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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

Anything But A Gun

A free-to-play office roguelite from Forward Slash Studios, sending players through randomised corporate floors armed with twenty bizarre non-gun weapons, drawing a Mostly Positive review sample that credits its creative weapon concepts and satisfying movement while raising a fair, corroborated complaint about weapon and difficulty balance.

6.5 / 10

Reviewed

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Arms of God

A Doom-inspired, five-weapons-at-once bullet-heaven autoshooter from solo developer Dark Jay Studio, built on a genuinely satisfying build-crafting combat loop and an unusually active, transparent Early Access patch cadence, though reviewers repeatedly flag its short, timed round structure and RNG-heavy build variance as the design's rougher edges.

6.5 / 10

Reviewed

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Auto Rogue

A solo-developer "combat programming roguelike" where you build automated battle scripts out of skills and conditions and then watch them play out, Very Positive on Steam for a genuinely clever core idea -- undercut by a content ceiling most players hit within a handful of hours and a development trail that appears to have gone quiet within weeks of launch.

6.5 / 10

Reviewed

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Ballionaire

A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.

6.5 / 10

Reviewed

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Barony

A brutally difficult first-person co-op roguelike dungeon crawler with no forced PVP, Very Positive across more than 10,100 reviews for a genuinely distinctive genre niche — currently in the middle of a specific, well-documented backlash over a January 2026 update that heavily reworked its magic and item-appraisal systems, launched alongside a paid DLC that locks most non-human races and half the character classes behind an extra purchase.

6.5 / 10

Reviewed

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Be My Horde

A necromancer horde-survivor where raised minions do the fighting for you, sitting at Very Positive on Steam — but this review's 100-review negative sample finds the same complaint running through two years of updates, that the build variety never grew past flat percentage stat bumps, plus a June 2026 rebalance patch that needed five hotfixes after erasing players' accumulated progress.

6.5 / 10

Reviewed

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Beneath Oresa

A visually striking fantasy deckbuilder roguelike set in a crumbling underground city, praised almost universally for its art and animation — held back by real complaints about character variety, run-to-run randomness, and a price some reviewers felt didn't match its content at launch, several of which the developer has since directly addressed.

6.5 / 10

Reviewed

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Beyond Words

A roguelike deckbuilder that fuses Scrabble with Balatro, from GoldenEye and TimeSplitters veterans — genuinely praised for its core idea, and shadowed by an AI-art controversy the developers walked back after launch-week backlash.

6.5 / 10

Reviewed

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Blightstone Review

A Turn-Based Tactics Roguelike Built on Free Movement Blightstone entered Early Access on January 20, 2026 from developer Unfinished Pixel, throwing a party of adventurers against

6.5 / 10

Reviewed

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Blood Vial

A solo-developed retro-inspired micro-FPS built around a leaking health vial refilled by swimming through spilled enemy blood, rated Very Positive across an English review sample for its unique, tightly executed core mechanic, tempered by an overwhelming, corroborated complaint about its very short length.

6.5 / 10

Reviewed

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Bloodwright

A dark fantasy roguelite dungeon crawler with a distinctive old-school RuneScape look and a genuine risk-everything extraction structure — reviewed on its complete 15-review sample, which reads as a small solo-developer project fighting real launch-week bugs rather than a broken game.

6.5 / 10

Reviewed

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Card-en-Ciel

A turn-based, Slay the Spire-style deckbuilding roguelite from INTI CREATES that plays out on a 3x3 grid reminiscent of Mega Man Battle Network without actually being one, whose genuinely inventive card systems and anime-culture celebration win over most players once expectations reset, even as a persistent minority never gets past that initial mismatch or the game's maximalist, divisive dialogue.

6.5 / 10

Reviewed

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Card Homestead

A roguelike deckbuilder where placement matters more than the cards themselves — draft one of three each day, stack it onto a shrinking farm grid, and chase chain-reaction synergy before rising taxes end the run — with a launch-week freeze bug the developer has already patched and a genuine split over how hard the game actually is.

6.5 / 10

Reviewed

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Cat Crisis

A first-person co-op roguelite where up to four cats sneak past dogs to rescue kittens, spend break-in cash on crossbows and grenades between runs, and try to outlast an escalating house — priced at $2.99 and one day old, with a single user review and no achievement list yet to check its own claims against.

6.5 / 10

Reviewed

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Cats & Dice

Balatro, reimagined with cats and dice instead of cards Cats & Dice takes the escalating-score-target roguelike loop that Balatro popularized and rebuilds it around dice rather tha

6.5 / 10

Reviewed

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Cheat Death Review

Sitting Down at Death's Table Cheat Death puts you across a felt-covered table from the Grim Reaper himself, wagering your life on hands of dice poker instead of the usual rogu

6.5 / 10

Reviewed

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ClickeRogue

A cheap, addictive clickmash dungeon crawler with a genuine timing-based blocking mechanic, well liked for its first hours, undercut by a real difficulty wall between its first two dungeons and a month of active support that stopped abruptly in early 2024.

6.5 / 10

Reviewed

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Cluckmech Oasis

A roguelite hybrid of top-down shooter and tower defense starring a team of animal heroes fending off mutant plants, whose addictive build variety earns genuine devotion from long-term players, tempered by a specific boss-timer mechanic that many say forces a single repetitive strategy, and by widely acknowledged rough English localization.

6.5 / 10

Reviewed

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