Game review
Hell Throne
6 / 10
- Developer
- BoomBit
- Publisher
- BoomBit
- Released
- 15 November 2023
- Platforms
- Windows, Mac, Linux
- Genre
- Action Roguelite, Bullet Hell, Fantasy
- Monetisation
- One-time purchase; no in-app purchases found in the store listing or the review corpus
- Players
- Single-player, with local split-screen co-op and Remote Play Together
The short version
Hell Throne sends a cartoonishly rendered hero down through demon-infested realms, blending bullet-hell dodging with hack-and-slash combat, randomised loot and a tactical pause. Published by the mobile hyper-casual studio BoomBit, it entered Early Access on 15 November 2023 to a small but strongly positive reception — 9 of its 10 all-language reviews are positive — with reviewers independently reaching for comparisons to Hades, Diablo, Torchlight and even Minecraft Dungeons. What none of those reviewers flag, and what this review's check of the store's own news feed found instead, is that Hell Throne has received exactly two patches since launch, both posted in its first week, and nothing since — nearly three years into an Early Access period for a game still priced at NZ$23.49.
Biggest strengths
- Combat draws consistent, independently-offered comparisons to Hades, Diablo, Torchlight and Minecraft Dungeons across multiple reviewers, with one describing the loot and build systems as "a deep roguelite beyond [the cute art style] with a touch of forgiving soulslike hack and slash"
- A reviewer with roughly 47 hours logged rates it 4.5 out of 5, calling it worth full price and "a bargain deal," specifically praising the sustain-versus-challenge balance as it scales
- Full controller support including DualSense and DualShock shipped from Early Access launch, plus local split-screen co-op and Remote Play Together
Biggest weaknesses
- The store's own news feed shows exactly two patches since release, both posted in launch week (17 and 18 November 2023) — nothing in the roughly three years since, despite the game still being tagged Early Access today
- Only 10 all-language Steam reviews exist after that span, an unusually thin corpus for a NZ$23.49 release from an established mobile publisher, suggesting the game has struggled to find an audience regardless of its quality
- A March 2024 reviewer flagged a lack of build diversity and an incomplete bestiary, plus boss names that "don't make sense" and read as likely placeholder text — normal for early Early Access, but nothing in the news feed suggests any of it was addressed afterward
Who it's for: Roguelite and bullet-hell fans drawn to a lighter, cartoonish tone over grimdark fantasy, who are comfortable buying an Early Access title purely for what already exists rather than for promised future content; a poor fit for anyone expecting an EA game at this price to keep growing.
Our recommendation: A genuinely well-liked, combat-focused roguelite that its small audience rates highly on its current merits, but buy it for the roughly 50 hours of content reviewers describe today — not for whatever Early Access implies is still coming, since the evidence says development stopped shortly after launch.
6 / 10
What it is
Hell Throne casts you as a lone fighter descending through demon-infested realms rendered in a bright, cartoonish style that several reviewers say deliberately undersells how much is going on underneath it. Combat blends bullet-hell dodging with hack-and-slash melee, a tactical pause for lining up abilities mid-fight, and randomised loot that reviewers compare directly to Torchlight's item systems — one describes acquiring "a unique 1h sword and an epic shield" with genuinely variable quality, and another likes how ability-modifying components let you reshape a build as a run progresses. It ships with local split-screen co-op and Remote Play Together alongside single-player, and launched with full controller support including PlayStation's DualSense and DualShock pads, which is more platform care than most Early Access releases bother with at launch.
The reception from the small number of players who've reviewed it is genuinely warm. Independent comparisons to Hades, Diablo, Torchlight and Minecraft Dungeons show up across multiple reviews without any of them echoing each other directly, which is a reasonable sign the resemblance is real rather than a single influential review setting the narrative. The most substantial account in the sample — a reviewer with roughly 47 hours logged as of an April 2025 review — rates it 4.5 out of 5, calls the difficulty curve's balance of sustain versus challenge "good," and says outright it's worth full price. A second reviewer with over 200 hours invested confirms the loot and ability systems hold up at length, even while noting the tutorial and controls take real time to click.
The abandonment the reviews don't mention
None of that enthusiasm shows up alongside any complaint about a stalled game, which makes it worth stating plainly: this review checked Hell Throne's own Steam news feed and found exactly two posts in its entire history, "First Patch is Live!" and "Second small patch just went live!", both dated 17 and 18 November 2023 — the week of Early Access launch. Nothing has been posted since, and the game is still tagged Early Access on the store page today, nearly three years later. A March 2024 review, written a few months after that silence began, still reads as optimistic: it calls the game "promising," flags a lack of build diversity and an incomplete bestiary as things to fix, notices boss names that look like unfinished placeholder text, and says "I'm excited to see where this game will evolve." Nothing in the record since suggests that evolution happened.
That absence matters more here than it would for a free or heavily-discounted project. At NZ$23.49, Hell Throne is priced like most other AA-adjacent Early Access roguelites that promise years of content updates ahead of them, from a publisher — BoomBit — with the resources of an established mobile studio behind it, not a lone hobbyist. The one dissenting review in the sample, someone who found the game "slow, clunky and feels unpolished" with a UI that reads like "a cheap mobile game," lands with extra weight given that context: whatever the reasons for BoomBit's apparent silence, the handful of buyers who've shown up since have had no visible reason to expect more support than what shipped in week one.
What buying into a silent Early Access actually means
It's worth being precise about what this finding does and doesn't say. A stalled Early Access title is not automatically a broken one — everything reviewers praise about Hell Throne's combat, loot and difficulty curve is still there to play today, and the 47-hour and 200-hour accounts in the sample confirm the existing content holds up over real time investment, not just a first impression. The risk isn't that the game will stop working; it's that Early Access as a label carries an implicit promise of a road map, and a AA-priced roguelite from an established publisher that hasn't posted so much as a single update in three years has, in practical terms, already told buyers what that road map looks like. Compare that to the more familiar pattern of an abandoned Early Access title, where a review corpus visibly turns hostile once players notice the silence — the difference here is that Hell Throne's audience either hasn't clocked it yet or simply doesn't mind, because what shipped in November 2023 was already a complete, satisfying loop rather than a thin vertical slice. That's a genuinely unusual outcome for this pattern, and it's the main reason this doesn't score as harshly as similar abandonment stories have elsewhere.
It also means a buyer today is, in effect, purchasing a finished small game wearing an Early Access label, at an Early Access price that assumes more is coming. For a NZ$23.49 roguelite with one biome's worth of bosses and, per the March 2024 review, a still-incomplete bestiary and placeholder-looking names, that's a meaningfully different value proposition than the same price on a title still receiving content drops. Weigh the price against roughly 50 hours of loot-chasing roguelite combat that reviewers genuinely enjoyed, not against whatever "Early Access" usually implies about future scope.
Verdict
Judged purely on what exists, Hell Throne earns its warm reception: reviewers who found it consistently describe a satisfying, comparison-worthy roguelite combat loop with real loot depth and a difficulty curve that rewards sticking with it, and it runs well on Steam Deck for anyone buying with handheld play in mind. But this is a case where the game's own promotional framing — an Early Access title implicitly promising ongoing growth — doesn't match the record. Two patches in one launch week and total silence for roughly three years since is a specific, checkable fact, not a vibe, and it should factor into any purchase decision at this price. Recommended for roguelite fans buying strictly for the roughly 50 hours of content reviewers describe today, not for anyone paying Early Access price on the expectation of more to come.
Pros and cons
Pros
- Combat draws consistent, independently-offered comparisons to Hades, Diablo, Torchlight and Minecraft Dungeons across multiple reviewers, with one describing the loot and build systems as "a deep roguelite beyond [the cute art style] with a touch of forgiving soulslike hack and slash"
- A reviewer with roughly 47 hours logged rates it 4.5 out of 5, calling it worth full price and "a bargain deal," specifically praising the sustain-versus-challenge balance as it scales
- Full controller support including DualSense and DualShock shipped from Early Access launch, plus local split-screen co-op and Remote Play Together
- At least one reviewer confirms it "works great on Steam Deck," a real point in its favour for anyone buying primarily for handheld play
Cons
- The store's own news feed shows exactly two patches since release, both posted in launch week (17 and 18 November 2023) — nothing in the roughly three years since, despite the game still being tagged Early Access today
- Only 10 all-language Steam reviews exist after that span, an unusually thin corpus for a NZ$23.49 release from an established mobile publisher, suggesting the game has struggled to find an audience regardless of its quality
- A March 2024 reviewer flagged a lack of build diversity and an incomplete bestiary, plus boss names that "don't make sense" and read as likely placeholder text — normal for early Early Access, but nothing in the news feed suggests any of it was addressed afterward
- At least one negative reviewer describes the game as "slow, clunky and feels unpolished," specifically comparing the UI unfavourably to "a cheap mobile game" — a pointed criticism given the publisher's own hyper-casual mobile background