Key art for Colt Canyon

Game review

Colt Canyon

6 / 10

Developer
Retrific
Publisher
Headup
Released
16 June 2020
Platforms
Windows, macOS, Linux
Genre
Roguelite Shooter
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Local and online co-op for up to two players, in addition to single-player.

The short version

Colt Canyon sends a rotating cast of gunslingers through procedurally generated wild-west levels to rescue a kidnapped sheriff, and its Very Positive rating reflects genuine appreciation for its charming pixel art and character variety. What holds this review back is an extremely consistent, unusual complaint about a jittery camera and shaking menu animations that a meaningful share of recent reviewers report causes genuine motion sickness and cannot be disabled through the game's own screen-shake setting, compounded by a well-corroborated complaint about repetitive, damage-sponge combat and forced ammo scarcity.

Biggest strengths

  • A charming, distinctive pixel-art Western presentation with a genuinely varied cast of playable characters and starting weapon loadouts.
  • Local and online co-op for two players that reviewers consistently credit as the game's best context for play.
  • Remarkably sustained, genuine post-launch support confirmed directly against the developer's own patch history, including a substantial content patch as recently as October 2024, more than four years after release.

Biggest weaknesses

  • An extremely consistent, unusual complaint reports a jittery camera and shaking menu animations that a meaningful share of recent reviewers describe as causing genuine motion sickness, with no way to disable it even when the game's screen-shake setting is set to zero.
  • A well-corroborated complaint describes combat as repetitive and frustrating, with damage-sponge enemies and forced ammo scarcity reported across a wide sample of reviews as undermining rather than heightening tension.
  • A consistent complaint reports difficulty scaling primarily through enemy damage and bullet-sponge health rather than new mechanics or interesting challenges as runs progress.

Who it's for: Fans of quick, co-op-friendly roguelite shooters with a western theme who aren't sensitive to camera jitter or shaking UI animation; check recent reviews for the motion-sickness complaint before buying if you're at all prone to it.

Our recommendation: A charming, well-supported roguelite let down by a specific, unresolved camera issue and repetitive combat; worth trying in co-op, but check the motion-sickness reports first.

6 / 10

A charming Western presentation with real character variety

Colt Canyon earns consistent praise across this review base for its presentation and character options. "Many characters with different base stats and a variety of starting weapons," reads one review crediting a specific strength, part of a broader "Things I Like" list before the same reviewer details more substantial reservations. This review credits the pixel-art Western aesthetic and roster variety as genuine strengths: reviewers across this sample consistently describe the visual style as charming and the character-selection system as adding real replay variety to short, session-based runs, particularly when played in the game's supported local or online co-op.

An extremely consistent, unusual complaint about camera and motion sickness

What stands out most sharply across this review base, distinguishing it from a typical roguelite complaint pattern, is a specific and unusual technical issue affecting a meaningful share of more recent reviews. "The camera and movement are unbearably jittery because the camera coordinates are locked to integer pixel boundaries. Makes the game feel like its constantly frame-dropping to less than 30" frames per second, reads one review. Another reports the same issue extending to the menus themselves: "All of the menu are on a 'paper' animation. This is annoying as it gives me motion sickness, and impractical because the buttons I need to click are moving." A further reviewer notes the setting meant to address this doesn't: "the screen shakes nonstop even with screen shake set to 0%." This review checked the developer's own patch history and found continuous, genuine post-launch support running through at least November 2025, yet found no patch note specifically describing a fix for this exact complaint, despite how consistently and specifically it's reported across recent reviews. Given how directly this affects basic playability for sensitive players, this review treats it as the single most important practical warning for prospective buyers.

A well-corroborated complaint about repetitive, ammo-starved combat

Distinct from the camera issue, a separate and consistent complaint concerns the core combat loop itself. "The forced scarcity of ammo absolutely KILLS this game. You are perpetually, always, no matter what, out of ammo. Enemies take many shots to ki[ll]," reads one review, and another names the same frustration directly: "Relies on bullet sponges for difficulty." A further reviewer summarises the broader pattern: "This game does the same mistake that a lot of roguelikes make," where difficulty scaling relies on enemy damage sponges rather than introducing genuinely new mechanics or challenges deeper into a run. This review treats the complaint as fair and well-corroborated: reviewers consistently distinguish between enjoying the game's early hours and finding later runs repetitive for mechanical rather than content-volume reasons.

A note on character naming concerns

A smaller number of reviewers raise specific concerns about certain playable character names and nicknames, which they describe as relying on cultural stereotypes. This review does not detail the specific naming choices further here, but flags the concern directly for players who weigh this kind of content decision when choosing what to support; those interested can review the specific complaints directly in the game's Steam reviews.

Genuinely sustained developer support, camera issue notwithstanding

This review checked Retrific and Headup's own update history directly and found remarkably sustained commitment to the game well beyond a typical indie support window: substantive patches continued through 2021, 2022, a Steam Deck verification pass in 2023, a significant "Horse Update" content patch in October 2024, and further patches into November 2025, more than five years after the game's original 2020 release. That's genuine, verifiable evidence of long-term developer investment, which makes the persistence of the camera and motion-sickness complaints across that same period a more notable oversight rather than simple post-launch neglect.

Save-data loss and crashes beyond the core complaints

A smaller but serious category of complaint concerns outright data loss and stability, distinct from the camera and combat design issues above. "I have played 40 hours in this game, i log in to play today and all of my progress has been deleted. WTF," reads one review describing a complete loss of accumulated unlocks and progress. A separate reviewer reports the game simply failing to run: "It reliably crashes within a minute or two every time. I have also tried some things mentioned in forums but none helped." This review treats these as a distinct, more serious category of complaint: losing significant invested time to a save-corruption bug, or being unable to launch the game at all, are concrete failures that go beyond design disagreements about difficulty or camera feel.

A punishing final stretch, according to several reviewers

A further, more specific complaint concerns the game's structure toward its conclusion. "Nah, Runs take too long and are too repetitive... ALSO End of the game is one GIANT escort mission and it SUCKS," reads one review, describing a design choice several other reviewers in this sample also single out as a frustrating way to close out a roguelite otherwise built around fast, replayable runs. This review treats the complaint as fair and specific: an escort mission is a notoriously divisive design pattern in action games generally, and its placement at the very end of a run compounds the existing complaints about repetition and difficulty spikes detailed above.

Final verdict

Colt Canyon offers a charming, well-supported roguelite shooter with real character variety and a genuinely impressive five-year patch history that this review credits honestly. What keeps the score moderate is an extremely consistent, unusual complaint about camera jitter and shaking menus causing motion sickness with no way to disable it, compounded by a well-corroborated complaint about repetitive, ammo-starved combat that relies on damage-sponge difficulty scaling. This is worth trying, especially in co-op, for players unaffected by the camera issue, but check recent reviews for that specific complaint first if you're at all prone to motion sickness.

Pros and cons

Pros

  • A charming, distinctive pixel-art Western presentation with a genuinely varied cast of playable characters and starting weapon loadouts.
  • Local and online co-op for two players that reviewers consistently credit as the game's best context for play.
  • Remarkably sustained, genuine post-launch support confirmed directly against the developer's own patch history, including a substantial content patch as recently as October 2024, more than four years after release.
  • A fair, accessible price point that several reviewers credit as reasonable for a shorter, session-based roguelite experience.

Cons

  • An extremely consistent, unusual complaint reports a jittery camera and shaking menu animations that a meaningful share of recent reviewers describe as causing genuine motion sickness, with no way to disable it even when the game's screen-shake setting is set to zero.
  • A well-corroborated complaint describes combat as repetitive and frustrating, with damage-sponge enemies and forced ammo scarcity reported across a wide sample of reviews as undermining rather than heightening tension.
  • A consistent complaint reports difficulty scaling primarily through enemy damage and bullet-sponge health rather than new mechanics or interesting challenges as runs progress.
  • A smaller number of reviewers raise concerns about specific character naming choices they consider culturally insensitive; this review flags the concern without detailing it further.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 5 / 10
  • Performance 4.5 / 10
  • Value 6 / 10
  • Originality 6 / 10
  • Replayability 5 / 10