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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

DIVE or DIE - Children of Rain

Drop Rate Studio's single-player Lovecraftian survival game sends a haunted leader and a camp of desperate survivors into a drowned, monster-filled abyss on a ticking clock, blending Dave the Diver's exploratory descents with Darkest Dungeon's attrition-and-sacrifice management — a striking atmosphere let down by balance and pacing that don't hold up across a full run.

6.5 / 10

Reviewed

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Dobbel Dungeon

A charming, clay-styled dice-and-tactics RPG that draws genuine enthusiasm for its accessible-yet-flexible combat and distinctive art direction, undercut by a large, detailed and remarkably consistent body of criticism arguing its roguelike marketing overstates minimal randomisation, its four-island campaign is genuinely thin, and its difficulty curve flattens well before a run concludes.

6.5 / 10

Reviewed

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DreamEcho

A solo-developed "Path of Exile-lite" roguelite ARPG that draws genuine, detailed praise from veteran PoE players for capturing real build-crafting depth without the genre's usual time investment, undercut by rough English translation, visual-clutter performance issues, a restrictive two-skill-slot limit and thin endgame content.

6.5 / 10

Reviewed

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Duncrush Review

Click to Kill, Click to Climb Duncrush strips the dungeon-crawling RPG down to its most basic verb: click on monsters until they die. The store page is upfront about that simplicit

6.5 / 10

Reviewed

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Dungeon Brawls

A 4-player co-op action roguelike from Underground Cat that fuses Warcraft III defense-map DNA with survivors-style horde combat, earning a Very Positive launch reception for its build variety and co-op synergy, tempered by honest reviewer complaints about a stationary combat stance, heavy build-RNG, and AI-generated art and UI.

6.5 / 10

Reviewed

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Dungeons of Aether

A turn-based dungeon crawler from the Rivals of Aether universe whose art, music and writing draw near-universal praise, while its central dice-drafting combat system is the subject of a genuine, ongoing argument between reviewers who find real strategic depth in it and those who describe the same mechanic as a tedious, exploitable stalemate generator.

6.5 / 10

Reviewed

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Dungeons of Blood and Dream

A grotesque, wonderfully strange PS1-horror-flavoured roguelike dungeon crawler with one of the most original mechanics in the genre this year — undercut hard by a long list of crashes, save corruption and frame-rate collapses that its solo developer left largely unaddressed for a year and a half.

6.5 / 10

Reviewed

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Dungeons of Freeport

A once-a-day extraction roguelike from Funtime Electrics that limits every character to a single dungeon delve per real-world day, Positive across 24 English reviews for its charming, BBS-door-game-inspired hook, with a fair, widely repeated complaint that its content runs out after a week or two.

6.5 / 10

Reviewed

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Echoes of Mystralia

A spellcrafting action-RPG roguelite from Borealys Games, spun off from their 2019 action-adventure Mages of Mystralia -- gorgeous, ambitious, and Very Positive on Steam, but carrying a large, detailed, high-vote-count minority of reviews describing brutal early balance that undercuts its own centrepiece spell-crafting system.

6.5 / 10

Reviewed

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Fatermyth

A dice-driven, Slay the Spire-adjacent roguelite wrapped around a genuinely ambitious visual-novel retelling of Chinese mythology across seven playable protagonists, praised by a small but unusually devoted English-speaking audience as a hidden gem, with a real, disputed question hanging over how complete its English localisation actually is.

6.5 / 10

Reviewed

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Feastopia

A charming, food-themed roguelite city-builder clearly indebted to Against the Storm, held back by a blueprint RNG system reviewers in two languages agree can make runs unwinnable through bad luck alone, and a baffling lack of key rebinding.

6.5 / 10

Reviewed

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Filthium Zero

Filthium Zero adds aerial slams, slime-bounce traversal, and a barrel-hauling extraction objective to the twin-stick survivor formula, and its review sample loves the resulting vertical combat while repeatedly wishing the debut solo project offered more content to sustain it.

6.5 / 10

Reviewed

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Fish Slayer

An underwater, Brotato-style wave-survival roguelite where you play a hungry small animal hunting fish for calories, praised by an early, entirely Chinese-language review base for genuinely hand-drawn art and an active, listening developer, while multiple detailed reviews flag performance stutters, unclear character-unlock conditions and unfinished UI as the rough edges of a game still visibly mid-polish.

6.5 / 10

Reviewed

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For The King

A tabletop-inspired roguelike RPG blending hex-map exploration with dice-driven turn-based combat, Very Positive across more than 11,600 reviews for its distinctive co-op formula — undercut by an extremely consistent, heavily corroborated complaint that its percentage-based combat and aggressive difficulty scaling cross from challenging into "artificial" and unfair.

6.5 / 10

Reviewed

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Fortune Seller

A gothic antique-shop roguelike that fuses Balatro-style combo scoring with Resident Evil-style spatial inventory puzzling into a genuinely addictive, well-liked whole, held back by a lack of difficulty options that frustrates less experienced puzzle players, a progression- blocking bug, and a post-launch bundle discount some early buyers felt undercut their support.

6.5 / 10

Reviewed

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FROGGY HATES SNOW

A survival roguelike from CRYING BRICK casting players as a frog digging through snow for treasure and upgrades, Very Positive across a rich English review sample for its addictive cozy-meets-action loop, with fair, widely repeated complaints about a lack of mid-run saving and long-term repetitiveness.

6.5 / 10

Reviewed

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Giant's Heart

Giant's Heart mashes King's Field-style first-person dungeon crawling into a five-minute combat timer and a garden-based meta-progression system, and its review sample loves the strange combination while repeatedly flagging balance problems, technical rough edges, and a run that's over almost as soon as it starts.

6.5 / 10

Reviewed

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Glyphica: Typing Survival

A genuinely clever fusion of horde-survival roguelite and competitive typing test, praised by dedicated typists as the best game in its specific niche, held back for a wide share of players by a single, near-universal complaint — that the words you're supposed to type quickly become physically impossible to read.

6.5 / 10

Reviewed

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Gnomes

Tower defense where the towers walk Gnomes' one genuinely novel idea is also its most divisive: instead of placing towers at fixed points along a lane, you deploy small mobile

6.5 / 10

Reviewed

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