Gnomes
Tower defense where the towers walk Gnomes' one genuinely novel idea is also its most divisive: instead of placing towers at fixed points along a lane, you deploy small mobile
6.5 / 10
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1057 Roguelike games reviewed and scored, best first.
1057 reviews
Tower defense where the towers walk Gnomes' one genuinely novel idea is also its most divisive: instead of placing towers at fixed points along a lane, you deploy small mobile
6.5 / 10
An autobattler with the dice taken away Gods vs Horrors takes the drafting-and-scaling structure that autobattlers like Hearthstone Battlegrounds popularised and strips out the one
6.5 / 10
A satirical dungeon crawler casting the player as an unpaid intern battling through the ruins of failed tech startups with office supplies, Very Positive across more than 2,100 reviews for its sharp corporate-satire writing and art — held back by a consistent, specific complaint that its combat feels imprecise and clunky, and a steep difficulty and content drop-off in the game's back half.
6.5 / 10
A free-to-play roguelite mech-builder serving as a prologue campaign to a separate, paid main game, Granvir: Zero Front earns genuine praise for tense, deliberate mech combat and a deep, tinker-friendly part-building system, but is held back by real, corroborated complaints about a confusing, poorly explained interface and an unforgiving tutorial.
6.5 / 10
Great Hero's Beard dresses a semi-automated action RPG in a striking 1930s-cartoon art style and a retirement/prestige loop borrowed from idle games, then spends most of its review history arguing with its own players about whether "idle" was ever the right word for it. Three years after launch its publisher pulled it from sale entirely, which makes the argument mostly academic now, but the game itself is still worth picking apart for what it got right and wrong.
6.5 / 10
A dark-fantasy dungeon-crawling gamebook that started life on mobile, whose atmospheric writing and build variety earned real long-term goodwill despite mobile-era balance carryover and an ending several of its own fans call an outright letdown.
6.5 / 10
A Hades-inspired isometric action roguelite set at an academy for trainee Grim Reapers, pairing fluid scythe-and-crossbow combat and a genuinely fresh QTE gear-crafting system with warmly received relationship and dialogue systems, held back for some players by a shallow, quickly-exhausted pool of run-to-run upgrades.
6.5 / 10
A Brotato-inspired arena survivor roguelite with robots instead of potatoes, Gunbot Diplomacy earns genuine praise for its distinctive hex-grid weapon-building system and huge content volume at a low price, but a real, corroborated share of its review sample reports weak feedback on upgrades, undocumented core mechanics, and a grid system some feel punishes experimentation rather than rewarding it.
6.5 / 10
Speed Is Damage, and Damage Is King Gunstoppable launched on Steam on August 5, 2026 at $12.49, following more than a year of public demo builds and a long, visible stretch of comm
6.5 / 10
A solo-developed tower defense game from 25 Crimson pitting armies of hamsters against cheese monsters, drawing a tiny but unusually substantive two-review English sample that credits its ambitious, synergy-driven systems and charming presentation while flagging a fair, corroborated complaint about pacing and balance.
6.5 / 10
The Dealer returns, and this time he's dealing cards over a bullet heaven. The card layer is the most interesting thing in the genre right now; the horde layer underneath it hasn't worked out how to make you feel powerful yet — and the deckbuilding in its own tagline is still on the roadmap.
6.5 / 10
Skills Fire When a Heartbeat Passes Through Them Heart Sequence is a solo-developed roguelike deckbuilder built around a genuinely distinctive central conceit: skills don't jus
6.5 / 10
A Journey to the West Horde-Survivor for Two Dollars Heavenly Battle is a $1.99 roguelite horde-survivor that swaps the genre's usual generic fantasy dressing for a specific, w
6.5 / 10
A dark-fantasy dungeon crawler that spent 2022 as an underappreciated curiosity and 2025 as a giveaway ahead of its sequel — and the two waves of reviews it produced tell almost opposite stories about the same game.
6.5 / 10
A fast, pick-up-and-play dungeon-crawling take on the survivors-like formula from the long-running Heroes of Loot series, whose omnidirectional weapon-evolution twist earns real praise while its harshest critics argue the underlying assets and simplicity haven't moved on much since the original 2015 entry.
6.5 / 10
An Early Access tactical auto-battler where you train a rookie hero, choose how to handle captured villains, and manage a city-wide Fear meter that ends your run if it maxes out, drawing an early Positive reception for its tight combat loop and choice-driven boss encounters, tempered by reports of thin build variety and a short current content window.
6.5 / 10
A one-developer homage to Heroes of Might and Magic 3 that swaps turn-based combat for a real-time twist -- genuinely beloved by a dedicated fanbase with playtimes in the thousands of hours, but dogged for years by specific, well-documented complaints about AI difficulty and a multiplayer mode that reviewers say was never properly finished.
6.5 / 10
Scrabble, but the words cost you air Horizons: The End Of Words takes the familiar tile-laying, word-forming format of Scrabble and rebuilds its core incentive structure around a s
6.5 / 10
Crimson Herring Studios' Hunter's Moon takes the Sovereign Syndicate universe into roguelite deckbuilding, pairing a Darkest Dungeon-inspired Victorian art style with four distinct playable agents, earning a Very Positive reception for its accessible combat and helpful developer support, tempered by a heavily repeated complaint about thin content and uneven difficulty balance, plus a recurring comparison to the developer's earlier Menace From the Deep.
6.5 / 10
Read review of Hunter's Moon: A Sovereign Syndicate Adventure
Debut Singapore studio Gearbyte Games delivers Identifile, a cursor-controlled bullet-hell roguelike about becoming your own computer's antivirus, earning strong, specific praise for its Pokémon Ranger-inspired combat and comic premise from a Very Positive Early Access review base, tempered by a repeated complaint about crashes and memory leaks, and a further complaint that its combat grows repetitive once its patterns are solved.
6.5 / 10
A solo-developer idle roguelite that stacks tactical auto-battles, city building, a no-cash-required gacha and a marriage system into one RPG Maker package. The systems draw genuine praise from a small but devoted audience, undercut throughout by a rough English translation that dominates almost every negative review the game has.
6.5 / 10
A small, self-published idle digger about a living pickaxe smashing its way to the core of the earth — genuinely satisfying for the four or so hours its content lasts, before the post-game stretch that chases the last achievements turns into the thing several reviewers actually complain about.
6.5 / 10
A solo-developed idle RPG whose gear-absorbing prestige system and genuinely deep loot hooked hundreds of hours out of its fans -- while a hands-on bounty system that fights the "idle" label and some brutally uneven scaling keep it at Mixed rather than a genre standout.
6.5 / 10
A solo-developer SRPG about running a guild of summoned adventurers, seven months into Early Access with a genuinely rare trait for the genre — a developer who ships updates almost every fortnight and replies to reviews within the hour.
6.5 / 10