Game review
Circus Electrique
6 / 10
- Developer
- Zen Studios
- Publisher
- Zen Studios
- Released
- 6 September 2022
- Platforms
- Windows
- Genre
- Tactical RPG, Turn-Based Strategy, Roguelite
- Monetisation
- One-time purchase, plus an optional soundtrack and artbook
- Players
- Single-player only
The short version
Circus Electrique sends a troupe of Victorian-era circus performers through steampunk London, fighting turn-based battles in a structure that draws deliberate, close comparison to Darkest Dungeon. Developed and published by Zen Studios, it released 6 September 2022 and sits at Mixed, 69.4% across 186 English-language reviews. Combat, art direction and voice acting all draw real, specific praise from a large share of this game's own reviewers. What holds this back decisively is a severe, precisely documented design flaw running through a large share of the negative sample: the game's district-to-district progression path only moves forward, with no way to return and grind for experience, which repeatedly softlocks under-levelled players against a sharp difficulty spike — and Steam's news feed shows no patch addressing it in over three years of otherwise active discount promotion.
Biggest strengths
- Turn-based combat draws consistent, specific praise as meaty and engaging, with reviewers who love Darkest Dungeon describing Circus Electrique as a worthy variation on that formula rather than a shallow clone
- Art direction, steampunk setting and voice acting earn wide, genuine praise, with several reviewers saying the presentation alone justified the purchase price
- A distinctive circus-performer framing gives familiar Darkest-Dungeon-style systems real thematic identity rather than reading as a pure reskin
Biggest weaknesses
- The single most severe, most consistently documented complaint concerns irreversible progression: the path between the game's districts only moves forward, with no way to return to earlier fights to grind experience or resources, which multiple independent reviewers describe leading to a genuine softlock after 15-20+ hours of investment
- Difficulty scaling takes what several reviewers call an unreasonably sharp upward turn partway through the game, compounding the progression problem by punishing characters who weren't levelled aggressively enough in earlier districts
- Steam's news feed shows no patch or content update addressing this issue at any point across more than three years of otherwise active promotional activity, suggesting the flaw was never resolved
Who it's for: Darkest Dungeon fans who want a steampunk-flavoured variation and are prepared to level characters carefully and deliberately from the outset; a poor fit for anyone who wants room to recover from early mistakes.
Our recommendation: A genuinely well-crafted tactical RPG let down by one severe, apparently unpatched structural flaw — worth it only if you're prepared to plan your progression carefully from the very first district.
6 / 10
Introduction
Circus Electrique casts the player as the new owner of a struggling circus in a steampunk-flavoured Victorian London, sending a troupe of performers — a strongman, a magician, a lion tamer's descendant and others — into turn-based battles against a city sliding into chaos. Developed and published by Zen Studios, it released 6 September 2022 and sits at Mixed, 69.4% across the 186 English-language reviews this review draws from, reading the full negative sample and a substantial share of the positive one. The comparison to Darkest Dungeon is deliberate and near-universal in this corpus, and it's a largely favourable one — but a specific, severe structural flaw running through the negative sample keeps this from the stronger score its combat and presentation would otherwise earn.
A combat system that earns its comparisons
Start with what draws genuine, specific praise across most of this game's reviewers. The turn-based combat is repeatedly described as meaty and engaging, with reviewers familiar with Darkest Dungeon crediting Circus Electrique with adapting that formula into a distinct, well-realised circus setting rather than simply reskinning it. One reviewer put it directly: "This game shamelessly steals most parts of DD and fits them right into my ol' timey circus wheelhouse," meant and received as praise for successful adaptation rather than criticism of derivativeness. Art direction, the steampunk London setting and voice acting draw their own wide, consistent compliments, with several reviewers specifically saying the presentation alone justified the purchase. The first several hours and districts earn genuine enthusiasm across the sample — this is a game reviewers describe falling in love with early, which makes what follows more disappointing rather than less.
The flaw that undoes it
Here's the specific, severe problem this review needs to centre on, because it's documented with unusual precision across independent reviewers. Circus Electrique's map structure moves the player forward through a sequence of districts with no way to return to earlier ones to grind experience, resources or gear. Multiple reviewers describe the practical consequence in near-identical terms: a character who falls behind in levelling has no reliable way to catch up, and difficulty scales upward sharply enough that this creates genuine, run-ending softlocks rather than merely a harder fight. The single most-upvoted review in this entire sample, at 322 votes, laid out the mechanism precisely, and a 22-vote review reported the exact real-world consequence: "I am now soft locked after 18hrs and unable to proceed... the only way for me to now advance is to completely restart my game." A separate reviewer described the same trap after a comparable investment, calling the one-way path "the most glaring issue" and noting how easy it is to softlock yourself "even on the normal difficulty" without any obvious warning that a mistake was being made until it was too late to fix. This isn't scattered griping about difficulty in the abstract — it's the same specific mechanical complaint, described with matching detail, by reviewers with no apparent connection to each other, spanning from launch week through late 2023.
A flaw that appears to have gone unaddressed
What elevates this from "a tough design choice some players dislike" to a genuine editorial concern is what Steam's own news feed does and doesn't show. Checking the full history for Circus Electrique turns up no patch notes, no balance updates, no content additions of any kind — every single post across more than three years, from December 2022 through mid-2026, is a sale or discount announcement. That's not proof the underlying systems were never touched at all, since patches don't always generate a news post, but it's a notable absence for a game whose most consistently documented complaint is a specific, severe, and by the reviewers' own accounts game-ending structural issue. Reviews describing the same softlock mechanism appear as late as 2023, well over a year after launch, which suggests whatever adjustments may have happened behind the scenes didn't resolve the core complaint for the players still encountering it.
Smaller friction, worth naming honestly
A secondary, more moderate complaint concerns the game's between-fight management systems, which several reviewers describe as needlessly fiddly — too many separate upgrade tracks to keep track of, and a repeated minigame used to send performers off to earn resources between battles that some found tedious rather than engaging on repeat encounters. This is a real complaint but a much smaller one than the progression issue above, and several reviewers who raise it still recommend the game overall on the strength of its combat and presentation.
Where the achievement data lands
Steam's achievement statistics corroborate the shape of the problem sharply: the most-earned achievement sits at a healthy 95.6%, but the hardest, endgame-tier achievements sit under 1% — an unusually steep cliff even by the standards of a genuinely demanding tactics game, consistent with a large share of players getting well into the experience before hitting a wall they can't get past, exactly the pattern this review's sample describes in detail.
Final Verdict
Circus Electrique has real, genuine strengths — combat that earns its Darkest Dungeon comparisons honestly, striking presentation, and an opening stretch multiple reviewers describe falling for completely. What prevents a stronger recommendation is a severe, specifically documented structural flaw: an irreversible, forward-only progression path that repeatedly traps under-levelled players in unwinnable positions after significant time investment, with no patch this review could find evidence of across more than three years of the game's post-launch history. If you're prepared to level every character deliberately and cautiously from the very first district, treating this as a genuinely unforgiving game rather than a normally-paced Darkest Dungeon variant, there's a well-made tactical RPG here. Go in the way most tactics fans normally would — learning as you go — and a meaningful share of this game's own players say you're likely to hit a wall you can't come back from.
Pros and cons
Pros
- Turn-based combat draws consistent, specific praise as meaty and engaging, with reviewers who love Darkest Dungeon describing Circus Electrique as a worthy variation on that formula rather than a shallow clone
- Art direction, steampunk setting and voice acting earn wide, genuine praise, with several reviewers saying the presentation alone justified the purchase price
- A distinctive circus-performer framing gives familiar Darkest-Dungeon-style systems real thematic identity rather than reading as a pure reskin
- The first several hours and districts draw consistent praise as genuinely strong, with multiple reviewers describing real enthusiasm before the progression problem below set in
Cons
- The single most severe, most consistently documented complaint concerns irreversible progression: the path between the game's districts only moves forward, with no way to return to earlier fights to grind experience or resources, which multiple independent reviewers describe leading to a genuine softlock after 15-20+ hours of investment
- Difficulty scaling takes what several reviewers call an unreasonably sharp upward turn partway through the game, compounding the progression problem by punishing characters who weren't levelled aggressively enough in earlier districts
- Steam's news feed shows no patch or content update addressing this issue at any point across more than three years of otherwise active promotional activity, suggesting the flaw was never resolved
- Several reviewers describe the between-fight management systems as needlessly fiddly, with too many separate upgrade tracks and a repeated minigame between battles that some found tedious rather than engaging