisis keep it from matching the game everyone will compare it to.
6.5 / 10
Rod of Asclepius casts the player as a Roman army doctor in a crumbling 4th-century frontier province, and this review's tiny but glowing sample finds genuinely striking historical writing wrapped around a turn-based medical RPG that multiple reviewers, and the solo developer's own words, describe as only the first of several planned chapters.
6.5 / 10
A visually stunning, solo-developed souls-like roguelite pairing Salt and Sanctuary aesthetics with a Slay the Spire-style map, whose art, atmosphere and boss design draw near-universal praise, undercut by a detailed, credible minority critique describing genuinely shallow combat, near-total absence of build variety and synergy, and repetitive boss encounters once the early hours wear off.
6.5 / 10