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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Relief

A Journey to the West-inspired roguelike deckbuilder with a stylized adult art style, praised by genre veterans for distinct, deeply-designed characters that hold up even after hundreds of hours in Slay the Spire, but held back by uneven character balance and a mature presentation that limits who it's appropriate to recommend it to.

6.5 / 10

Reviewed

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Rhyolite

A chaotic 1-4 player co-op roguelite about capturing ghost trains from a haunted steampunk locomotive, praised almost unanimously for its unique premise and escalating chaos, though its very small review sample and a handful of launch-bug reports leave some open questions.

6.5 / 10

Reviewed

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RIFTSTORM

A co-op PvE looter-shooter action RPG about squads of "Weavers" raiding hostile rifts for loot -- a Very Positive Early Access opener with a genuinely large review base, undercut for a vocal minority by an always-online requirement that costs solo players their progress on disconnect, and by a studio whose past Web3/NFT branding this review confirms is kept entirely separate from, and not required to play, the actual Steam game.

6.5 / 10

Reviewed

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Rogue Blight

A visually stunning, solo-developed souls-like roguelite pairing Salt and Sanctuary aesthetics with a Slay the Spire-style map, whose art, atmosphere and boss design draw near-universal praise, undercut by a detailed, credible minority critique describing genuinely shallow combat, near-total absence of build variety and synergy, and repetitive boss encounters once the early hours wear off.

6.5 / 10

Reviewed

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Rogue Breaker

A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.

6.5 / 10

Reviewed

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Rogue Fable IV

The fourth entry in a beloved traditional roguelike series, whose deep, skill-rewarding tactical combat has earned genuine devotion from players logging thousands of hours, tempered by a large, specific negative-review consensus that near-constant rebalancing has repeatedly eroded once-viable builds, and by a real, detailed complaint from series veterans that this entry feels too close to its predecessor to justify a fresh purchase.

6.5 / 10

Reviewed

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Rutrum

A physics roguelike that fuses Suika-style gem-merging with deckbuilding, earning a unanimous but small early Positive reception for its satisfying merge chains and character variety, while reviewers are candid about confusing early mechanics, short repetitive runs, and difficulty that trivialises once the right item appears.

6.5 / 10

Reviewed

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SanctuaryRPG: Black Edition

A deceptively deep ASCII roguelike RPG that BBS and MUD veterans recognize instantly, praised for genuine crafting, exploration and combat systems hidden behind simple text graphics — undercut by a detailed, technical reviewer account of late-game balance breaking down entirely, and a genre-identity debate over whether permadeath even suits it.

6.5 / 10

Reviewed

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Savara

A "Hades meets Monster Hunter" action roguelite from a small team at Ankama, the studio behind Dofus and Wakfu, built around slower, methodical part-breaking combat rather than fast Hades-style dodging -- Very Positive across 236 English reviews for its art and weapon-swap mechanics, but dogged from launch through mid-2026 by thin initial content and hit-detection complaints that a full year of free updates hasn't fully resolved.

6.5 / 10

Reviewed

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Scarlet Skips Review

A One-Button Jump Rope Roguelike With an Unexpectedly Earnest Framing Story Scarlet Skips takes one of the most mundane physical activities imaginable — jumping rope — and builds a

6.5 / 10

Reviewed

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Scratch Off!

A Balatro-inspired roguelike that swaps poker hands for scratch cards, building a deck of coins and modifiers to scratch your way past an ever-rising rent payment, praised for a genuinely addicting core loop once it clicks but held back by harsh early-run RNG and a thin content pool that several reviewers had already exhausted within a couple of hours.

6.5 / 10

Reviewed

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Shard Squad

Brazilian studio The Root Studios, published by Nuntius Games and Vsoo Games, delivers a creature-collector take on the survivors-like genre starring over 20 elemental "Shards," earning warm praise for its art style, character designs and cross-genre ambition from a Very Positive review base, set against a genuinely divided corpus in which the two single most-voted reviews are both detailed, specific negative verdicts on its upgrade and progression design.

6.5 / 10

Reviewed

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Shardstorm Review

Seven Sins, One Wanderer, Endless Waves Shardstorm is a $4.99 top-down horde-survivor ARPG that slots itself firmly into the Vampire Survivors-inspired genre while dressing the for

6.5 / 10

Reviewed

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ShoreTiles

A genuinely excellent, Dorfromantik-inspired daytime tile-placement builder wrapped around a Lovecraftian night-time tower-defense mode reviewers consistently describe as rough, unbalanced and unwieldy by comparison, redeemed somewhat by an actively responsive developer already patching based on player feedback.

6.5 / 10

Reviewed

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Siegeturtle

A cheap, monetisation-free idle roguelite about a turtle swimming home through hostile seas, cute and deep enough to pull multiple reviewers past 1,000 hours — and, according to a remarkably specific and well-documented cluster of complaints from equally invested long-term players, gated by prestige "timewalls" whose costs outpace how fast you can actually earn the currency to clear them.

6.5 / 10

Reviewed

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Slot or Not

A deckbuilding roguelike from a small team that fuses Slay the Spire-style item runs with a slot machine as its core combat mechanic, casting players as gun-toting bunny gamblers fighting through five acts, Very Positive across 57 English reviews for its genuinely novel hook and charming presentation — with a widely repeated complaint that a compelling three-hour campaign offers little reason to replay it.

6.5 / 10

Reviewed

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Smash it Wild: Tactical Volleyball Roguelike

A genuinely novel tactical-roguelike hybrid of volleyball and dodgeball from Goblinz Studio, whose confirmed weakness — most players see everything the game offers within 10-12 hours — is the same complaint from its warmest fans and its refund requests alike.

6.5 / 10

Reviewed

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Sorcerer's Servant

A genuinely novel slot-machine roguelike deckbuilder that turns matching four adjacent symbols into gear upgrades, praised by its small but dedicated audience for a soundtrack and central hook unlike anything else in the genre, held back by heavy RNG reliance and real interface friction the developer is still actively patching.

6.5 / 10

Reviewed

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Space Roguelike Adventure

A NZ$7.39 pixel-art sci-fi platformer whose energy-sword combat and moody planet-hopping presentation earn genuine, specific praise across its small but positive Steam corpus, undercut by a purchase-gated weapon ladder several reviewers call grindy and linear, five worlds that read as more similar than different, and a name that at least two players say oversells how much of a roguelike it actually is.

6.5 / 10

Reviewed

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