Spinny Dungeon
A slot-machine roguelike that fuses Luck Be a Landlord's reel-spinning tension with dungeon-crawler resource management, only to run out of content before its own systems get to shine.
6.4 / 10
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1057 Roguelike games reviewed and scored, best first.
1057 reviews
A slot-machine roguelike that fuses Luck Be a Landlord's reel-spinning tension with dungeon-crawler resource management, only to run out of content before its own systems get to shine.
6.4 / 10
A manually-aimed bullet-heaven survivors-like whose growing cast of distinct heroes and cheap price point are complicated by a thin build-variety complaint, a disclosed use of AI in development, and confirmed gamepad UI problems on handheld PCs.
6.3 / 10
Bloksie (for now) is a $4.99 solo-developed roguelite from RationaLess that fuses 2048-style number merging with tower defense and Slay the Spire-inspired relics, all wrapped in a silly bird-themed tax-collecting story, and this review's small, unanimously Positive sample calls it addictive, deep, and a genuine steal for the price.
6.3 / 10
A charming furry roguelite shooter with a clever three-way potion system and a Hades-style relationship hub, undercut by softlocks, weak sound design, and a resource economy that fights the player.
6.3 / 10
Balatro, but with dice Dice A Million takes the run-based deckbuilder formula that Balatro popularized and swaps cards for a bag of more than 120 different dice, each with its own
6.3 / 10
A retro-styled auto-chess roguelike from small studio Wondarabyte, tasking players with recruiting a legion of heroes and merging warrior units into an ever-growing defensive army, which reviewers in this review's Chinese-language-dominated sample generally enjoyed for its item-combination depth even as a recurring complaint about a punishing new-player onboarding held it back.
6.3 / 10
Solitaire Battle is a $4.99 roguelike deckbuilder from solo developer diabolodev that turns Tri-Peaks solitaire into a card-battling roguelite, and this review's small Positive sample is close to unanimous that the hybrid is genuinely addictive and a real bargain, tempered by scattered complaints about dense rules explanations and technical slowdown.
6.3 / 10
STIGMA: Unnamed is a free-to-play semi-auto action roguelike that fuses reverse-rhythm combat with a dark-futurism agent-recruitment premise, and its launch-day Mostly Positive review sample loves the music and concept while flagging serious hold-note bugs, broken achievement tracking, and a near-nonexistent tutorial.
6.3 / 10
Read review of STIGMA: Unnamed Review: A Free Reverse-Rhythm Roguelike With a Buggy Launch
A free isometric shoot-'em-up roguelite about gunning down "long forgotten employees" through procedurally generated caves — a tiny, likeable proof of concept with real chaos-shooter charm, undercut by thin content and at least one run-ending bug.
6.3 / 10
Zombie Epoch: Deck Apocalypse is a solo-developed card-based dungeon crawler about surviving zombie hordes through deckbuilding and base management, and its Mixed review sample shows real tactical depth undercut by sudden, poorly telegraphed deaths and a notable clone accusation.
6.3 / 10
Read review of Zombie Epoch: Deck Apocalypse Review: Deep Cards, Sudden Deaths
A genuinely addictive choose-your-own-adventure-style permadeath RPG ported from mobile, let down by a corroborated late-game softlock bug, rough mobile-port controls, and a store-page "constant updates" claim this review's own check found doesn't hold up.
6.2 / 10
A free, fan-made bullet-heaven built entirely around Halo's Covenant and Flood delivers real nostalgia for series fans, though reviewers are split on how much depth is hiding underneath the fan service, and one discovery about how the game actually runs has become a recurring talking point.
6.2 / 10
Read review of Spartan Survivors Review: A Free Halo Fan Game With a Real Technical Secret
A one-person Borderlands-meets-Vermintide, with real ambition "The Last Citadel" is a roguelite, role-based third-person shooter built by a solo developer, sending up to
6.2 / 10
A Dark Medieval Take on the Survivors Formula Black Plague drops the player into an endless arena where relentless waves of monsters close in from every direction, and survival dep
6.1 / 10
A Fleet You Build Once and Can Lose Forever Dread Admiral is a turn-based naval roguelite that hands the player a persistent fleet across a campaign against a hostile archipelago,
6.1 / 10
A Solo Developer's Handcrafted Sewer-Themed Roguelike Auto-Battler Sewer Crawler is a single-player roguelike auto-battler built entirely by one developer, Gromi Momi, who stat
6.1 / 10
Ratbit Games' roguelike tower-defense wears its Kingdom inspiration openly, and reviewers largely reward it for the change -- personal combat with guns and companions replaces passive troop-watching, though a short campaign, steep price, and recurring Steam Deck performance complaints keep the verdict from being unanimous.
6.1 / 10
Read review of The Ember Guardian Review: Kingdom Two Crowns, But You Finally Get to Shoot Back
A striking, Hades-flavored 33-player co-op action-roguelike from Thunder Lotus that lands its ambitious central hook, cutting strangers together through hell in real time, but suffers from a repetitive core loop, grindy meta-progression, and a shrinking player base only months after launch.
6 / 10
60 Parsecs! takes the dark-comedy shelter-survival formula of 60 Seconds! and blasts it into space, keeping the frantic supply-grab opening and the doomed-crew management underneath. Most of its own reviewers enjoy the ride, and just as many are quick to add that the original did it better, with a heavier dose of unforgiving randomness standing between the two.
6 / 10
A Mega Man Battle Network Feel, Filtered Through a Roguelike Deckbuilder ACE Strategy: Mecha Nova launched out of a long stretch of demos and playtests on April 24, 2026 from EMINA
6 / 10
A dieselpunk mech-mining roguelite built as a spiritual successor to the classic Flash game Motherload, expanding its dig-and-sell loop with biomes, cave-ins, and New Game Plus, whose genuine improvements over the original earn strong nostalgic praise undercut by a real, specific chorus of complaints about imprecise digging controls, an unpopular late-game section, and at least one serious save-corruption bug.
6 / 10
The game that put "idle" in front of a whole generation of mobile RPGs is still being patched weekly seven years on, folded this year into a "Companions" relaunch that reunites its oldest servers — underneath the fresh coat of paint, its gacha economy is still one of the harsher ones in the genre it helped invent.
6 / 10
A survivors-style auto-harvester where you point a magic weapon at crops instead of monsters, built around a skill tree and prestige loop that a majority of players clear in a single sitting — and whose own achievement data backs up the negative reviews' loudest complaint, that one starting crop breaks the balance for everyone else.
6 / 10
A stylish Katana Zero-adjacent parry-brawler with real visual and comedic charm, whose Overwhelmingly Positive reception masks a genuinely split critical response arguing the combat and level design don't hold up to the genre comparisons its own marketing invites.
6 / 10