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Dungeon Crawler reviews

256 Dungeon Crawler games reviewed and scored, best first.

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256 reviews

Hades

Supergiant welded a fully voiced, choice-reactive narrative onto the bones of a permadeath roguelite and made death itself the mechanism that moves the story forward — a look at why the original Hades still reads as close to a solved design problem five years and one full sequel later.

9 / 10

Reviewed

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Persona 5 Royal

The version of Persona 5 that's actually for sale everywhere now, and the one worth reviewing on its own mechanical terms — a turn-based JRPG whose real engine isn't the combat or the style, it's a calendar that turns every evening into a resource-allocation decision with consequences that outlast the day.

9 / 10

Reviewed

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Enter the Gungeon

A genre-defining bullet-hell roguelike about diving through a fortress of guns to find the one weapon that can kill the past — nearly a decade old and still Overwhelmingly Positive across almost 80,000 reviews, with fans logging thousands of hours apiece, undercut by a steep, RNG-heavy difficulty curve and a still-raw 2025 controversy over online co-op arriving on mobile years before it ever reached PC or console.

8.5 / 10

Reviewed

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Persona 3 Reload

ATLUS rebuilds its genre-defining 2006 JRPG from the ground up with modern combat, full voice acting and a gorgeous new engine — a near-unanimous critical success undercut by a well-documented, still-discussed bait-and-switch over what the premium edition's DLC actually included.

8.5 / 10

Reviewed

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Scarmonde

An 8-bit-styled dungeon crawler that recaptures the specific magic of NES-era Final Fantasy while fixing everything that made those games frustrating, building a 12-class party system deep enough that its own fans write strategy guides instead of reviews.

8.5 / 10

Reviewed

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Dungeon Antiqua 2

A fast, snappy Wizardry-meets-Final-Fantasy-V dungeon crawler that reviewers overwhelmingly love for its job-mastery system and lean, no-nonsense design, tempered by a punishing late-game death penalty and a handful of balance and interface rough edges.

8 / 10

Reviewed

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Dungeon Deck

A charming, tactile deckbuilding roguelike that represents its entire dungeon as a physical-feeling deck of cards and coins sliding across a tabletop — unanimously well-reviewed, backed by over a year of substantial free content updates from a small solo-adjacent studio.

8 / 10

Reviewed

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Dungeon Keeper Gold

Bullfrog's 1997 dungeon-management classic, still playing the villain better than almost anything made since — re-released on Steam in March 2024 as an unmodified DOSBox port that the community immediately routes around with a free fan-made engine.

8 / 10

Reviewed

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Dungeons of Dreadrock 2 - The Dead King's Secret

A beautifully consistent solo-developer sequel that runs its story concurrently alongside the original Dreadrock's timeline — the same generous hint system, gorgeous pixel art, and standout music as its predecessor, with a specific softlock bug the developer patched within a month of a reviewer flagging it.

8 / 10

Reviewed

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Dverghold

A first-person, grid-based dungeon crawler built squarely in the tradition of Dungeon Master and Eye of the Beholder, paired with a Darkest Dungeon-style basecamp and an original dungeon synth soundtrack — a week into Early Access, every single review it has is positive.

8 / 10

Reviewed

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Legend of Grimrock

A faithful, meticulously crafted revival of the grid-based dungeon crawler that reviewers credit with helping bring the genre back from the dead, whose real-time combat draws a specific, detailed critique from veterans of its Dungeon Master and Eye of the Beholder forebears.

8 / 10

Reviewed

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Necesse

A top-down sandbox RPG that spent six years in Early Access building the one system that actually separates it from the Terraria-likes around it — recruit settlers, hand them jobs, and your colony keeps working while you're off fighting something in a cave.

8 / 10

Reviewed

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Nimbit Frontier

An Early Access cozy creature collector that fuses Stardew Valley-style town life with roguelike dungeon-diving combat and Nimbit creature raising with genuine trait inheritance, drawing a Very Positive early reception for its unusually polished launch and inventive genre blend, tempered by one detailed reviewer's warning that its dungeon, raising and town systems currently compete for the player's time rather than reinforcing each other.

8 / 10

Reviewed

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Persona 4 Golden

A 2012 Vita classic finally reached PC in June 2020 and converted thousands of players who swore they didn't like JRPGs — but its near-universal acclaim sits alongside a years-long, well-documented crash bug that the storefront's own review sample keeps returning to.

8 / 10

Reviewed

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Sephiria

A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.

8 / 10

Reviewed

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Solasta: Crown of the Magister

A small Paris studio built a turn-based CRPG on Dungeons & Dragons' free 5.1 rules document rather than a paid brand license, and the result plays closer to an actual tabletop session than any of its bigger-budget rivals — verticality, light and darkness included — while looking and sounding like exactly the smaller production it is.

8 / 10

Reviewed

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