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Roguelike reviews

1055 Roguelike games reviewed and scored, best first.

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1055 reviews

Conquest Dark

A solo-developer sword-and-sorcery survivors-like ARPG that gained a following through a demo, Asmongold's YouTube coverage, and now more than a year of Early Access -- Very Positive across 2,005 English reviews for a genuinely deep class-and-rune system that consistently earns Halls of Torment comparisons, undercut by a near-universal complaint that the first five hours outshine everything after, and a recent, serious progress-loss bug still unresolved as of August 2026.

6.5 / 10

Reviewed

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Cosmic Run

A space-themed bullet-heaven roguelite from developer Zinktank Labs, sending players zipping through alien-infested space tunnels to upgrade a roster of playable characters, drawing a strongly positive review sample that credits its addictive gameplay loop and stylish visuals while flagging a fair, heavily corroborated complaint about launch-period crashes and a fair complaint about thin content for a full-price purchase.

6.5 / 10

Reviewed

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Cosmo Tales Review

A Talking Space Car Fighting Glitchbots, From The Studio Behind ARMA Cosmo Tales entered Early Access on September 3, 2026 from developer and publisher Bohemia Interactive, a name

6.5 / 10

Reviewed

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Crown Trick

A gorgeous turn-based roguelike built on a clever Crypt of the NecroDancer-style hook — enemies only move when you do — undercut by a build variety and content depth that a remarkably consistent share of its own fans say runs dry well before the game stops asking you to replay it.

6.5 / 10

Reviewed

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Cuisineer

A gorgeously illustrated hybrid of dungeon-crawling roguelite combat and restaurant management, openly inspired by Recettear — widely praised for its art, food design and addictive dungeon loop, but held back by weapon balance complaints, a restaurant loop some call too automated, and an onboarding experience reviewers describe as confusing.

6.5 / 10

Reviewed

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Cult of PiN

A roguelike pinball deckbuilder -- flip, nudge and smash through cursed tables while stacking 100+ upgrades into game-breaking builds -- praised by real pinball fans for genuinely scratching the itch, and criticised by a detailed, dev-engaged review corpus for repetitive early tables, snowballing balance, and game-breaking bugs uncommon for a full 1.0 release.

6.5 / 10

Reviewed

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Curious Expedition 2

A dice-based roguelike exploration game sending Victorian-era adventurers across dangerous islands, Very Positive across nearly 600 reviews for its ambitious expanded systems — undercut by an extremely consistent complaint from fans of the original Curious Expedition that this sequel is a downgrade in charm, pacing, and combat depth, compounded by overcomplicated systems and unbalanced difficulty.

6.5 / 10

Reviewed

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Cursed to Golf

A genuinely inventive golf-precision-platformer whose own most enthusiastic players keep arriving at the same specific verdict — the game is excellent, and the roguelite structure wrapped around it is a mismatch that makes hours-long runs punishing rather than replayable.

6.5 / 10

Reviewed

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Curse of Pirates

A chaotic, genuinely addictive pirate-themed hybrid of Vampire Survivors' horde combat and Hades' character-driven crew powers, held back by real balance complaints, a broken controller promise, no way to skip animations, and design choices around ship collision that several reviewers find actively unfair rather than challenging.

6.5 / 10

Reviewed

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Dark Bone Prison

A Chinese-developed dungeon survivors-like roguelite from Bunny Moon Shady, built around a deep weapon-fusion "build" system and an oppressive dark-fantasy dungeon, earning a Very Positive launch reception, tempered by honest reviewer complaints about AI-generated character art, a brutal early boss difficulty spike, and a detailed accusation of close similarity to another specific title.

6.5 / 10

Reviewed

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Dark Devotion

A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.

6.5 / 10

Reviewed

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Dark Hunting Ground

A minimalist pixel-action loot RPG that reviewers repeatedly describe as "Path of Exile at home" — genuinely deep build-crafting distilled into bite-sized runs — undercut for a meaningful share of its 816-review audience by a hard level cap, a punishing crafting system with no pity mechanic, and a late-game that several reviewers say collapses into repetitive inventory management once the initial build-discovery hook wears off.

6.5 / 10

Reviewed

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Deadzone: Rogue

A genuinely well-made roguelite FPS, reviewed alongside its own developer's reputation Deadzone: Rogue asks players to blast through swarms of hostile machines in space, forgin

6.5 / 10

Reviewed

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Deathless. The Hero Quest

A gorgeously animated Slay the Spire-style deckbuilder set in Old Rus folklore, whose visual polish and hero variety earn genuine respect from genre veterans, tempered by a widely repeated complaint that card and relic balance issues make higher-difficulty runs feel more like a fight against unfair RNG than a rewarding strategic challenge.

6.5 / 10

Reviewed

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Deathloop

Arkane's stylish time-loop shooter won Game of the Year honours from multiple outlets in 2021, but sits Mostly Positive across more than 30,000 Steam reviews — a notably wider gap between critical acclaim and player reception than sibling title Dishonored 2, driven by a real, detailed "undershoots Dishonored and Prey" complaint from longtime Arkane fans, and by a persistent Denuvo DRM and mandatory-online requirement this review can confirm, unlike Dishonored 2's, has not been removed even five years after launch.

6.5 / 10

Reviewed

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Death Road to Canada

A comedic, procedurally generated zombie road-trip RPG in the spirit of Oregon Trail, Very Positive across more than 6,300 reviews for its charm and replayable structure — undercut by an extremely consistent complaint that random events can end a well-played run through no fault of the player, and a persistent, specifically reported local co-op and controller-configuration bug several reviewers say has gone unresolved for close to a decade.

6.5 / 10

Reviewed

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Devil Jam

Developer and publisher Rogueside delivers a Hades-and-Vampire-Survivors-inspired bullet-heaven roguelite starring a rock band that sold its soul to the Devil, earning enthusiastic, specific praise for its art direction, voice acting and metal-infused presentation from a Mostly Positive review base, tempered by a repeated complaint about thin content, an under-explained build system, and a specific music-dependent bug that can leave characters unable to attack.

6.5 / 10

Reviewed

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Devil Spire

A solo-developed, pseudo-3D dungeon crawler built as a genuine throwback to King's Field and Hexen rather than nostalgia bait, whose creative item-combo depth and years-long honest support run are undercut by a real, still-unaddressed seizure-risk visual effect and a back half that several reviewers say never escalates past its own strong opening hours.

6.5 / 10

Reviewed

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Diary of Lucie

A bullet-hell action roguelite built in RPG Maker, praised as a genuinely surprising technical and design achievement for that engine — held back by real, specific bugs, a thin story, and missing audio cues, many of which the solo developer has worked on steadily across a years-long, still-ongoing patch history.

6.5 / 10

Reviewed

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Die Diver Review

Building a Dice Pool to Survive the Forest of the Dead Die Diver swaps the deckbuilding roguelite genre's usual cards for dice, sending players diving into the Forest of the De

6.5 / 10

Reviewed

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DigDigDrill

A Motherload-inspired mining roguelite where you dig ever deeper and craft increasingly elaborate drills from Tetris-shaped ore pieces, whose addictive core loop earns comparisons to genre classics and genuine devotion from players logging hundreds of hours, tempered by a heavy dose of crafting RNG that frustrates even its most dedicated fans.

6.5 / 10

Reviewed

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Dino Path Trail

A charming, genre-blending survival roguelike from Void Pointer, Dino Path Trail imagines a Wild West where dinosaurs never went extinct, combining satisfying crafting, farming, and top-down combat that many reviewers found unexpectedly addictive, but a lack of any mid-run save feature has cost players hours of lost progress, and a thin roster of just two bosses leaves the late game feeling repetitive for a real share of its audience.

6.5 / 10

Reviewed

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