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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Isle of Swaps

A single-player roguelite that recreates the specific childhood nostalgia of trading cards on a school playground, praised as a hidden gem for its Pokemon-and-Magic-flavoured collecting loop and complete absence of microtransactions, undercut by unfair difficulty scaling and a punishing lose-a-card mechanic that traps struggling players in a downward spiral.

6.5 / 10

Reviewed

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Jargon

Jargon is an $11.99 solo-developer word-game roguelite that fuses Scrabble-style tile play with a Balatro-style escalating run structure, and its small but unanimously positive review sample praises a genuinely strategic, replayable core loop built around a persistent gameboard, even from reviewers who came in expecting just another entry in a crowded genre.

6.5 / 10

Reviewed

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Kaamos: Puzzle Roguelike

A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.

6.5 / 10

Reviewed

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Keep Keepers

A genuinely inspired mashup of PlateUp!'s frantic real-time chaos and tower defense's cannon-and-ammunition strategy — beloved by the players who found it, undercut by severe multiplayer lag and specific reproducible bugs, and confirmed abandoned by its developer roughly seven months after launch in favour of a new project.

6.5 / 10

Reviewed

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Kinetype

A minimalist ASCII terminal roguelite where the keyboard itself is the interface, praised as a genuinely novel take on the extraction-roguelike formula but consistently criticised for an opaque, undocumented tutorial and early-access thinness.

6.5 / 10

Reviewed

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Last Ascender

A solo-developer, first-person turn-based deckbuilding roguelike that launched into Early Access on 6 August 2026 with three classes, over 100 relics and a ten-tier ascension ladder already in place — reviewed the following day, with zero user reviews yet to check the pitch against and achievement stats that resolve to roughly two reporting accounts.

6.5 / 10

Reviewed

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Loot River

A Souls-like roguelike built around genuinely innovative dungeon-sliding puzzle mechanics, let down at launch by combat its own fans called clunky and unreadable, followed by a rapid post-launch patch cycle that a meaningful share of reviewers credit with turning the game around.

6.5 / 10

Reviewed

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Lucky Hunter

A cheap, genuinely addictive auto-battler deckbuilder that fuses grid-placement merging with Slay the Spire-style route planning, earning enthusiastic praise from its dedicated fanbase for its price-to-content ratio, undercut by a specific endless-mode scaling problem that several long-session players say actively punishes the exact strategic mastery the game otherwise rewards.

6.5 / 10

Reviewed

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Maid Mech

Maid Mech is a cheap, charming auto-battler about deploying mech-suited maids against a 36-night bioweapon siege, and this review's sample finds a small, bug-touched but genuinely fun game that punches well above its $2.99 price even as reviewers repeatedly ask for the endless mode, boss fights, and difficulty it doesn't yet have.

6.5 / 10

Reviewed

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Megaloot

A roguelite that turns inventory management from a chore between fights into the fight itself — and a look at whether a design built entirely around loot-shuffling has held up through more than a year of patches that keep rewriting its own rules.

6.5 / 10

Reviewed

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Memoria Arcana

A mystical memory roguelike from solo studio Reija that blends classic pair-matching with Balatro-style poker hand building, drawing a small, uniformly positive English review sample praising its striking Art Nouveau visuals and clever hybrid mechanics, tempered by heavily corroborated complaints about a steep, under-explained learning curve and some missing quality-of-life features.

6.5 / 10

Reviewed

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MergeCaster

A Forty-Eighth Consecutive Launch Without a Single Review MergeCaster entered Early Access on Steam on 8 September 2026, and at the time of writing has zero user reviews. That'

6.5 / 10

Reviewed

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MetaCard2

A solo-developed card-and-projectile roguelite that layers deckbuilding, bullet-heaven combat and light auto-battling into a single dual-character system — genuinely inventive by the account of the one detailed English review available, though its review base is small and overwhelmingly non-English.

6.5 / 10

Reviewed

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MineGeon: Renegades

A co-op sci-fi bullet-hell roguelite wearing its Enter the Gungeon and Risk of Rain 2 influences openly, launched days before this review with striking pixel art and a genuinely addictive "one more run" loop for a lot of early players — undercut by real, specific launch-week problems including slow pacing, unclear item descriptions, and a co-op experience-sharing bug players describe as making solo-focused group runs "unplayable" until fixed.

6.5 / 10

Reviewed

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miniBONG

A dress-up idle auto-battler that pairs genuine outfit customization with a prestige-and-reoptimize combat loop, undercut by machine-quality translation and a late-game performance problem reviewers trace straight to its autosave.

6.5 / 10

Reviewed

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Monsters' Den: Book of Dread

A 2008 Flash browser classic remastered for Steam almost entirely unchanged, beloved by players who remember sneaking sessions of it during school computer classes — and a detailed counter-argument from a reviewer with no nostalgia for the original that, judged purely as a standalone RPG today, it comes up short against its genre peers.

6.5 / 10

Reviewed

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Morsels

A gorgeously drawn roguelite about a mouse who transforms into rotating creature-forms to fight back against a cat-ruled world, whose art and music win over almost everyone even as a vocal, specific complaint about unclear systems and a thin creature roster splits the room.

6.5 / 10

Reviewed

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Mortal Glory 2

A gladiator-management tactics roguelite that streamlines its predecessor into a Slay the Spire-style node map, drawing real praise for addictive "one more turn" tactical combat while a real share of the original's fans mourn the visual-novel management flavour that got stripped away in the process.

6.5 / 10

Reviewed

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Mycopunk

A Devolver-published, Early Access co-op looter-shooter that draws constant, earned comparisons to Deep Rock Galactic and Risk of Rain 2 for its first five to ten hours — before a large share of its own admirers hit a grind wall several reviewers frame as forgivable Early Access growing pains rather than a finished game's failure.

6.5 / 10

Reviewed

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