Metal Slug Tactics key art showing the series' cast of soldiers -- including Marco and Eri -- with a tank and desert battlefield behind them

Game review

Metal Slug Tactics

6.5 / 10

Developer
Leikir Studio
Publisher
Dotemu, Gamirror Games
Released
5 November 2024
Platforms
Windows, macOS, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Genre
Tactics RPG
Monetisation
One-time purchase. No in-app purchases or DLC at review time.
Players
Single-player only

The short version

Metal Slug Tactics takes SNK's decades-old run-and-gun arcade series and rebuilds it as a turn-based, roguelite tactics game -- squad positioning, synergy chains and a run structure that resets on death, all wrapped in the series' signature pixel art and sound design. It sits at Mostly Positive across 1,138 Steam reviews (77%), a genuinely respectable but noticeably softer reception than this library's stronger 2024 tactics picks, and the review section makes clear why: reviewers who came for tactical-RPG mechanics on their own terms are largely satisfied, while longtime Metal Slug fans and some tactics veterans have real, specific complaints about pacing, balance and what the genre swap costs the original's identity.

The negative sample is small in English but pointed. One veteran of "countless tactical RPGs" calls the shield-generation mechanic barely tactical at all. Another describes a single roguelite run taking around three hours to reward a sliver of permanent progress -- too long for the genre's usual rhythm. A third puts the tonal shift most sharply: the arcade original "took your coins by making you panic;" this one "takes your afternoon while you line up a three tile sync attack like it's a tax return."

Biggest strengths

  • A genuinely excellent presentation -- pixel art, character animation and sound design that reviewers consistently credit with representing the source series' style and personality faithfully
  • A soundtrack singled out by multiple reviewers as one of the game's standout elements in its own right, not just decoration
  • Solid, approachable tactical positioning and synergy mechanics that reviewers familiar with Final Fantasy Tactics or Front Mission describe as a satisfying fit for genre fans

Biggest weaknesses

  • A tonal mismatch that several longtime series fans describe directly -- the arcade original's frantic, coin-eating panic replaced by a slower, more deliberate tactical pace that some reviewers feel loses what made Metal Slug distinctive
  • Real balance complaints from tactics-genre veterans, including specific skills described as doing a fraction of the damage of others for the same cost, and a shield mechanic one reviewer calls barely tactical
  • A roguelite run length -- around three hours by one detailed account -- that reviewers say runs long relative to the modest permanent progress it unlocks

Who it's for: Tactics-RPG fans who enjoy roguelite structure and squad-based positioning play, and Metal Slug fans curious to see the franchise reinterpreted rather than reproduced. Not for players wanting the series' traditional arcade chaos, or tactics veterans expecting deep, highly balanced systems.

Our recommendation: Worth it for tactics-RPG fans on its own terms, best approached without expecting Metal Slug's usual pace -- go in for the genre swap, not for more of the arcade original, and check community balance feedback before committing to a difficulty.

6.5 / 10

An arcade legend, slowed down

Metal Slug has spent over two decades as one of gaming's most recognisable run-and-gun arcade series -- frantic, coin-hungry, built entirely around momentum and panic. Metal Slug Tactics, developed by Leikir Studio and published by Dotemu and Gamirror Games, takes that identity and rebuilds it from the ground up as something almost opposite: a turn-based, roguelite tactics game where a squad of three soldiers moves across hex-adjacent tiles, builds synergy chains between positioned units, and lives or dies on careful planning rather than reflexes. It released in full on 5 November 2024, and the response -- 1,138 Steam reviews, Mostly Positive at 77% -- reads as a noticeably more contested reception than several of this library's other strong 2024 tactics and strategy picks, and the reasons why are worth unpacking rather than averaging away.

What survives the genre swap

The presentation is where the conversion succeeds most completely, and reviewers across both the positive and critical samples agree on this almost without exception. "As someone who loves the mainline series it does a great job of representing the characters, lore, art style and sound effects," reads one 41-hour review that opens by acknowledging "multiple delays and likely cut content" from a difficult development. The soundtrack draws specific, repeated praise -- "the soundtrack is really damn good," reads the same review, echoed independently by others who call the visuals what "got me hooked at first." For a licensed spin-off built on a beloved arcade aesthetic, nailing the art direction and audio identity is not a small achievement, and it's the one area where this review found essentially no dissent in the sample.

The tactical layer underneath that presentation finds a real, if smaller, audience of its own. Reviewers with genre background compare it favourably to Final Fantasy Tactics and Front Mission, and the core loop -- choosing one to three regions of escalating difficulty before a final boss, building synergy between positioned squad members, managing risk against reward on each engagement -- gives tactics fans a genuine deck of decisions to make. "This is for fans of tactical games with consequences and a degree of randomness," reads one measured, detailed review, laying out the region structure plainly rather than selling it.

Steam's achievement data adds a useful, dispassionate layer to that picture. The two earliest milestones -- LeadingTheWay and Rebellion -- clear at 75.5% and 73.6% of the player base respectively, a healthy onboarding rate for a tactics roguelite. From there the numbers fall steadily rather than cliff-diving: TriggerHappy at 53.7%, EnoughToGoAround at 34.6%, and a run of completion-tier achievements settling around 22-27%. That's a reasonably gentle curve by this library's standards, suggesting the core loop holds a meaningful chunk of its audience well past the opening hours even as opinions diverge on the finer points of balance and pacing. The long tail of character-specific achievements clustering near 0.7% each is normal for a roguelite with a large per-character challenge list, not evidence of a broken endgame on its own.

Where the reinterpretation costs something

The complaints that surface, though limited in volume, are specific enough to take seriously rather than dismiss as nostalgia bias. The sharpest is also the most quotable: one reviewer frames the entire project's tension in a single line, contrasting how "the arcade original took your coins by making you panic, a man screaming while a tank ate him alive" against a tactics game that "takes your afternoon while you line up a three tile sync attack like it's a tax return." That's not a complaint about execution -- the same review calls it "good game, wrong body" -- it's a genre-identity objection, and it's worth taking seriously precisely because it doesn't dispute the game's competence at what it actually is.

More conventional tactics-genre criticism comes from a self-described veteran of "countless tactical RPGs," who argues there's "honestly barely anything tactical" about the game's core shield-generation mechanic, describing it as reducible to running toward a zone rather than making meaningful positional trade-offs. A separate review raises specific balance concerns -- certain skills dealing a fraction of the damage of others for comparable cost, some units left "worthless" relative to others -- the kind of granular, checkable complaint that suggests real tuning issues rather than a difficulty mismatch. And on pacing specifically, one reviewer's account of a single roguelite run taking around three hours to unlock only "less than 5%" of the permanent shop upgrades reads as a structural problem for a genre that usually rewards runs on a tighter, more frequent cycle.

A smaller technical complaint involves post-launch support: a handful of reviewers describe bugs and weak controller support as unresolved at the time they wrote their review, with one, at the time, claiming the game "hasnt been patched since 2025." That specific claim doesn't hold up against the record, though, and it's worth correcting rather than repeating: Dotemu shipped a 1.0.3 patch across platforms in January 2025 (patch notes at store.steampowered.com/news/app/1590760/view/502813769958687141, also covered by Nintendo Life) with new weapon mods and mission-draw balancing, and a further 1.1.0 update followed in March

  1. So while individual bugs and controller-support gaps may well be real and still open --

this review has no way to confirm which specific complaints those later patches addressed -- the game has not gone unsupported, and "abandoned" would be the wrong word for it.

Verdict

Metal Slug Tactics succeeds unambiguously at the parts of its pitch that were always going to be easiest to get right -- faithful art, genuinely excellent music, and a tactics layer that fans of the genre can sink real hours into -- while leaving a real, structural debate open about whether converting an arcade panic-machine into a deliberate turn-based roguelite was the right call for the franchise at all. Neither side of that debate is wrong: this is a competently built tactics game that happens to wear Metal Slug's skin, and whether that reads as a clever reinvention or a mismatched genre transplant depends entirely on what you came to it wanting. Go in expecting the former rather than more of the arcade original, and it's a reasonably satisfying purchase for genre fans -- just be aware of the balance and pacing complaints from players who know the tactics genre well before committing to a difficulty.

Pros and cons

Pros

  • A genuinely excellent presentation -- pixel art, character animation and sound design that reviewers consistently credit with representing the source series' style and personality faithfully
  • A soundtrack singled out by multiple reviewers as one of the game's standout elements in its own right, not just decoration
  • Solid, approachable tactical positioning and synergy mechanics that reviewers familiar with Final Fantasy Tactics or Front Mission describe as a satisfying fit for genre fans
  • A recognisable, faithful cast of Metal Slug characters and lore woven through the roguelite structure rather than bolted on as reskins

Cons

  • A tonal mismatch that several longtime series fans describe directly -- the arcade original's frantic, coin-eating panic replaced by a slower, more deliberate tactical pace that some reviewers feel loses what made Metal Slug distinctive
  • Real balance complaints from tactics-genre veterans, including specific skills described as doing a fraction of the damage of others for the same cost, and a shield mechanic one reviewer calls barely tactical
  • A roguelite run length -- around three hours by one detailed account -- that reviewers say runs long relative to the modest permanent progress it unlocks
  • Some reported bugs and weak controller support that a handful of reviewers say persisted past the game's early patches, even though Dotemu has continued shipping updates -- a 1.0.3 patch in January 2025 and a 1.1.0 update in March 2026

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Sound 8 / 10
  • Performance 6 / 10
  • Value 6 / 10
  • Replayability 6.5 / 10