The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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Nuclear Throne

Vlambeer's post-apocalyptic mutant roguelike-like, Overwhelmingly Positive across more than 15,000 reviews for its snappy gunplay and character variety — with a coherent, decade-spanning minority arguing its difficulty leans on unforeseeable randomness more than earned skill.

7 / 10

Reviewed

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Onimusha: Way of the Sword

Capcom's first new mainline Onimusha in two decades delivers genuinely excellent combat feel and presentation that draws strong praise from both longtime fans and newcomers, undercut by a specific, well-diagnosed launch crash tied to uncapped frame rates, extremely widely corroborated over-tutorialization, a difficulty many players on both sides call too easy, and a live, unresolved identity dispute over whether the game preserves the franchise's classic DNA or wears it as skin over generic modern souls-like design.

7 / 10

Reviewed

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Persona 3 Reload

ATLUS rebuilds its genre-defining 2006 JRPG from the ground up with modern combat, full voice acting and a gorgeous new engine — a near-unanimous critical success undercut by a well-documented, still-discussed bait-and-switch over what the premium edition's DLC actually included.

8.5 / 10

Reviewed

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Pixel Cafe

A time-management cafe sim that pairs genuinely well-regarded, emotionally resonant coming-of-age storytelling with fast, arcade-style service gameplay — undercut by mouse controls several reviewers say the game wasn't really designed for, and a late-game slide into repetitive stations and extreme difficulty swings.

7 / 10

Reviewed

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PomoFarm

A Pomodoro focus timer fused with a tiny idle farm, overwhelmingly loved by a review corpus full of people describing real help with procrastination, ADHD and depression — held back from a perfect score by a specific season-transition bug that can quietly lock progress, and a content ceiling dedicated users eventually hit.

8 / 10

Reviewed

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Progress Racer RPG

A short, deliberately-finishable incremental about an endlessly-driving car that most of its own audience calls one of the smartest things to happen to the genre in years — and a detailed minority report that argues it fails as an idler, an incremental and an RPG all at once, over a story some reviewers found genuinely uncomfortable rather than just weak.

7 / 10

Reviewed

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Promise Mascot Agency

Kaizen Game Works, the studio behind Paradise Killer, turns a Yakuza-style business side-story into a full open-world game about rehabilitating a cursed Japanese town through mascot management — a passionately loved, distinctly written game whose Overwhelmingly Positive score sits alongside a detailed, substantial minority who found the open-world driving and collecting underneath all that charm genuinely repetitive.

7.5 / 10

Reviewed

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Rock Simulator 2

A meme premise — you are, quite literally, a rock — that turned into a real, actively-supported multiplayer idle sim, with a year-plus content drought in the middle and a genuine performance problem several reviewers independently describe as unusually heavy for a game about sitting still.

7 / 10

Reviewed

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Romancing SaGa 2: Revenge of the Seven

A faithful, modernised remake of the 1993 Super Famicom cult classic that still asks players to inherit an empire across generations and accept that mindless grinding makes enemies stronger, not weaker — a design philosophy Steam's own userbase is visibly still arguing about, thirty years on, even as the remake itself lands close to universal critical acclaim.

8 / 10

Reviewed

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Sailing Era

An age-of-exploration sailing RPG built as a direct spiritual successor to KOEI's Uncharted Waters series, landing Very Positive with the English-speaking audience it was aimed at, undercut by a clunky menu-heavy interface and a story several reviewers call thinner than the genre classics it's chasing.

7 / 10

Reviewed

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SAND LAND

A faithful, visually charming action RPG adaptation of Akira Toriyama's post-apocalyptic desert manga, built around genuinely excellent tank and vehicle customisation, undercut by a companion dialogue system so repetitive it's the single most common complaint in its own review base.

7 / 10

Reviewed

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Secrets of Grindea

A lovingly built SNES-style co-op action RPG that spent roughly nine years in Early Access — long enough that its own review section is full of players joking about getting married and having children while waiting — and whose eventual 1.0 release still didn't fully silence the complaints that made those jokes funny in the first place.

7 / 10

Reviewed

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Selaco (Early Access)

A retro-styled, F.E.A.R.-inspired boomer shooter built in GZDoom, praised by critics and its own huge Steam audience as some of the best combat the genre has produced in years — undercut, with striking consistency across two years of Early Access, by maze-like level design that buries critical progression items in secrets and turns short, brilliant firefights into long, tedious hunts for the one switch that lets you move on.

7.5 / 10

Reviewed

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SILENT HILL 2

Bloober Team's full remake of the 2001 psychological horror classic is a genuine reputational turnaround for a studio previously known for mixed-to-poor reviews, praised by critics and players alike for its atmosphere and expanded combat — undercut for a large, persistent share of its own audience by PC stuttering that patches still hadn't fully resolved nearly two years after launch, and by a real, still-argued debate over whether clarifying the original's ambiguities helped or hurt the story.

8 / 10

Reviewed

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Skate Story

A glass demon skates through nine layers of a low-poly, PS2-inspired Underworld to a Blood Cultures soundtrack that reviewers call legendary — a striking, deeply personal art project whose Overwhelmingly Positive reception hides a genuine, detailed split over whether the actual trick-chaining mechanics underneath all that style hold up, with some reviewers directly and unfavourably comparing them to 25-year-old Tony Hawk games.

7 / 10

Reviewed

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Sludgineers

A breakout two-person-studio hit about cleaning pollution into profit, whose developers publicly admitted their endgame was lacking within a week of launch — and named fixing it their top priority before anyone had to ask twice.

7 / 10

Reviewed

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Small Press Tycoon

A free, deliberately dithered, Mac-System-7-styled DIY publishing sim about running a zine-and-chapbook press through hype cycles, controversial exposés and literary fads — small, thinly reviewed, and still quietly receiving new content five years after launch.

7 / 10

Reviewed

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STAR WARS Zero Company

A Clone Wars-era turn-based tactics game from Bit Reactor (XCOM veterans) that delivers exceptionally strong, near-universally praised original characters and storytelling, undercut by severe but hardware-dependent performance problems, a deeply contested tactical-depth design compared unfavourably to XCOM by many genre veterans, and a serious, journalistically-reported mass staff furlough at the studio shortly after launch that a meaningful share of reviewers factor directly into their recommendation.

7 / 10

Reviewed

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Sticky Business

A beloved, wholesome sticker-shop creation sim landing Overwhelmingly Positive on its charm and customer storylines — undercut by a serious, multiply-corroborated complaint that its achievement list has progressively been locked behind paid DLC released after launch.

7 / 10

Reviewed

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Still Wakes the Deep

The Chinese Room's 1975 North Sea oil-rig horror won three BAFTA Games Awards, including two for its performances, and its atmosphere, environmental design and voice acting are close to unanimously praised — but a remarkably consistent slice of its own huge Steam audience describes the actual playing of it as being carried through a haunted-house ride with almost no real interactivity, over in four to six hours at a premium asking price.

7.5 / 10

Reviewed

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Super Lesbian Animal RPG

A classic-styled turn-based RPG about anxiety, found family and a healer joining her girlfriend's adventuring party, whose deliberately blunt title undersells writing reviewers describe as some of the most emotionally honest in the genre — held back only by real RPG Maker engine limitations around fullscreen and key rebinding.

8 / 10

Reviewed

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Teeny Tiny Trains

A cozy, deceptively deep toy-train track-building puzzler filling the gap left by the long-unavailable Trainyard — genuinely massive content for its price and a developer with a strong post-launch track record, undercut for some buyers by a reported carryover of mobile-style purchase nag popups in the paid Steam release.

7.5 / 10

Reviewed

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Tempopo

A musical conducting-puzzle game from Witch Beam, the studio behind Assault Android Cactus and Unpacking, with a score by BAFTA-winning composer Jeff van Dyck that draws near-unanimous, joyful praise — set against one detailed, well-argued dissent that the puzzles reward trial-and-error chaos more than the logical planning a comparable game like HUMANITY delivers.

7.5 / 10

Reviewed

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