Game review
Earl vs. the Mutants
6.5 / 10
- Developer
- Falling State Inc.
- Publisher
- Falling State Inc.
- Released
- 18 July 2024
- Platforms
- Windows
- Genre
- Roguelite, Action, Survivors-like
- Monetisation
- One-time purchase, no in-game store
- Players
- Single-player only
The short version
Earl vs. the Mutants puts the player behind the wheel rather than on foot for a change on the survivors-like formula, arming a car with mounted weapons to shoot and run down waves of post-apocalyptic mutants. Developed and self-published by first-time studio Falling State Inc., it released on 18 July 2024. Its 108 English-language Steam reviews sit at Very Positive, roughly 95.4%, and this review reads all 5 available negative reviews alongside the top positives to find a genuinely satisfying vehicular twist on a crowded genre, priced cheaply enough to absorb most of the fair complaints about thin content and support that appears to have mostly stopped after one update.
Biggest strengths
- The car-based combat hook draws consistent, specific praise as a genuinely satisfying twist on the survivors-like formula, with reviewers describing real enjoyment from lining up crowds of enemies to run over
- Multiple reviewers place it credibly alongside Vampire Survivors, Brotato and Deep Rock Survivor as a strong entry in the genre, with one calling it "one of the best auto shooters on Steam"
- Build variety across upgrades and vehicle options draws real praise for keeping runs feeling fresh despite the game's short individual session length
Biggest weaknesses
- Content volume draws the most consistent complaint, with at least one detailed reviewer reporting the game beatable in under 30 minutes with no ending cutscene or clear sense of closure, and permanent upgrades that add relatively little compared to in-run power gains
- The car's high movement speed sits in tension with certain enemy types that explode or punish contact, which multiple reviewers describe as an awkward, unresolved design conflict for a game built around encouraging you to run enemies down
- Development activity appears to have stopped shortly after launch, with only one recorded update in the weeks following release and no further public patches since, leading at least one recent reviewer to call it an abandoned project
Who it's for: Survivors-like fans looking for a genuinely different spin on the formula, and anyone who enjoys the specific pleasure of running enemies over in a car; a poor fit for anyone wanting substantial content depth or ongoing developer support.
Our recommendation: A cheap, arcadey twist on a familiar genre that delivers real fun for its low price, best enjoyed with modest expectations about content volume and long-term updates.
6.5 / 10
Introduction
Earl vs. the Mutants takes the survivors-like formula and puts the player in the driver's seat, literally: rather than a lone character on foot, combat centres on a weaponised car tearing through waves of post-apocalyptic mutants, mixing shooting with the specific, arcadey satisfaction of simply running enemies down. Falling State Inc., a first-time studio, developed and self-published it, releasing on 18 July 2024. Reading all 5 available English-language negative reviews alongside the top positives, out of a Very Positive corpus (roughly 95.4% across 108 reviews), finds a small, cheap game whose central hook genuinely lands, sitting alongside fair complaints about how much is actually here.
A twist that earns its comparisons
The car-based combat draws real, specific enthusiasm across the sample. One detailed review credited it as "one of the best auto shooters on Steam," placing it alongside Brotato, Deep Rock Survivor and 20 Minutes Till Dawn while noting it plays "more arcadey" than those peers. Another described the pure pleasure of the run-over mechanic directly: "there's no greater feeling than lining up a bunch of dudes and then turning around and running them all over." A third framed it as a mix of "Carmageddon and Vampire Survivors," which is about as precise a genre description as this review's sample offers. For a first release from a new studio, that's a meaningfully positive reception, and several reviewers specifically praise the build variety across vehicle upgrades and weapon combinations for keeping individual runs feeling distinct.
Thin content at a thin price
The most consistent complaint concerns how much game is actually here. One detailed reviewer reported beating the game in 29 minutes with no ending cutscene or any real sense of closure, and noted permanent upgrades between runs "do little" compared to the power gained during a single run itself. That's a real, specific gap for a genre whose replayability usually depends heavily on meta-progression giving each run a sense of building toward something. At Earl vs. the Mutants' very low asking price, several reviewers explicitly frame this as an acceptable trade rather than a dealbreaker — the value equation shifts considerably at under five dollars compared to what the same complaint would mean at a higher price point.
A design tension the game doesn't fully resolve
A more specific, mechanical complaint concerns how the car's central appeal — running enemies down — interacts with certain enemy types that explode or otherwise punish contact, often mixed into crowds of otherwise safe-to-crush targets. One detailed reviewer described this as "this weird tension in the game where you're incentivized to run over enemies, but only some enemies," creating moments where the game's core fantasy works against itself. It's a fair, specific criticism of a system that otherwise draws real praise, and it reads as an unresolved balance question rather than a fundamental flaw.
Support that appears to have stopped
Beyond the game's launch-state issues, the negative sample raises a longer-term concern: Falling State Inc.'s public update history shows one recorded patch shortly after release and Steam Deck compatibility confirmation, then nothing further. A 2026-dated review simply called it "abandoned game." For a first-time studio's debut title at a low price, that's a more forgivable trajectory than it would be for a full-price release from an established developer, but it's worth knowing before buying if ongoing support or content expansion is part of what you're hoping for.
Final Verdict
Earl vs. the Mutants delivers a genuinely fun, distinctive twist on a crowded genre for a very low price, and its Very Positive score is earned by a hook — running enemies over in a car — that this review's sample describes as consistently satisfying rather than a gimmick. Where it falls short of a stronger recommendation is content depth: a short overall experience, permanent progression that adds relatively little, and a support cadence that appears to have stopped not long after launch. At its price, that's a fair trade for a few genuinely fun sessions; going in expecting a substantial, long-term game would be the wrong expectation to set.
Pros and cons
Pros
- The car-based combat hook draws consistent, specific praise as a genuinely satisfying twist on the survivors-like formula, with reviewers describing real enjoyment from lining up crowds of enemies to run over
- Multiple reviewers place it credibly alongside Vampire Survivors, Brotato and Deep Rock Survivor as a strong entry in the genre, with one calling it "one of the best auto shooters on Steam"
- Build variety across upgrades and vehicle options draws real praise for keeping runs feeling fresh despite the game's short individual session length
- The very low price makes even a modest amount of content a fair trade, and several reviewers explicitly frame their recommendation on that basis
Cons
- Content volume draws the most consistent complaint, with at least one detailed reviewer reporting the game beatable in under 30 minutes with no ending cutscene or clear sense of closure, and permanent upgrades that add relatively little compared to in-run power gains
- The car's high movement speed sits in tension with certain enemy types that explode or punish contact, which multiple reviewers describe as an awkward, unresolved design conflict for a game built around encouraging you to run enemies down
- Development activity appears to have stopped shortly after launch, with only one recorded update in the weeks following release and no further public patches since, leading at least one recent reviewer to call it an abandoned project
- Achievement tracking is reported buggy by at least one reviewer, with achievements failing to register despite meeting the stated requirements
Screenshots
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Earl vs. the MutantsImage: Falling State Inc. via Steam -
Earl vs. the MutantsImage: Falling State Inc. via Steam -
Earl vs. the MutantsImage: Falling State Inc. via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial