Key art for Sticky Business

Game review

Sticky Business

7 / 10

Developer
Spellgarden Games
Publisher
Assemble Entertainment
Released
17 July 2023
Platforms
Windows
Genre
Simulation, Casual, Cozy
Monetisation
One-time purchase, plus four paid DLC packs released since launch; some achievements require owning specific DLC to unlock
Players
Single-player

The short version

Sticky Business asks you to run a small online sticker shop — designing collage-style stickers from a growing library of templates, printing and packaging orders, and getting to know a parade of customers whose stories unfold, one small note at a time, with each purchase. Released 17 July 2023 by Spellgarden Games, it sits Overwhelmingly Positive with English- speaking players, 95.1% across 5,733 reviews, built on genuine, widespread affection for its wholesome tone and the creative freedom of its sticker-making tool. Working seriously against a higher score is a specific, well-corroborated complaint from at least half a dozen independent reviewers: the game's achievement list has been progressively expanded across four post-launch paid DLC packs, with several reviewers reporting previously-earned 100% completion silently revoked once new, DLC-gated achievements were added, and Steam's own achievement data confirming those DLC-tied achievements sit far below every other milestone in the game.

Biggest strengths

  • The core sticker-creation tool is repeatedly praised as genuinely fun and accessible, with a collage-based design approach that removes any pressure to be a skilled artist while still allowing surprisingly detailed, personal creations
  • Customer storylines unfolding gradually through order notes draw consistent, specific praise for their charm and occasional emotional weight, with reviewers describing genuine attachment to recurring characters
  • The art style and soundtrack are almost universally praised, including by reviewers otherwise critical of the game's other systems

Biggest weaknesses

  • At least half a dozen independent reviewers report the same serious complaint: post-launch paid DLC packs have added new achievements to the base game's list, and some players who had already reached 100% completion found that status revoked once the new DLC-gated achievements appeared, without being told in advance which achievements would require a future purchase
  • Steam's own achievement data corroborates the pattern reviewers describe: achievements tied to the "Camp Zinnias" and "Plan With Me" DLC packs sit at just 2.8-4.1% of tracked players, far below every base-game milestone, consistent with most owners of the base game alone being structurally unable to complete the list
  • The core gameplay loop is repeatedly described as becoming repetitive or grindy after the first several hours, with more than one reviewer noting there's fundamentally one mechanic dressed in a lot of charm

Who it's for: Fans of low-stakes, creative cozy games who want a relaxing, wholesome business sim to unwind with — completionists chasing 100% should read the fine print on DLC first.

Our recommendation: A genuine, easy recommendation for the base creative experience; if Steam achievements matter to you, budget for all four DLC packs before assuming you can complete the game with the base purchase alone.

7 / 10

Introduction

Sticky Business sells itself, and largely delivers, on a very specific promise: a low-stakes, creative, wholesome business sim where designing collage-style stickers and reading gentle customer stories is the entire point. Released 17 July 2023 by Spellgarden Games, it sits Overwhelmingly Positive with English-speaking players, 95.1% across an enormous sample of 5,733 reviews. That reception is genuinely earned on the game's own creative terms — and it sits alongside a specific, serious complaint this review's research found repeated independently by enough separate reviewers to treat as a real pattern rather than a single frustrated voice.

A genuinely charming creative loop

The praise in this sample is warm and remarkably consistent in what it credits. Reviewers describe losing entire nights to the sticker-design tool, which lets you combine shapes, colours and decorative elements collage-style without needing any real artistic skill — "art for the non-artists," as one reviewer puts it, ideal for "endless creation" even when creativity itself isn't the goal. The customer storylines that unfold through order notes draw specific, repeated emotional praise, with more than one reviewer describing genuine attachment to recurring characters and, in one case, an unplanned personal resonance with a character who reminded them of a late family member. The art style and soundtrack are close to universally praised across the entire sample, and the ability to export finished stickers as usable transparent image files gives the creative side of the game a life outside it entirely.

A serious, well-corroborated complaint about achievements

Set against that goodwill, this review's research turned up a specific allegation repeated independently by at least half a dozen separate reviewers, which is a strong enough pattern to treat seriously rather than dismiss as one person's frustration. The claim: post-launch paid DLC packs have progressively added new achievements to the base game's tracked list, and several reviewers report that players who had already reached 100% completion found that status silently revoked once new, DLC-gated achievements appeared — meaning the completionist goal moved backwards for existing owners rather than simply growing forward for new ones. One detailed review states plainly: "There are folks who had 100% the game only to have the Devs remove that so that a person would have to keep spending money... frankly I find that predatory." This review checked the game's own DLC listing directly and confirmed four separate paid packs released between December 2023 and July 2026, and Steam's own achievement data backs the complaint up concretely: achievements tied to the "Camp Zinnias" and "Plan With Me" expansions sit at just 2.8-4.1% of tracked players, dramatically lower than any base-game milestone, consistent with most owners of the base game alone being structurally unable to complete the achievement list without further purchases they may not have anticipated at the time of buying.

Real, if more ordinary, complaints about the core loop

Separate from the DLC question, a more conventional critical thread runs through this sample too. Multiple reviewers describe the core gameplay loop growing repetitive after the first several hours, with one summarising it as "art for the non-artists" wrapped around fundamentally one mechanic. The sticker editor itself draws specific, recurring technical complaints: only three preset sizes are available with no free-transform tool, completed designs can't be edited without rebuilding them from scratch, and individually selecting a sticker becomes difficult once several are layered together on a crowded sheet. None of these read as severe by themselves, but they compound with the achievement-DLC issue into a picture of a genuinely well-loved core idea that hasn't been fully supported with the quality-of-life polish, or the completionist honesty, several of its most invested fans clearly want.

Weighing the complaint against genuine ongoing support

It's worth holding two true things about this developer at once, since several reviewers do exactly that themselves. The same pattern of releasing paid DLC that's driving the achievement complaint is also, from a different angle, evidence of a small studio still actively supporting a two-year-old cozy game rather than abandoning it — one detailed, otherwise glowing review specifically thanks the developer for continuing to add content and says it's part of why they still return to the game. That's a genuinely fair, alternate reading of the same underlying fact: continued paid content keeps a beloved small game alive financially, but doing so by retroactively gating previously-earned completion status behind that same content is a different, more specific problem than ordinary paid DLC, and reviewers are right to distinguish between the two rather than treating "more content exists" as an excuse on its own.

What a typical session actually looks like

For readers unfamiliar with the format, it's worth describing what a session actually involves, since the appeal is genuinely different from a typical management sim. You browse a library of shape, colour and decorative-element templates, layer them collage-style onto a blank sticker canvas with no drawing skill required, then attach the finished design to an order alongside packing materials and a small optional note. Multiple reviewers describe entire evenings disappearing into exactly that loop, particularly during illness, stress or low-energy periods, framing the game specifically as a comfort activity rather than a conventional challenge-driven game — which makes the DLC-achievement complaint sting a little more for the reviewers who raise it, given how directly it cuts against the low-pressure, no-stakes tone the game otherwise cultivates so carefully.

Final Verdict

Sticky Business earns its Overwhelmingly Positive score honestly on the strength of a genuinely charming, accessible creative tool and customer storytelling that clearly resonates deeply with a huge number of players. What keeps this review from scoring it as an easy, unreserved recommendation is a specific, seriously corroborated pattern this library's research confirmed independently: an achievement list that has grown behind a wall of post-launch paid DLC, in a way several reviewers describe, credibly, as retroactively punishing players who had already completed the base game. Recommended warmly for the core creative experience; budget for all four DLC packs, and check current community discussion first, if 100% completion is part of why you're buying.

Pros and cons

Pros

  • The core sticker-creation tool is repeatedly praised as genuinely fun and accessible, with a collage-based design approach that removes any pressure to be a skilled artist while still allowing surprisingly detailed, personal creations
  • Customer storylines unfolding gradually through order notes draw consistent, specific praise for their charm and occasional emotional weight, with reviewers describing genuine attachment to recurring characters
  • The art style and soundtrack are almost universally praised, including by reviewers otherwise critical of the game's other systems
  • The developer is credited by multiple reviewers as active and responsive, continuing to add new content years after the original release
  • Stickers created in-game can be exported as transparent image files, letting players print and use their own designs outside the game itself

Cons

  • At least half a dozen independent reviewers report the same serious complaint: post-launch paid DLC packs have added new achievements to the base game's list, and some players who had already reached 100% completion found that status revoked once the new DLC-gated achievements appeared, without being told in advance which achievements would require a future purchase
  • Steam's own achievement data corroborates the pattern reviewers describe: achievements tied to the "Camp Zinnias" and "Plan With Me" DLC packs sit at just 2.8-4.1% of tracked players, far below every base-game milestone, consistent with most owners of the base game alone being structurally unable to complete the list
  • The core gameplay loop is repeatedly described as becoming repetitive or grindy after the first several hours, with more than one reviewer noting there's fundamentally one mechanic dressed in a lot of charm
  • The sticker editor itself draws specific, recurring complaints: only three preset sizes with no free-transform option, no way to edit a completed design without rebuilding it from scratch, and stickers becoming difficult to individually select once several are layered together on one sheet
  • A minority of reviewers report meaningful frustration with the game's UI, particularly around tracking and organising a growing library of past sticker designs, with one specifically wishing for a browsable archive rather than a single scrolling list

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 8.5 / 10
  • Value 5 / 10
  • Replayability 5.5 / 10
  • Monetisation 4 / 10
  • Story 8 / 10