Game review
Redemption Reapers
6.5 / 10
- Developer
- Adglobe
- Publisher
- Binary Haze Interactive
- Released
- 22 February 2023
- Platforms
- Windows
- Genre
- Tactical RPG
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Redemption Reapers is a dark-fantasy tactical RPG from Adglobe, published by Binary Haze Interactive, following the five-member Ashen Hawk Brigade mercenary company as they fight a macabre invasion called the Mort. Released 22 February 2023, it built a genuinely divided launch reputation around one issue above all others — price — and has since settled at Very Positive across 229 English-language reviews (~81.2%), now sold at a permanent, steep discount. This review's read of both sides of the sample finds a game whose combat system draws real, specific praise as an evolution of Fire Emblem's positioning and team-attack mechanics, and whose soundtrack draws unusually strong repeated credit — set against persistent criticism of its story and characters, and a launch price several reviewers explicitly called unjustifiable for what shipped. The patches and price cut since launch have meaningfully improved reception, but this review's sample suggests the core content and narrative complaints from launch largely remain, even as the value complaint has substantially eased.
Biggest strengths
- Combat is repeatedly and specifically praised as an evolution of Fire Emblem's positioning and team-attack systems, with characters chaining follow-up attacks when correctly positioned rather than just trading simple stat-based damage
- The soundtrack draws unusually strong, repeated praise across the positive sample, with multiple reviewers naming it among the game's best features alongside the combat itself
- Post-launch patches are specifically credited by a meaningful share of reviewers with improving the experience, distinct from the separate, ongoing price complaint
Biggest weaknesses
- Story and character writing draw sustained, specific criticism — reviewers describe the cast as generic and the narrative as underdeveloped, with at least one pointing at a specific character archetype as lazily derivative
- The original NZ$50-equivalent launch price is described by a large share of the negative sample as unjustifiable for the content on offer, and even at the current permanent discount a meaningful number of reviewers still argue the game needs to be bought on sale rather than at any near-full price
- A fixed five-character roster limits build variety and replayability compared to genre peers with larger or recruitable casts
Who it's for: SRPG fans who want deeper positioning mechanics than Fire Emblem's baseline and don't need a strong story to stay engaged; best bought at its current steep discount rather than the original launch price.
Our recommendation: Genuinely strong combat and sound design let down by underdeveloped writing and a small fixed roster — an easy recommendation at its current discounted price, a much harder one at the price it launched at.
6.5 / 10
Introduction
Redemption Reapers sends the five mercenaries of the Ashen Hawk Brigade against the Mort, a grotesque invading force that has already devastated the world around them, across dark-fantasy grid battles built around positioning and coordinated team attacks. Developed by Adglobe and published by Binary Haze Interactive — also known for Ender Lilies — it released 22 February 2023. This review reads a substantial share of both the negative and positive halves of its 229 English-language reviews, which currently sit at Very Positive, roughly 81%. That number tells only part of the story: this is a game whose reputation shifted meaningfully after launch, and understanding how requires separating what changed from what didn't.
Combat that builds meaningfully on Fire Emblem
The clearest and most consistent praise in this review's sample is for the combat system itself, and reviewers are specific about why it works. One reviewer with 2,530 hours logged put it directly: "The fundamental gameplay is clearly adapted from Fire Emblem, and improves on it in almost every regard. Characters attack together if positioned correctly, providing satisfaction versus simple stat boosts." That's a meaningful distinction — rather than combat resolving through straightforward stat comparisons, correct positioning triggers coordinated follow-up attacks between units, giving tactical setup real payoff beyond just winning the fight. A reviewer with an extraordinary 7,396 hours logged described battles as "spectacular and difficult but fair," and specifically praised the post-campaign skirmish system, which lets players replay missions for additional experience and loot to further customise character skills — a structure that gives genuinely invested players a real reason to keep engaging well past the main story's length.
Sound design that draws its own dedicated praise
Distinct from the combat, the soundtrack earns unusually strong and repeated credit across this review's positive sample — one reviewer summarised their experience as coming "for gameplay, stayed for the soundtrack," ranking the overall package highly on the strength of audio design alone alongside solid mechanics. That's a stronger form of praise than music simply being pleasant background — it's being named as a specific reason players stuck with the game, which is a higher bar for a soundtrack to clear.
The price problem, then and now
Here's where this review's sample tells its most interesting story. At launch, the game's roughly NZ$50-equivalent price point drew overwhelmingly negative reaction — reviewers across the negative sample described it as "steep for a niche genre" and unjustifiable given what shipped. One reviewer with 335 hours logged, clearly someone who engaged deeply despite their criticism, called out missing map rotation, overlapping character designs, and broken UI tooltips as compounding the value problem. Since then, the game has settled at a permanent, steep discount — NZ$11.99, 60% off its original price — and a meaningful share of reviewers specifically credit post-launch patches with improving the underlying experience. But it's worth being precise here: this review's research found no strong evidence that the core content or story complaints from launch have been substantially addressed — what's changed most clearly is the price, and reviewer sentiment has shifted alongside it rather than because the game itself grew significantly larger or narratively deeper. Several reviewers in the negative sample, even acknowledging the current discount, still argue the game needs 33-50% off minimum to represent fair value — meaning the price conversation isn't fully resolved even now, just meaningfully softened.
What patches didn't fix
Story and character writing remain a real, specific weakness according to this review's sample. Reviewers describe the cast as generic and the narrative as underdeveloped, and one detailed critique pointed at a specific character archetype as lazily derivative of overused tropes elsewhere in fiction — a pointed complaint about writing quality rather than a vague "story is bad" comment. A fixed five-character roster compounds the replayability concern separately raised about combat depth: without recruitable units or class-switching, build variety is inherently capped regardless of how deep the positioning system underneath it goes. Technical complaints also persist past launch in this sample: a hard cap at 1080p resolution was specifically confirmed by one reviewer to still be present in the release version rather than an early bug later fixed, and reports of mid-combat freezes severe enough to require force-closing through task manager appear in the negative sample at a rate this review considers a real, not cosmetic, concern.
Final Verdict
Redemption Reapers earns its current Very Positive standing on the strength of a combat system that genuinely builds on Fire Emblem's foundation rather than simply copying it, paired with sound design strong enough to be named specifically as a reason players stayed. Its price, which dominated launch reception, has settled into a permanent deep discount that makes the value proposition far more reasonable than it was — but that shift is mostly about price, not about the story, roster size, or technical issues that this review's sample suggests remain largely as they were at launch. At its current NZ$11.99, this is an easy recommendation for SRPG fans specifically drawn to positioning-heavy combat; at anything close to its original asking price, this review's own sample suggests waiting for the discount that's already the norm.
Pros and cons
Pros
- Combat is repeatedly and specifically praised as an evolution of Fire Emblem's positioning and team-attack systems, with characters chaining follow-up attacks when correctly positioned rather than just trading simple stat-based damage
- The soundtrack draws unusually strong, repeated praise across the positive sample, with multiple reviewers naming it among the game's best features alongside the combat itself
- Post-launch patches are specifically credited by a meaningful share of reviewers with improving the experience, distinct from the separate, ongoing price complaint
- Skirmish replay after story missions lets players farm experience and loot for character skill customisation, giving invested players a real reason to keep engaging past the main campaign
Cons
- Story and character writing draw sustained, specific criticism — reviewers describe the cast as generic and the narrative as underdeveloped, with at least one pointing at a specific character archetype as lazily derivative
- The original NZ$50-equivalent launch price is described by a large share of the negative sample as unjustifiable for the content on offer, and even at the current permanent discount a meaningful number of reviewers still argue the game needs to be bought on sale rather than at any near-full price
- A fixed five-character roster limits build variety and replayability compared to genre peers with larger or recruitable casts
- UI and technical complaints recur specifically: no map zoom or rotation, missing enemy range information, a hard 1080p resolution cap that persisted past release, and reports of mid-combat freezes severe enough to require a task-manager force-close
Screenshots
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Redemption ReapersImage: Binary Haze Interactive via Steam -
Redemption ReapersImage: Binary Haze Interactive via Steam -
Redemption ReapersImage: Binary Haze Interactive via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial