Aotenjo: Infinite Hands
Balatro, but the deck is a mahjong wall Aotenjo: Infinite Hands takes the roguelike deckbuilding formula Balatro popularised — a run-based structure built around escalating scoring
6 / 10
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1057 Roguelike games reviewed and scored, best first.
1057 reviews
Balatro, but the deck is a mahjong wall Aotenjo: Infinite Hands takes the roguelike deckbuilding formula Balatro popularised — a run-based structure built around escalating scoring
6 / 10
A solo-developer party idle RPG that opened Early Access three days ago with exactly three heroes, one boss, one roguelike dungeon mode called the Rift, and a developer who says outright that the price will keep climbing as content is added — reviewed against a build with zero Steam user reviews and a live player count in the single digits.
6 / 10
A 4-player co-op anime bullet heaven from Miki Games, built in Unreal Engine 5.5 and split across a roguelike Survival mode and a crystal-defending Defense mode — reviewed three days after launch against a store page with zero user reviews, no achievements defined and a character roster that doesn't quite match its own marketing copy.
6 / 10
A gorgeous roguelike migration-management game that mashes up Reus, FTL and a city builder into something genuinely original — undone for a large share of its own audience by "Vagaries," a random-event system multiple reviewers independently name as the single mechanic that turns skillful play into arbitrary punishment.
6 / 10
A satirical Pokemon-flavored auto-battler roguelite whose "just one more run" charm and genuine humor are undercut by a near-total lack of persistent meta-progression, a small handful of dominant builds, and a completion rate so low it confirms just how punishing the game actually is beneath its jokey exterior.
6 / 10
A genuinely inventive PvP inventory-management auto-battler that grew from an itch.io demo into one of 2024's biggest indie breakout hits, undermined for a real and vocal share of its huge, dedicated player base by unaddressed high-rank cheating, a meta that narrows to the same cookie-cutter builds, and repeated, independently corroborated reports of players being banned from official community channels simply for raising these complaints.
6 / 10
A darkly comic, choose-your-own-adventure medieval roguelike about clawing your way up from beggary through faction politics and a divisive tavern dice game, praised as a fun, cheap short story but weighed down by a difficulty that collapses under a single exploitable minigame and real questions about AI-generated art and writing.
6 / 10
Blackjack, but the dealer is trying to kill you Blackjack Descent takes the "horror gambling roguelike" formula popularized by games like Buckshot Roulette and Cloverpit
6 / 10
A cheap, meta-progression-heavy bullet-heaven roguelite that reviewers found genuinely addictive for its build variety and price, but that a detailed critical review picked apart for jittery enemy animations, oversized hitboxes, and a stats screen that's oddly hidden mid-run.
6 / 10
A fast-paced pixel-art boomer shooter from solo Korean developer ALLAF GAMES, casting players as a vampire cursed to fight with her body and severed, blood-spitting head split apart, Very Positive across 51 English reviews for its distinctive art and gimmick — with a widely repeated complaint that a genuinely fun three-world campaign is too short and too thin on weapon variety to fill out its price.
6 / 10
A grim, Lovecraftian medieval deckbuilder with a genuinely fresh premise — you're a barber-surgeon protecting corrupted villagers rather than a warrior slaying monsters — and art direction reviewers repeatedly compare to Inscryption and Darkest Dungeon, undercut by a cross-camp consensus that runs feel repetitive and same-y, convoluted writing, and real stability bugs including reported soft-locks.
6 / 10
A Tabletop Roll Wrapped Around a Card-Battle Roguelike Boardlike is a solo project from developer Bozz that spends almost a year in public development before landing at 1.0 on Sept
6 / 10
A Motherload-inspired mining roguelite that delivers a genuinely satisfying, widely praised first half before running into a content wall reviewers describe with near-total consistency — once every upgrade is bought, the remaining runs become repetitive grinding, a problem the developer has publicly acknowledged and partially addressed without fully resolving.
6 / 10
A promising fusion of FTL, Slay the Spire and Into the Breach that entered Early Access in September 2024 and remains there today, with real balance and RNG-punishment complaints from deeply invested fans set against a genuinely active, recently restructured development push toward a 1.0 launch.
6 / 10
FTL meets Slay the Spire, with a train doing the fighting Break Siege asks a genuinely interesting design question: what happens if you take the branching, node-based map structure
6 / 10
An incremental swarm defense that undersells its own looks Bugs. Billions of Bugs. is a tower defense from Recoil Mojo, published by Mojo Games, released 10 September 2026 for NZ$4
6 / 10
An adult-oriented, Vampire Survivors-style bullet-heaven roguelite about rescuing and nurturing flower-themed girls in a miniature otaku-cabinet world, whose reviewers consistently describe the core survivors combat as average at best and the real draw as its generous, AI-illustrated animated intimate scenes.
6 / 10
Read review of Can Your Otaku Cabinet Grow a Beautiful Girl?
Luminous's sequel to the beloved circle-based RTS launched thinner than fans expected, but a genuinely useful unit editor and months of post-launch content updates have turned early disappointment into cautious approval.
6 / 10
A steampunk Darkest Dungeon-inspired tactical RPG whose gorgeous presentation and combat earn real praise, undercut by an irreversible, one-way progression path that repeatedly softlocks under-levelled players — a severe, specifically documented design flaw the developer never appears to have patched.
6 / 10
A cozy, single-player-friendly answer to PlateUp! where you run a mobile coffee, tea, and ice cream stand across procedurally generated maps, earning wide praise for its relaxing tone and accessible difficulty, tempered by a near-universal complaint that its recipes and upgrades run out within a handful of hours.
6 / 10
A pixel-art wild-west roguelite shooter by Retrific, Very Positive across its Steam reviews for its charming Western presentation and character variety — undercut by an extremely consistent, unusual complaint about a jittery camera and shaking menus that reviewers report causes genuine motion sickness and cannot be disabled, alongside a well-corroborated complaint about repetitive, ammo-starved combat.
6 / 10
A dark-fantasy hex-tactics roguelite with genuinely deep, widely praised strategic mechanics, undercut by frequent, specifically reported crashes, a broken or exploitable enemy AI, and a thin tutorial that leaves several reviewers guessing at core systems.
6 / 10
A cheap, addictive day/night survival-crafting village-builder that's received genuinely substantial content updates for years longer than its early, frustrated reviewers expected, though its 2022 launch was marred by an incomplete translation, an always-online requirement for a single-player game, and a specific bug that left some players permanently stuck.
6 / 10
A Third Launch in a Row With No Reviews Yet Cursed and Fading released on Steam on 14 September 2026 and, like the last two titles covered here, has picked up zero Steam user revie
6 / 10