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Roguelike reviews

1057 Roguelike games reviewed and scored, best first.

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1057 reviews

.Forty-Five

A free, open-source wild-west deckbuilding roguelite with a genuinely clever revolver-loading twist on the Slay the Spire formula, held back by persistent crashes, a punishing early difficulty curve, and thin post-launch support that has since given way to a full "Reloaded" successor.

6 / 10

Reviewed

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Guap

Guap is a $4.99 four-player casino party game from solo developer BoMassy about live-streaming yourself gambling away your rent money, and this review's full 10-review sample is unanimously positive (10:0) if unusually terse, backed by a rapid-fire early patch cadence that reshaped the game's balance within days of release.

6 / 10

Reviewed

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Guild of Dungeoneering

A genuinely inventive card-based dungeon crawler where you build the dungeon instead of controlling the hero, whose core repetitiveness complaint has recurred consistently across a decade — including in reviews posted well after a full "Ultimate Edition" relaunch meant to address exactly that criticism.

6 / 10

Reviewed

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Hell Throne

A cartoonish demon-slaying roguelite that earns genuinely enthusiastic praise from the small handful of players who found it, undercut by a Steam news feed that shows exactly two patches — both in launch week — in the nearly three years since, for a game still asking full Early Access price.

6 / 10

Reviewed

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Heretical

A moody isometric fusion of Dark Souls atmosphere and Diablo-style roguelite progression that a dedicated fanbase describes as genuinely special, whose real technical rough edges — a disorienting camera and unreliable hit detection chief among them — are compounded by a widespread, and independently disprovable, belief that the developer has abandoned it.

6 / 10

Reviewed

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Heritage

A polished, build-focused auto-battler roguelike with genuine reincarnation-driven replay hooks that many reviewers find addictive, held back by an extremely short overall runtime, a persisting accessibility problem with uncontrollable screen-shake and flashing effects, and no way to pause mid-run.

6 / 10

Reviewed

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Homeworld 3

A visually striking return for the space-RTS series that lands as Mixed on Steam — the dominant complaint, especially from reviewers who backed the game via its 2015 Fig crowdfunding campaign, is a weak, restrictive campaign, and the developer itself confirmed in November 2024 that the game's final planned update would indeed be its last as it moved on from the title.

6 / 10

Reviewed

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Idle Battle RPG

A small, solo-developed idle RPG built on a genuinely distinctive hook — permadeath and souls-like difficulty grafted onto an auto-battler — that rewards deeply invested fans with hundreds of hours while leaving newcomers to discover its harshest rules the hard way.

6 / 10

Reviewed

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Idle Nine Heavens

A Chinese xianxia-cultivation idle RPG with real depth — companions, secondary crafting professions, forty-plus realm tiers — undercut by a Simplified-Chinese-only interface, a launch window of patches that stopped in March 2024, and even native-speaking reviewers asking for basic feedback the game never gives them.

6 / 10

Reviewed

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Isle of Arrows

A beautiful, genuinely original tile-placement puzzle crossed with tower defense, whose card-draw randomness splits its own fanbase between players who find it a fair, tense balancing act and players who call the same system simply unfair.

6 / 10

Reviewed

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Jupiter Hell

A turn-based sci-fi roguelike shooter and spiritual successor to the fan-favourite Doom Roguelike, Very Positive across 1,540 reviews for its 80s-VHS sci-fi atmosphere and metal soundtrack — held back by a persistent complaint that it lacks the mechanical depth of its predecessor, difficulty that Steam's own achievement data confirms is punishing even on its easiest setting, and no current official macOS support.

6 / 10

Reviewed

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Kagura Survivors: Endless Night

A free Vampire Survivors-style bullet heaven starring a shrine-maiden mascot, landing Mostly Positive on genuinely fun core combat — undercut by a rough Early Access start, a divisive late-2024 overhaul, and a wave of reviews confused by store tags that don't match what actually ships through Steam.

6 / 10

Reviewed

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Kromlech Review

A Sword-And-Sorcery Souls-Like That Asks You To Die, A Lot Kromlech, from Czech studio Perun Creative, entered Steam Early Access on March 5, 2026, at $29.99. It's a hand-craft

6 / 10

Reviewed

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Let Them Come

Let Them Come sets you in one spot with a gun and an endless wave of aliens, betting everything on the loadout-building loop underneath that simple pitch. Reviewers largely say the bet paid off for a cheap, short, retro-styled shooter — right up until a specific, unresolved freezing bug or an unpredictable softlock ends the run for good.

6 / 10

Reviewed

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LORT

A genuinely chaotic, generous co-op roguelite drawing frequent favourable comparisons to Risk of Rain 2, undermined by a specific, widely corroborated complaint that the game barely functions solo or in small groups, an itemisation system multiple reviewers call boring, and a documented balance patch that removed a mechanic reviewers say was one of the game's strongest points.

6 / 10

Reviewed

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Meet Your Maker

A trap-dungeon builder-versus-raider game whose own fans and critics converge on the same diagnosis — a reward structure that pays only for kills, not fun, flooded the community with unbeatable "killbox" levels — and whose support appears to have wound down roughly a year ago after a real, multi-season run.

6 / 10

Reviewed

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MISTROGUE: Mist and the Living Dungeons

A real-time Mystery Dungeon-style ARPG whose signature "Living Dungeon" gimmick — walls and floor tiles that shift and spawn as you explore — is criticized by a wide range of reviewers as an annoyance rather than the dynamic challenge it was designed to be, while a separately-added endless endgame mode gives dedicated players real, if narrow, depth.

6 / 10

Reviewed

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Munch

A heavy-metal-soaked "eat, evolve, obliterate" action RPG that reviewers describe as Hades crossed with Pokemon, if the cute creatures were replaced by demonic monstrosities inspired by metal bands — a genuinely loved concept that launched as a buggy, thin-content mess its own developers have kept actively patching, including a major structural rework since.

6 / 10

Reviewed

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Nearly Dead - Live and Let Die

A cheap, small-scale Korean co-op roguelite about scavenging zombie-overrun regions by day and defending a hideout by night -- Mostly Positive from a modest audience, genuinely fun with friends according to most who tried it, but held back by real, repeated multiplayer bugs and no public matchmaking to find them with.

6 / 10

Reviewed

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Necrosmith

A fantasy necromancer-builder where you assemble undead minions from mismatched body parts and send them to defend your tower -- a genuinely inventive Very Positive hit at NZ$4.49, undercut by minion AI reviewers call frustratingly dumb and a publisher that moved on to a sequel while this one's bugs stayed open.

6 / 10

Reviewed

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