Game review
Siralim 3
7 / 10
- Developer
- Thylacine Studios
- Publisher
- Thylacine Studios
- Released
- 15 October 2018
- Platforms
- Windows, Mac, Linux
- Genre
- Monster-Collecting RPG, Dungeon Crawler
- Monetisation
- One-time purchase. One paid DLC pack ("Dawn of Dragons"). No in-game purchases.
- Players
- Single-player, with an asynchronous "Tavern Brawl" PvP mode
The short version
Siralim 3 is a monster-collecting dungeon crawler with a scope that's hard to overstate: 1,172 Steam achievements, a breeding system that lets you combine creatures' traits, and randomly generated dungeons meant to be run hundreds of times over. It's the third entry in Thylacine Studios' series (after 2015 and 2016), it's Very Positive on Steam eight years later (94.5% of 989 reviews), and its dedicated fanbase describes hundreds, sometimes thousands, of hours logged without exhausting it.
Reading the available English-language negative sample -- a small pool of 43 reviews -- turns up two consistent, distinct complaints. The first is about tone: several reviewers describe crude, juvenile humour and, in at least one specific and repeated case, "humorous" sexual-harassment content in the writing that made them genuinely uncomfortable rather than amused. The second is about the core loop itself -- extremely rare item drop rates, battles that can devolve into holding one button and watching, and a grind that a meaningful share of reviewers call excessive even by the genre's own standards. Both complaints coexist with real, unforced praise for the game's scope and systems from the same review pool.
Biggest strengths
- An enormous amount of content -- 1,172 Steam achievements, deep breeding and itemisation systems, and hundreds of hours of grindable depth for players who click with the loop
- A genuinely distinctive creature-collecting hook, letting players combine traits across different monsters rather than simply catching a fixed roster
- A dedicated, long-term fanbase with real staying power, including reviewers reporting thousands of hours across the series
Biggest weaknesses
- Crude, juvenile writing that a number of reviewers found actively uncomfortable rather than funny, including specific complaints about "humorous" sexual-harassment content in the script
- Extremely rare drop rates on some end-game items, which several reviewers compare unfavourably to mobile gacha games despite this being a full-price paid release
- Battles can devolve into holding a single input and watching outcomes resolve automatically, which a meaningful share of reviewers describe as closer to idle busywork than active RPG combat
Who it's for: Fans of deep, grind-forward monster-collecting RPGs -- Dragon Warrior Monsters, Pokémon, Disgaea-adjacent number-crunching -- who want an enormous amount of content to sink into and don't mind an old-school, occasionally crude sense of humour. Less good for anyone sensitive to crude jokes in game writing, or players who want tight, curated content over sprawling grind.
Our recommendation: A genuinely deep, content-rich RPG for the right audience, though most of the series' own veteran fanbase now recommends Thylacine's own 2021 successor, Siralim Ultimate, as the more polished starting point. Worth it at its low price if the earlier games' style already appeals to you or you specifically want this exact entry.
7 / 10
Siralim 3 is the third entry in Thylacine Studios' monster-collecting dungeon crawler series, and its scope is genuinely difficult to summarise briefly: a Steam achievement list running to 1,172 entries, a breeding system that lets you combine two creatures' traits into a new one, and procedurally generated dungeons designed to be run not dozens but hundreds of times as you build out an ever-larger roster. It entered Steam Early Access in May 2018 and exited to a full 1.0 release five months later in October, and eight years on it sits at Very Positive, 94.5% of 989 Steam reviews — a strong number, though the game's own review history, read closely, is candid about exactly where that strength comes from and where it doesn't quite reach.
Scope that fans describe as close to bottomless
The praise in both the positive sample and inside otherwise negative reviews converges on the same point: this is an enormous amount of game. Reviewers who describe themselves as longtime fans of Dragon Warrior Monsters and similar creature-collecting RPGs consistently call out the breeding and itemisation systems as genuinely deep in a way few games in the genre match, and the achievement count alone — over a thousand — signals a design built explicitly around long-term, incremental goals rather than a short, curated campaign. One reviewer with over 2,900 hours logged across the series calls it an "instant buy" from this developer specifically; several others describe treating it as a long-term hobby project rather than a game they expect to finish.
A tone problem the review sample doesn't shy away from
Set against that scope is a specific, recurring complaint about the writing itself. Several reviewers describe the game's humour as crude and juvenile in a way that goes beyond taste — one reviewer explicitly states discomfort with "humorous' sexual harassment" content in the script and says they considered refunding over it, and another describes the intro specifically as leaning on "heinous jokes" and excessive capitalised shouting that nearly stopped them from giving the game a chance at all. This isn't the dominant complaint by volume, but it's specific, repeated in similar terms by unconnected reviewers, and distinct in kind from ordinary "the writing isn't very good" criticism — worth flagging plainly for anyone deciding whether to buy, rather than folded into a general complaint about tone.
When the grind tips into busywork
The more common complaint concerns the core gameplay loop itself. A meaningful share of reviewers describe combat as capable of resolving into holding down a single button and watching outcomes play out with little active input required, and several specifically compare Siralim 3's rarest item drop rates to mobile gacha games — one estimating roughly 1-in-1000 odds on certain end-game items — an odd fit, several note, for a game sold as a full-price, one-time purchase rather than a free-to-play title designed around exactly that kind of grind. Series veterans add a further, specific complaint: several reviewers who loved Siralim 2 describe feeling that key systems like breeding and randomised realms are gated later and more restrictively in this entry than they were previously, making an already grind-heavy game feel more grind-heavy still before it opens up.
A series that later solved its own problems
The clearest sign that Thylacine Studios itself recognised where Siralim 3 could improve is what came next. Siralim Ultimate, released in 2021, is widely treated by the series' own fanbase — visible throughout this game's more recent reviews — as the more polished, more balanced successor, and several current reviews of Siralim 3 recommend it over this entry outright even while crediting Siralim 3 with meaningfully improving on the first two games' issues in its own time. That's a useful way to read this review in context: Siralim 3 was a genuine, well-received step forward for the series in 2018, and its own sequel three years later addressed enough of what reviewers criticised here that most newcomers to the series today are steered elsewhere first.
Verdict
7 out of 10. Siralim 3 delivers exactly the sprawling, deeply systemic monster-collecting RPG its most dedicated fans describe, with a scope few games in its genre match at its price. Its review history is honest about the cost of that scope, though: a grind that tips into gacha-like rarity tuning at points, combat that can run on autopilot, and a specific, repeated complaint about crude humour that goes beyond simple taste for a number of reviewers. If the series' style already appeals to you, or you specifically want this entry rather than its successor, it holds up well. Otherwise, most of its own community will point you toward Siralim Ultimate first.
Pros and cons
Pros
- An enormous amount of content -- 1,172 Steam achievements, deep breeding and itemisation systems, and hundreds of hours of grindable depth for players who click with the loop
- A genuinely distinctive creature-collecting hook, letting players combine traits across different monsters rather than simply catching a fixed roster
- A dedicated, long-term fanbase with real staying power, including reviewers reporting thousands of hours across the series
- Low asking price relative to the sheer volume of content on offer
Cons
- Crude, juvenile writing that a number of reviewers found actively uncomfortable rather than funny, including specific complaints about "humorous" sexual-harassment content in the script
- Extremely rare drop rates on some end-game items, which several reviewers compare unfavourably to mobile gacha games despite this being a full-price paid release
- Battles can devolve into holding a single input and watching outcomes resolve automatically, which a meaningful share of reviewers describe as closer to idle busywork than active RPG combat
- Dated, occasionally floaty controls and interface that several reviewers, including longtime series fans, describe as never fully modernised across three entries