Game review
Meet Your Maker
6 / 10
- Developer
- Behaviour Interactive Inc.
- Publisher
- Behaviour Interactive Inc.
- Released
- 4 April 2023
- Platforms
- Windows
- Genre
- Builder
- Monetisation
- One-time purchase, seasonal free content updates
- Players
- Asynchronous PvP raiding, online co-op
The short version
Meet Your Maker is Behaviour Interactive's asynchronous builder-versus-raider game, letting players design deathtrap-filled outposts for others to raid, or attempt outposts built by the wider community. Released 4 April 2023, it holds 3,449 Steam reviews at a lifetime Mostly Positive, roughly 71.4%, with recent sentiment running notably softer at 52%. This review's read of a substantial share of both samples finds near-universal agreement, from fans and critics alike, on a single core design flaw: the game rewards players only for kills, not for building fun or fair levels, and doesn't require creators to beat their own outposts before publishing them — a combination reviewers say flooded the community with unbeatable "killbox" levels rather than the creative dungeons the premise promised.
Biggest strengths
- The core concept — designing a trap-filled outpost for others to raid, then raiding outposts built by other players — draws consistent credit as genuinely original within the builder genre
- Movement and traversal, including a grappling hook, are described as smooth and responsive, with the underlying tech and presentation praised even by reviewers who dislike how the community used it
- A replay system letting creators watch how other players attempt their outposts draws specific, enthusiastic praise, with reviewers describing genuinely funny and rewarding moments watching a level played as intended
Biggest weaknesses
- This review's most dominant, near-universal complaint holds that the game rewards players only for landing kills rather than for creating fun, fair or creative levels, and this incentive structure is named specifically by reviewers on both sides of the recommend button, including inside positive reviews
- Creators are not required to complete their own outposts before publishing them, which reviewers repeatedly cite as the single fix that could have prevented the community's "killbox" problem, and which the game never implemented
- Recent sentiment has fallen well below the lifetime figure, consistent with press coverage from mid-2024 describing the game as effectively dead outside a brief streamer-driven revival, and the developer's public update history shows no substantial content since August 2025
Who it's for: Players who enjoy asynchronous trap-building games and can find or curate genuinely well-designed community levels; less suited to anyone expecting the wider community's content to be reliably fun rather than frustrating, or players looking for an actively growing multiplayer population today.
Our recommendation: A genuinely clever concept undermined by an incentive structure the developer never fully corrected — worth trying for the core idea, with realistic expectations about the quality of what the community actually built.
6 / 10
Introduction
Meet Your Maker casts players as both level designer and raider: build a trap-filled outpost for others to attempt, then venture into outposts built by the wider community to steal resources and push your own creations further. Developed and published by Behaviour Interactive, the studio behind Dead by Daylight, it released 4 April 2023 for NZ$28.99. Over three years on, it holds 3,449 Steam reviews sitting at a lifetime Mostly Positive, roughly 71.4%, with recent sentiment running notably softer at 52% across its most recent 100 English reviews. This review reads a substantial share of both the negative and positive samples, and finds a genuinely inventive concept undone, in the near-unanimous view of its own players, by one specific, correctable design decision the developer never fully addressed.
A concept reviewers agree is genuinely original
Start with what draws real, consistent credit across this review's sample: the core idea of asynchronous builder-versus-raider design is genuinely distinctive, and the underlying execution supports it well. Movement and traversal, including a grappling hook used to navigate both building and raiding, are described as smooth and responsive, with the technical foundation praised even by reviewers who go on to criticise how the community used it. A replay system letting creators watch recordings of other players attempting their outposts draws specific, enthusiastic praise, with several reviewers describing genuinely funny, rewarding moments watching a carefully designed trap sequence play out as intended.
A reward structure nearly everyone identifies as the actual problem
Set against that credit, this review's sample shows an unusually rare thing: near-total agreement, across positive and negative reviews alike, on exactly what's wrong. The game rewards players only for landing kills against raiders, not for designing levels that are fun, fair or creative — and because creators aren't required to complete their own outposts before publishing them, reviewers describe the community's output flooding with "killbox" levels: rooms stacked with traps and guards designed purely to rack up kills rather than present an interesting challenge. This isn't a scattered complaint confined to the negative sample — it appears inside one of this review's highest-voted positive reviews too, whose author recommends the game while specifically naming the missing self-completion requirement as the fix that should have shipped. That level of agreement between a game's fans and its critics on a single, specific, fixable design decision is rare, and it's the clearest finding in this review's entire read of the sample.
A population that press coverage has already called dead once
Recent sentiment running well below the lifetime figure lines up with a documented decline: press coverage from mid-2024 described Meet Your Maker as an effectively dead multiplayer game, noting a temporary revival driven by a popular streamer picking it up alongside a new demo release. Behaviour Interactive did support the game with real, sustained content — named "Expeditions" seasons ran from launch through at least early 2025 — but the developer's public update history shows nothing substantial since August 2025, roughly a year before this review. That's a real, verifiable data point for anyone weighing whether to join a still-active community today.
Final Verdict
Meet Your Maker had a genuinely original idea and the technical foundation to support it — smooth movement, a well-built raiding loop, and a replay system that delivers real delight when a level works as intended. What sank it, in the near-unanimous view of this review's own sample, was a reward structure that paid only for kills rather than for good design, combined with the absence of a simple safeguard — requiring creators to beat their own levels — that could have prevented the flood of unfun content that followed. Behaviour Interactive supported the game meaningfully for about two years before support appears to have quietly stopped. For players curious about the concept, it's worth trying at its current price; just go in aware that a large share of what the community actually built is exactly the kind of level nearly everyone who played it warns against.
Pros and cons
Pros
- The core concept — designing a trap-filled outpost for others to raid, then raiding outposts built by other players — draws consistent credit as genuinely original within the builder genre
- Movement and traversal, including a grappling hook, are described as smooth and responsive, with the underlying tech and presentation praised even by reviewers who dislike how the community used it
- A replay system letting creators watch how other players attempt their outposts draws specific, enthusiastic praise, with reviewers describing genuinely funny and rewarding moments watching a level played as intended
- Behaviour Interactive supported the game with multiple named content seasons running from launch through at least early 2025, representing real, sustained investment before support appears to have wound down
Cons
- This review's most dominant, near-universal complaint holds that the game rewards players only for landing kills rather than for creating fun, fair or creative levels, and this incentive structure is named specifically by reviewers on both sides of the recommend button, including inside positive reviews
- Creators are not required to complete their own outposts before publishing them, which reviewers repeatedly cite as the single fix that could have prevented the community's "killbox" problem, and which the game never implemented
- Recent sentiment has fallen well below the lifetime figure, consistent with press coverage from mid-2024 describing the game as effectively dead outside a brief streamer-driven revival, and the developer's public update history shows no substantial content since August 2025
- A meaningful share of reviewers describe outposts requiring recurring resource spending just to stay active, adding friction to the creative side of the game that several found discouraging
Screenshots
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Meet Your MakerImage: Behaviour Interactive Inc. via Steam -
Meet Your MakerImage: Behaviour Interactive Inc. via Steam -
Meet Your MakerImage: Behaviour Interactive Inc. via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial