Torchlight II
A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.
8 / 10
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257 Dungeon Crawler games reviewed and scored, best first.
257 reviews
A 2012 answer to Diablo III's always-online auction house, built by former Blizzard North designers — and still worth playing today largely because of the mod scene that kept extending it after Runic Games itself closed down.
8 / 10
Poncle and Nosebleed Interactive take the cast of a bullet-heaven phenomenon and lock them into turn-based card combat instead. The pivot works far better than it has any right to, right up until the deck-breaking builds that make the genre fun also make the back half of a run trivial.
8 / 10
Read review of Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
Unfrozen's tactical roguelike hands you the dungeon instead of the raiding party — you're the necromancer stitching an undead army out of whatever your enemies leave behind.
7.8 / 10
From Itch.io Demo To A Minecraft-Meets-Terraria Early Access Launch Allumeria launched into Steam Early Access on August 28, 2026, from solo(-ish) developer Infinimelon, closing ou
7.5 / 10
A Nanite Plague, A Turn-Based Roguelike, And A Developer With A Track Record Deadzoned entered Early Access on September 7, 2026 for $4.99, a sci-fi turn-based roguelike from caiys
7.5 / 10
Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.
7.5 / 10
Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.
7.5 / 10
Pac-Man Never Had A Curse-And-Blessing System DIMENGUARD is a $4.99 solo project from developer RayMag that takes an unusually direct approach to genre-blending: it's a rogueli
7.5 / 10
A tiny, atmospheric roguelite built on one sharp idea — your torch is both your only light and your only weapon, so every swing costs you visibility — that's landed a perfect early score across two separate language communities in its first two days.
7.5 / 10
A 2005 action-RPG cult classic and direct genre precursor to Torchlight, whose Steam re-release draws overwhelming nostalgic affection alongside specific, credible reviewer complaints that this particular port runs and plays worse than the original CD version many buyers remember.
7.5 / 10
A fly who wants to be a knight, and mostly earns it FlyKnight's premise is exactly as delightfully strange as its title suggests: you play a fly attempting to earn knighthood,
7.5 / 10
Heroes of Hammerwatch turns the original Hammerwatch's four-player arcade dungeon crawl into a roguelite with a persistent town to rebuild between runs. Seven years and two paid expansions later, the question isn't whether there's enough content — there plainly is — it's whether the grind holding all of it together is a deliberate long game or the thing that wears players out first.
7.5 / 10
A well-regarded, combat-focused Infinity Engine classic that reviewers consistently frame as the weaker sibling of Baldur's Gate and Planescape: Torment on story and characters — a stable complaint across a full decade — alongside a recurring multiplayer connectivity bug and some criticism of Beamdog's own Enhanced Edition script changes.
7.5 / 10
A solo-developed dungeon-crawling RPG about a captured human building trust within a monster camp, praised for real crafting depth and heartfelt writing — its genuine launch-era friction (dark caves, a weak AI companion, punishing softlocks) has been directly and repeatedly addressed across one of the longest, most actively sustained patch cycles this lane has documented.
7.5 / 10
A deep, puzzle-filled dungeon crawler built around a widely praised 12-character turn-based combat system that has produced some of the most extreme playtime devotion this review has seen, whose developer visibly reversed a controversial mid-game difficulty change after direct community backlash, undercut by a specific, repeated performance complaint even in a largely 2D game.
7.5 / 10
Read review of Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-
A grid-based dungeon crawler built as a direct, loving homage to 90s Might & Magic and Wizardry, rated Very Positive by a small but near-unanimous review base that mostly agrees on one thing — it's an improved version of its own predecessor rather than a bold step forward.
7.5 / 10
A first-person idle dungeon crawler that sells you the whole game once, then gets out of the way — its classless skill system and guild-building give it real depth, even if its offline expeditions undersell the "idle" in the title.
7.5 / 10
A dark fantasy first-person dungeon crawler openly modeled on From Software's King's Field and Shadow Tower games, praised for filling a genre niche almost nobody else makes anymore — held back by combat reviewers call mediocre, some genuinely obtuse late-game secrets, and a launch-week controversy the developer addressed personally and directly.
7.5 / 10
Solo developer Midnight Spire Games delivers a dark magical-girl take on the first-person, party-based dungeon crawler, earning unanimous, specific praise for its class-based combat, hand-crafted puzzle dungeons and one-person scope from a small but entirely positive review base, tempered by a steep learning curve for genre newcomers and a repeated request for more visual variety among its characters.
7.5 / 10
Moonlighter splits itself between a dungeon-crawling roguelite and a shop-management sim, and the two halves are tied together by a genuinely clever idea — you set your own prices and read the customers to find out if you got it right. The question worth answering eight years on is whether that idea, and the combat around it, still hold up once the spreadsheet gets written.
7.5 / 10
A well-liked gunplay-and-souls hybrid whose negative sample carries a genuine, multi-year design complaint about mob-swarmed boss fights, a serious matchmaking flaw that let cheaters corrupt other players' saves, and one very high-vote but singular allegation of the developer banning a negative reviewer, which this review reports cautiously rather than as fact.
7.5 / 10
A dice-building roguelike about frog adventurers fighting through a corrupted swamp, praised for genuinely deep dice-and-item synergy and excellent Steam Deck support, but marked down by specific quality-of-life gaps and at least one reviewer who found its systems opaque.
7.5 / 10
Team Lazerbeam and Devolver Digital's Early Access roguelike asks players to manage two decks at once — one for exploring hand-drawn dungeons, one for combat — and to eat their enemies instead of blocking them. The core idea is landing as genuinely fresh with reviewers, even while missing quality-of-life basics like key remapping hold it back from feeling fully finished.
7.5 / 10
An extraordinarily deep monster-collecting RPG that fans compare favorably to Dragon Quest Monsters and Pokemon, built around genuinely endless dungeon progression — tempered by a detailed, specific critique from a devoted predecessor's fan arguing this sequel took real steps backward in its breeding, currency and creature-balance systems.
7.5 / 10