Game review
FROGGY HATES SNOW
6.5 / 10
- Developer
- CRYING BRICK
- Publisher
- Digital Bandidos
- Released
- 7 May 2026
- Platforms
- Windows
- Genre
- Action
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player only.
The short version
FROGGY HATES SNOW is a survival roguelike from CRYING BRICK in which a frog digs through freezing snow, uncovers treasure, and fends off timed waves of mystical creatures between upgrades. Its Very Positive rating across a rich English review sample reflects genuine praise for its addictive, cozy-meets-action gameplay loop and character variety, with this review finding fair, widely repeated complaints about the lack of a mid-run save feature and growing repetitiveness across later maps.
Biggest strengths
- Praised extensively for its addictive gameplay loop, with multiple reviewers specifically comparing it favourably to Dome Keeper while noting a wider variety of upgrades.
- Praised repeatedly for its character and skill variety, with several reviewers specifically citing a satisfying amount of content to unlock and experiment with.
- Praised for offering strong value at its price point, with multiple reviewers specifically noting the amount of content on offer.
Biggest weaknesses
- A fair, extremely widely repeated complaint reports the game can only be saved by fully completing a roughly 35-minute run, making it unsuited to short or interrupted play sessions, even in peaceful mode.
- A fair, repeated complaint reports later runs feel repetitive, with new maps offering little more than slight visual variation on the same core loop.
- A fair, detailed complaint reports combat suffers from a slow dodge with no invincibility frames, against enemy AI that leads its shots, within an environment that limits movement options.
Who it's for: Fans of Dome Keeper-style dig-and-defend roguelikes who enjoy tinkering with builds across short, self-contained runs; players wanting to pick up and put down progress mid-session, or who tire quickly of repeated content, should temper expectations.
Our recommendation: An addictive, content-rich dig-and-defend roguelike undercut by a frustrating lack of mid-run saving and repetition over longer play.
6.5 / 10
Praised extensively for its addictive core loop
FROGGY HATES SNOW earns its Very Positive rating first through consistent praise for its central hook. "It gives me Dome Keeper vibes as you fight enemies between your farming, but there seems to be WAY more upgrades here," reads one of the sample's most-upvoted reviews, describing it as "a weird mix of brain off and brain on at the same time." A separate reviewer frames the appeal in similar terms: "This game fits a very special niche between cozy and action, survival and farming." This review treats that praise as fair: reviewers independently and repeatedly identify the same specific hybrid appeal, methodical digging punctuated by timed combat, as the game's core strength, and several credit it with a noticeably larger upgrade pool than genre touchstones like Dome Keeper.
Praised for character and skill variety
Beyond the core loop, this review found reviewers repeatedly praising the depth of its systems. "I love this game. The gameplay loop is really satisfying, with plenty of different skills and characters to experiment with. There's also a ton of content if you're aiming to unlock and complete everything," reads one detailed review. This review treats that praise as fair: a roguelike whose replay value depends on meaningfully different characters and skill combinations benefits from genuine build variety, and this review's own check of achievement data below shows a wide, tiered progression system that supports that account.
Praised for strong value at its price point
This review also found reviewers repeatedly praising how much game is offered for the price. "This game is very addicting and relaxing. The amount of content is more than enough for the price," reads one review. A separate reviewer describes a similar impression after significant playtime: "Great little game at a fair price." This review treats that praise as fair: reviewers consistently describing a large amount of accessible content at a mid-range indie price point is a genuine, specific value signal, independent of any individual reviewer's taste for the genre.
A fair, extremely widely repeated complaint about the lack of mid-run saving
Set against that praise, this review found the sample's single most upvoted complaint by a wide margin. "Fun game but you can't save it. You have to finish each map for it to save... if you only have a short bit of time this game is basically useless as you will have to start over every single time you play it," reads that review, the sample's top-voted entry by a significant margin. A separate, otherwise glowing review echoes the same frustration: "My only real complaint is the lack of a save and exit feature during runs. An average run lasts around 35 minutes, so if you need to leave 30 minutes in, all of that progress is lost." This review treats that complaint as fair and significant: for a game explicitly marketed and played as a cozy, drop-in experience, and one that even offers a peaceful mode without combat, the absence of any way to pause and resume a run mid-way is a structural design choice directly at odds with how many of its own players say they want to play it.
A fair, repeated complaint about long-term repetitiveness
This review also found a fair and repeated complaint about the game's staying power. "Its extremely lacking in replayability, doing a new map is just redoing the same thing, over and over and over, there is no real new mechanic or anything, just slight different visual and nothing much else," reads one detailed critical review, which also compares the game unfavourably to Dome Keeper and Wall World on this specific point. This review treats that complaint as fair: a roguelike's long-term appeal depends on runs feeling meaningfully distinct from one another, and multiple reviewers independently describing later maps as cosmetically different but mechanically identical is a legitimate structural weakness.
A fair, detailed complaint about combat feel
This review also found a fair, detailed complaint about the combat itself from one of the sample's most thorough critical reviews. "There are no invincibility frames on the dodge... and the dodge itself feels slow. This becomes more frustrating because the AI, impressively, will lead its shots if you move consistently," reads that review, which also notes a limited toolkit of one basic attack and two additional powers. This review treats that complaint as fair: a reviewer willing to credit the enemy AI's competence while still identifying specific, concrete frustrations with player mobility and move variety is offering a genuinely useful, balanced critique rather than a blanket dismissal.
Achievement data corroborates a healthy but front-loaded progression curve
This review's own check of Steam's global achievement data shows a wide, tiered set of milestones, with early-tier achievements like relic_hunter_1 and power_hungry_1 sitting at 89.8% and 87.9% completion respectively, falling off steadily through each subsequent tier down to single digits for the hardest late-game milestones. That pattern is consistent with reviewer accounts of an accessible, quickly rewarding early loop that most players engage with successfully, while also suggesting that the lack of mid-run saving may be contributing to the steep late-game drop-off, since any interrupted run that isn't fully completed contributes nothing toward that map's save state.
Final verdict
FROGGY HATES SNOW is an addictive, content-rich dig-and-defend roguelike that earns its Very Positive rating through consistently credible praise for its hybrid cozy-and-action loop, character variety, and value. Its clearest weakness is a fair, extremely widely repeated complaint about the total absence of mid-run saving, a design choice that sits uneasily with a game otherwise built for quick, casual sessions, compounded by fair complaints about repetitive later runs and a combat system that can feel unfair in its current state. For fans of Dome Keeper-style loops with time to commit to full runs, this is a solid recommendation with real caveats.
Pros and cons
Pros
- Praised extensively for its addictive gameplay loop, with multiple reviewers specifically comparing it favourably to Dome Keeper while noting a wider variety of upgrades.
- Praised repeatedly for its character and skill variety, with several reviewers specifically citing a satisfying amount of content to unlock and experiment with.
- Praised for offering strong value at its price point, with multiple reviewers specifically noting the amount of content on offer.
- This review's own check of achievement data shows strong completion rates across the game's earliest progression tiers, consistent with reviewer accounts of an accessible, quickly rewarding loop.
Cons
- A fair, extremely widely repeated complaint reports the game can only be saved by fully completing a roughly 35-minute run, making it unsuited to short or interrupted play sessions, even in peaceful mode.
- A fair, repeated complaint reports later runs feel repetitive, with new maps offering little more than slight visual variation on the same core loop.
- A fair, detailed complaint reports combat suffers from a slow dodge with no invincibility frames, against enemy AI that leads its shots, within an environment that limits movement options.
- A fair complaint reports individual rounds can feel too long and too slow to meaningfully progress characters, compounded by inconsistent item drops.