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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

Starforged Legacy

A bullet-heaven space shoot-'em-up roguelite that nails its short, arcade-tight core loop and build variety, but is held back in its early Early Access state by rigid mandatory time limits and controller UI bugs that several reviewers say actively fight the fun.

6.5 / 10

Reviewed

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Star Renegades

A gorgeous, genuinely inventive tactical roguelite whose own core promise — perfect information about what will happen if you act — is undercut by a turn-preview bug reviewers say actively lies to you, on top of a difficulty curve and repeat-run structure many find punishing rather than replayable.

6.5 / 10

Reviewed

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STICKER/BALL

A chaotic pool-and-dice roguelike from developer bilge, rated Very Positive across an English review sample for its addictive, overstimulating combo-building loop and distinctive Y2K aesthetic, tempered by fair, corroborated complaints about unclear item descriptions and an overwhelming sticker pool that undermines deliberate build strategy.

6.5 / 10

Reviewed

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Summum Aeterna

A Dead Cells-and-Rogue-Legacy-flavoured action roguelite spun off from the acclaimed Aeterna Noctis, praised by many as a criminally underrated hidden gem and criticized by others for currency-bloated progression, missing key remapping, and a developer some reviewers accuse of dismissive community conduct.

6.5 / 10

Reviewed

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Sundered

A NZ$30.99 hand-drawn metroidvania from Jotun developer Thunder Lotus that has held Very Positive across roughly 4,090 Steam reviews since July 2017 — some of the most consistently praised art direction in the genre, wrapped around a randomized horde-combat system that a large share of its own reviewers argue actively fights the exploration-driven genre it belongs to, worst of all in a final act public achievement data confirms most players never finish.

6.5 / 10

Reviewed

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SUNLESS SEA

A Gothic, Lovecraft-adjacent nautical roguelike set beneath a subterranean sea, Very Positive across nearly 5,700 reviews for genuinely exceptional prose and world-building — undercut by an extremely consistent complaint that the actual sailing and economy gameplay is slow, repetitive filler between story beats, alongside a specific, long-unaddressed font legibility bug and reported ongoing crash issues.

6.5 / 10

Reviewed

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Sunset Routes

A tiny, charming Uncharted Waters-inspired crew-and-trading roguelite that exceeds every expectation its NZ$1.49 price tag sets, held back by real reported bugs and thin variety once its handful of endings are seen.

6.5 / 10

Reviewed

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Sushi Cat - Tower Defense

Sushi Cat - Tower Defense revives Armor Games' long-dormant flash-game mascot as a maze-building roguelite tower defense, and its Very Positive review sample praises a genuinely satisfying path-building hook and an unusually responsive launch-week patch cadence, while converging hard on real performance crashes and a repetitive, single-strategy midgame.

6.5 / 10

Reviewed

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Swordmancy

A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.

6.5 / 10

Reviewed

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Tabletop Tavern

A solo-developed roguelike RTS that shrinks Total War-style tabletop battles into short, run-based campaigns, earning genuine praise for its unit tactics but repeatedly marked down by its own reviewers for thin content, samey maps, and a meta-progression system the developer has since reworked in direct response to community backlash.

6.5 / 10

Reviewed

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TAMASHIKA

A fast, psychedelic corridor shooter built around a single procedurally generated level per day, whose striking flow-state combat and hand-drawn visuals won over most players even as a vocal minority balked at its $19.99 price for such a short daily dose of content, and at credits crediting AI tools in its creation.

6.5 / 10

Reviewed

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Tangledeep

A NZ$17.99 SNES-styled turn-based roguelike that has held Very Positive across roughly 1,070 Steam reviews since its July 2017 Early Access launch — genuinely gorgeous and unusually accessible for the genre, but weighed down by a "wide as an ocean, deep as a puddle" reputation that public achievement data backs up, plus a save-corrupting item-and-pet-deletion bug that reviewers report recurring, unresolved, from 2018 through 2024.

6.5 / 10

Reviewed

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The Fog Below

An ASCII-styled endless dungeon crawler built around a Minesweeper-inspired tile-reveal mechanic and fast, Fruit-Ninja-like arcade combat, layering deep crafting and itemization systems beneath a chill, self-paced descent — reviewed from a single but unusually detailed 848-minute account, backed by a hundred-achievement completion curve that maps neatly onto the reviewer's account of early depths being accessible and deep ones remaining a real challenge.

6.5 / 10

Reviewed

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The Legend of Bum-Bo

Edmund McMillen's cardboard-diorama prequel to The Binding of Isaac launched in November 2019 missing a volume slider, controller support and the ability to save mid-run — and its Steam history is an unusually clean before-and-after case study in what a genuinely substantial free update, delivered a year late with a public apology attached, can do to a game's reputation.

6.5 / 10

Reviewed

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The Loopler

A roguelite deckbuilder from solo developer Mheep about a slot car endlessly circling a loop, drafting cards and charms to chase ever-higher scores, earning an overwhelmingly Positive launch reception for its build variety and hypnotic feel, tempered by a specific reviewer complaint about its price relative to its depth.

6.5 / 10

Reviewed

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The Rangers In The South

A solo/small-team pixel-art roguelike ARPG that opened to a torrent of goodwill in January 2025 -- same-day hotfixes, a warmly received early roadmap, comparisons to Octopath Traveler and Ragnarok Online -- and sustained nine months of real content updates before its news feed went quiet in October 2025, leaving a genuinely appealing but structurally shallow five-zone game that a growing number of 2026 reviews now call abandoned.

6.5 / 10

Reviewed

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The Return

A Forty-Second Consecutive Launch Without a Single Review The Return entered Early Access on Steam on 15 September 2026 with content through what the store page calls "Chapter

6.5 / 10

Reviewed

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The Severed Gods

A turn-based roguelite that reviewers keep describing the same way — "Octopath Traveler meets Slay the Spire" — with a genuinely distinctive height-based combat system underneath. Two days into Early Access it's fighting real launch bugs, but few Early Access debuts respond to their players this fast or this openly.

6.5 / 10

Reviewed

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Tiny Auto Knights

German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.

6.5 / 10

Reviewed

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