Key art for Diary of Lucie

Game review

Diary of Lucie

6.5 / 10

Developer
Parange Project
Publisher
Parange Project
Released
24 February 2023
Platforms
Windows
Genre
Fantasy Bullet-Hell Action Roguelite
Monetisation
One-time premium purchase; extensive free updates continued across more than two years after full release, including a major content update and a new Hell difficulty mode
Players
Single-player only; no online, co-op or PvP modes

The short version

Diary of Lucie sends its heroine through procedurally-structured dungeons, dodging dense bullet-hell attack patterns while building a randomized loadout of spells and passive items across each run. Reviewers consistently describe it as a genuinely surprising achievement for the RPG Maker engine, crediting the developer with building fast, precise real-time action rarely attempted in that toolset, and several specifically praise the spell-combination system as the game's standout feature.

That praise sits alongside real, specific complaints this review's research confirms have substance. Reviewers report bugs affecting shop items, controller input, and item usage, alongside missing audio cues for specific enemy attacks that make reacting difficult, and at least one report of lag during bullet-dense encounters. This review's research confirms the developer has worked on many of these complaints steadily across a patch history stretching back to Early Access, including a specific, confirmed fix for the shop-item bug, though that particular fix arrived roughly two years after the game's full release.

Biggest strengths

  • A genuinely impressive technical achievement for the RPG Maker engine, with reviewers crediting fast, precise bullet-hell action rarely attempted in that toolset
  • A well-regarded spell and passive-item combination system that several reviewers single out as the game's standout feature, driving build variety across runs
  • Confirmed sustained developer attention across more than two years, including a major 3.0.0 content update adding a new final boss, ending, and Hell difficulty mode

Biggest weaknesses

  • Reviewers report specific bugs affecting shop items, controller input, and item usage; this review's research confirms a fix for the shop-item bug specifically, though it arrived roughly two years after the game's full release
  • Missing audio cues for certain enemy attacks are reported as making it difficult to react appropriately, a specific complaint this review's research found no confirmed fix addressing by name
  • At least one reviewer reports persistent lag during bullet-dense encounters despite this review's research confirming extensive, repeated optimization work across the patch history

Who it's for: Bullet-hell and roguelite fans curious about a genuinely ambitious RPG Maker project, willing to accept real bugs and a thin story in exchange for demanding, spell-focused combat.

Our recommendation: Worth a look for bullet-hell fans specifically willing to accept real technical rough edges, with a genuinely difficult "Hell" mode now available for players who found earlier difficulty settings too forgiving.

6.5 / 10

Diary of Lucie sends its heroine through dungeon after dungeon, dodging dense bullet-hell attack patterns while assembling a randomized loadout of spells and passive items across each run. Reviewers consistently describe the result as a genuinely surprising achievement given its foundation: built in RPG Maker, an engine associated with turn-based storytelling rather than fast, precise real-time action, Diary of Lucie's existence alone draws real respect before its specific systems are even considered.

A spell system reviewers say is the standout feature

The strongest, most consistent praise concerns the game's core combat and build systems. Reviewers describe genuine enjoyment in combining spells and passive items across a run, with several specifically crediting the spell system as the reason they stuck with the game long enough to beat it — a notable outcome for reviewers who describe not typically enjoying the roguelike genre. Bullet-hell patterns draw comparisons to more established genre names, with reviewers describing fights as appropriately punishing without feeling unfair, provided players engage with the dodge and spell systems as intended.

Real, specific bugs reviewers report

Set against that praise, reviewers describe genuine technical problems: bugs affecting shop items, controller input, and item usage appear across multiple reviews, with at least one describing "so much bug" as a recurring frustration despite otherwise enjoying the game. This review's research confirms a direct, dated fix for the shop-item complaint specifically — a 2025 update explicitly states it fixed "an issue where item information was displayed incorrectly or items could not be purchased properly after using a reroll in the shop" — though that fix arrived roughly two years after the game's full release, meaning the complaint had real standing for a long stretch of the game's life.

Missing audio cues reviewers say hurt reactivity

A more specific complaint concerns sound design: at least one detailed reviewer notes a lack of audio cues for certain enemy attacks, naming a specific boss's thorn attack as an example, making it harder to react appropriately in a genre where precise timing matters. This review's research found numerous sound-effect additions and adjustments across the patch history, but no confirmed fix addressing that specific named complaint.

Lag reviewers report despite years of optimization work

This review's research confirms the developer treated performance as a sustained priority throughout development, with the words "not yet perfect" appearing in the developer's own patch notes at one point, alongside repeated, explicit optimization work targeting lag and frame drops across numerous updates from Early Access through the full release. Despite that sustained attention, at least one reviewer reports the game still runs poorly during bullet-dense encounters — the single area where persistent developer effort and a persistent player complaint coexist most directly in this review's research.

A story reviewers call thin, since expanded once

The game's narrative draws consistent criticism as underdeveloped, with reviewers describing it as "barebone" and not particularly engaging on its own merits. This review's research confirms the developer directly addressed that gap once: the "3.0.0" update, arriving roughly six months after full release, explicitly added a new final boss and ending specifically to deliver "a more natural and complete story and ending than before." Despite that addition, at least one reviewer reports never locating the game's true ending even after clearing multiple difficulty tiers, suggesting the expanded conclusion remains genuinely difficult to reach rather than reliably accessible to anyone who finishes a run.

A direct response to difficulty feedback

This review's research confirms the developer engaged directly with community balance feedback: the same 3.0.0 update introduced a new "Hell" difficulty explicitly created in response to player complaints that the game had become too easy over time, with the developer describing it in strikingly candid terms as designed to remain unbeaten even by the developer's own testing. That's a genuine, dated response to a specific complaint, distinct from the bugs and missing polish discussed above.

What the achievement data can and can't confirm

Global achievement data for Diary of Lucie uses purely numeric identifiers rather than descriptive names, meaning this review's research can't map specific milestones to specific in-game content the way more clearly labeled games in this lane allow. What is visible is a real, wide spread: the most commonly-earned achievement sits around 67% of the playerbase, while the rarest sits at roughly 1%. That's consistent with reviewer accounts of a genuinely demanding game with a long tail of completionist goals, even without being able to confirm precisely which milestones account for the steepest drop-offs.

A years-long, still-attentive solo development record

This review's research confirms Diary of Lucie has been supported by what appears to be a single, first-person-voiced developer across an unusually long span: patch notes stretching from a 2020 Early Access launch through a 2025 update apologize directly for delays "due to office issues, new project development, and other personal matters," a level of candid, personal communication distinct from a studio's more formal announcement style. That context helps explain both the genuine warmth some reviewers describe toward the project and the uneven pace at which specific complaints, like the shop-item bug, eventually got resolved.

Where it lands

Diary of Lucie earns its Very Positive reception through a genuinely ambitious, well-executed technical achievement and a spell-combination system reviewers consistently single out as the highlight of the experience, even as real bugs, missing audio feedback, persistent lag reports, and a thin story keep it from a higher score. The solo developer's sustained, multi-year attention to performance, content and difficulty feedback is a genuine point in its favor, even where some specific complaints — a missing audio cue, lingering lag for some players — remain unresolved as of this review. For bullet-hell fans specifically curious about an unusual technical achievement, this remains a worthwhile, if rough-edged, pickup.

Pros and cons

Pros

  • A genuinely impressive technical achievement for the RPG Maker engine, with reviewers crediting fast, precise bullet-hell action rarely attempted in that toolset
  • A well-regarded spell and passive-item combination system that several reviewers single out as the game's standout feature, driving build variety across runs
  • Confirmed sustained developer attention across more than two years, including a major 3.0.0 content update adding a new final boss, ending, and Hell difficulty mode
  • A confirmed, direct developer response to community feedback that earlier difficulty settings were too forgiving, resulting in a genuinely brutal new Hell mode for experienced players
  • Extensive, repeated optimization work targeting lag and frame drops across numerous patches throughout the game's development history

Cons

  • Reviewers report specific bugs affecting shop items, controller input, and item usage; this review's research confirms a fix for the shop-item bug specifically, though it arrived roughly two years after the game's full release
  • Missing audio cues for certain enemy attacks are reported as making it difficult to react appropriately, a specific complaint this review's research found no confirmed fix addressing by name
  • At least one reviewer reports persistent lag during bullet-dense encounters despite this review's research confirming extensive, repeated optimization work across the patch history
  • The story draws consistent criticism as thin or "barebone," with some reviewers noting they never located the game's true ending despite completing multiple difficulty tiers
  • Some non-Korean language versions carried untranslated lines and other localization bugs for an extended period, with a dedicated fix for lingering English-version issues arriving as late as 2025

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Originality 7.5 / 10
  • Interface 5.5 / 10
  • Story 5.5 / 10