Key art for Dungeons of Aether

Game review

Dungeons of Aether

6.5 / 10

Developer
Aether Studios, ampersandbear
Publisher
Aether Studios
Released
28 February 2023
Platforms
Windows, macOS
Genre
Dungeon Crawler
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Dungeons of Aether is Aether Studios' turn-based dungeon crawler, set in the Rivals of Aether universe, sending four heroes through the Julesvale Caverns using a dice-drafting combat system that mixes resource management with tactical positioning. Released 28 February 2023, it holds 655 Steam reviews at Very Positive, roughly 82.7%, with recent sentiment holding close at 81%. This review's read of a substantial share of both samples, including nearly the entire negative pool, finds close to universal agreement on presentation — sprites, music, writing and characters all draw strong, consistent praise — set against a genuine, unresolved argument about the core combat itself, with a meaningful share of reviewers describing dice-drafting fights as a tedious, stalemate-prone chore, and a smaller but vocal group defending the same system as genuinely deep once its resource-denial strategy is understood.

Biggest strengths

  • Sprite work, animation and overall art direction draw close to universal praise, consistent with the visual quality reviewers expect from the wider Aether franchise
  • Music earns strong, consistent credit for reinforcing the game's tone across its dungeons
  • Writing and character work land well with reviewers, who describe the four playable heroes as likeable and well-characterised rather than interchangeable class archetypes

Biggest weaknesses

  • The core dice-drafting combat system is this review's most dominant and contested complaint, with a large share of reviewers describing it as repetitive and unsatisfying rather than tactically rewarding, several comparing the feeling to doing arithmetic homework rather than playing a game
  • A specific, exploitable stamina mechanic draws repeated criticism: since stamina persists between fights and can be farmed by blocking, reviewers describe an optimal strategy that devolves into stalling rather than active tactical play
  • Several reviewers describe a strong opening few hours giving way to a noticeable difficulty and enjoyment drop-off in the back half, with certain playable characters specifically singled out as considerably less fun than others

Who it's for: Fans of tactical, resource-management-focused turn-based combat who enjoy learning a system's deeper strategy layer; less suited to players who want fast-paced or straightforwardly satisfying turn-based fights without a real risk of repetitive stalemates.

Our recommendation: A beautifully presented dungeon crawler whose central combat system is a genuine, ongoing point of dispute among its own players — worth trying at its current discount to decide which side of that argument you land on.

6.5 / 10

Introduction

Dungeons of Aether sends four heroes from the Rivals of Aether universe into the Julesvale Caverns, fighting through turn-based encounters that draft dice for both offensive and defensive options each round, layered with a resource-management system governing stamina and ability use. Developed by Aether Studios and ampersandbear and published by Aether Studios, it released 28 February 2023 for NZ$21.99, currently discounted 50% to NZ$10.99. Over three years on, it holds 655 Steam reviews sitting at Very Positive, roughly 82.7%, with recent sentiment holding close at 81%. This review reads nearly the entirety of the negative sample and a substantial share of the positive one, and finds a game whose presentation earns close to universal praise, wrapped around a combat system this review's own sample genuinely can't agree on.

Presentation reviewers agree on almost completely

Start with the point of near-total consensus: Dungeons of Aether looks and sounds excellent, and reviewers on both sides of the recommend button say so with real consistency. Sprite work and animation draw strong, specific praise in keeping with the visual quality the wider Aether franchise is known for, and music earns matching credit for reinforcing the dungeon's tone throughout. Writing and character work land well too — the four playable heroes draw praise as likeable and distinct rather than interchangeable stat blocks, and even reviewers who ultimately recommend against the game frequently open by crediting how well-crafted and stylish the whole package looks and sounds.

A combat system this review's sample genuinely can't agree on

Where consensus breaks down entirely is the core mechanic underneath all that presentation. A large share of this review's negative sample describes the dice-drafting combat as tedious rather than tactically satisfying, with several reviewers reaching for the same comparison independently — doing arithmetic homework rather than playing a strategy game. A specific, mechanically concrete complaint recurs often enough to be treated as a real design issue rather than a matter of taste: stamina persists between fights and can be farmed by blocking repeatedly, which several reviewers describe as pushing the optimal strategy toward stalling out fights for several turns rather than engaging with the dice-drafting system actively. But this isn't a one-sided verdict — a meaningful, vocal share of the positive sample pushes back directly against exactly this complaint, arguing the combat carries real strategic depth around resource denial and pre-planning once a player understands it, with one detailed reviewer specifically addressing the "tedious and RNG-based" criticism point by point and disagreeing with each part. That's a genuine, substantive disagreement between engaged players rather than a case of casual complaints against dedicated fans, and this review treats it as exactly that rather than resolving it on the reader's behalf.

A back half that loses some players regardless of which side they're on

A separate, more broadly shared complaint concerns pacing: several reviewers describe a strong, enjoyable opening stretch that gives way to a noticeable difficulty spike and drop in enjoyment in the back half, with certain playable characters — one specifically singled out as leaning too heavily on random chance — drawing more frustration than others. Dungeon navigation and exploration draw a smaller complaint too, with reviewers noting the crawler structure feels thinner and more linear than a dungeon-crawling framing implies, with the actual moment-to-moment experience centred almost entirely on the combat encounters themselves.

Final Verdict

Dungeons of Aether earns its Very Positive standing through presentation this review's sample agrees on almost without exception — genuinely strong art, music and character writing that live up to the wider Aether franchise's reputation. What keeps this from a stronger, more confident recommendation is a real, unresolved argument at the game's mechanical core: whether the dice-drafting combat system is a genuinely deep strategic puzzle or a tedious, exploitable chore, a question this review's own sample answers both ways with real conviction on each side. For players willing to invest the time to find the strategic layer its defenders describe, Dungeons of Aether has real substance underneath its presentation. For anyone who bounces off the combat early, the same presentation won't carry the rest of the way.

Pros and cons

Pros

  • Sprite work, animation and overall art direction draw close to universal praise, consistent with the visual quality reviewers expect from the wider Aether franchise
  • Music earns strong, consistent credit for reinforcing the game's tone across its dungeons
  • Writing and character work land well with reviewers, who describe the four playable heroes as likeable and well-characterised rather than interchangeable class archetypes
  • A meaningful, vocal share of reviewers specifically defend the dice-drafting combat as genuinely strategic once its resource-denial mechanics are understood, pushing back directly against the more common "tedious" complaint

Cons

  • The core dice-drafting combat system is this review's most dominant and contested complaint, with a large share of reviewers describing it as repetitive and unsatisfying rather than tactically rewarding, several comparing the feeling to doing arithmetic homework rather than playing a game
  • A specific, exploitable stamina mechanic draws repeated criticism: since stamina persists between fights and can be farmed by blocking, reviewers describe an optimal strategy that devolves into stalling rather than active tactical play
  • Several reviewers describe a strong opening few hours giving way to a noticeable difficulty and enjoyment drop-off in the back half, with certain playable characters specifically singled out as considerably less fun than others
  • Navigation and exploration within dungeons draws a smaller but real complaint as minimal, leaving the crawler structure feeling thinner than the combat-focused marketing suggests

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Visuals 8 / 10
  • Sound 7.5 / 10
  • Originality 6.5 / 10
  • Story 7 / 10